X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_shared.c;h=86ec45922219fe5ff9f95b8057230e864ab6dc64;hp=7ee5b34f6d3d50fbef0dd0f6defe285d7a662787;hb=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0;hpb=23fba558a074bc8f7b32f9dceae4a2eb96f1789a diff --git a/vid_shared.c b/vid_shared.c index 7ee5b34f..86ec4592 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,19 +1,8 @@ #include "quakedef.h" -#ifdef CONFIG_CD #include "cdaudio.h" -#endif #include "image.h" -#ifdef SUPPORTD3D -#include -#ifdef _MSC_VER -#pragma comment(lib, "d3d9.lib") -#endif - -LPDIRECT3DDEVICE9 vid_d3d9dev; -#endif - #ifdef WIN32 //#include #define XINPUT_GAMEPAD_DPAD_UP 0x0001 @@ -135,11 +124,6 @@ cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movem cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"}; cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"}; -// cvars for DPSOFTRAST -cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"}; -cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"}; -cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"}; - // VorteX: more info cvars, mostly set in VID_CheckExtensions cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"}; cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"}; @@ -151,7 +135,7 @@ cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver li cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"}; cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"}; cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"}; -cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"}; +cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"}; cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"}; cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"}; cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"}; @@ -168,8 +152,6 @@ cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in wi cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"}; cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"}; cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"}; -cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"}; -cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"}; cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"}; cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"}; @@ -179,7 +161,7 @@ cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", " cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"}; cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" }; -cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "0", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"}; +cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"}; cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"}; cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"}; @@ -195,8 +177,7 @@ cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of g cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"}; cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"}; cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"}; -cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps"}; -cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"}; +cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"}; cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"}; // brand of graphics chip @@ -209,345 +190,453 @@ const char *gl_version; const char *gl_extensions; // WGL, GLX, or AGL const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) char gl_driver[256]; #ifndef USE_GLES2 -// GL_ARB_multitexture -void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); -void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); -void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); -void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -void (GLAPIENTRY *qglActiveTexture) (GLenum); -void (GLAPIENTRY *qglClientActiveTexture) (GLenum); - -// general GL functions - -void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - -void (GLAPIENTRY *qglClear)(GLbitfield mask); - -void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); -void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); -void (GLAPIENTRY *qglCullFace)(GLenum mode); - -void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); -void (GLAPIENTRY *qglReadBuffer)(GLenum mode); -void (GLAPIENTRY *qglEnable)(GLenum cap); -void (GLAPIENTRY *qglDisable)(GLenum cap); +GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer); GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); - -void (GLAPIENTRY *qglEnableClientState)(GLenum cap); -void (GLAPIENTRY *qglDisableClientState)(GLenum cap); - -void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); -void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); -void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); -void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); - +GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); +GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid); +GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); +GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target); +GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); GLenum (GLAPIENTRY *qglGetError)(void); +GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); +GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); +GLuint (GLAPIENTRY *qglCreateProgram)(void); +GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); +GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); +GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); +GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); +GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); +GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); +GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); +GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); +GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); +GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); +GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access); const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); -void (GLAPIENTRY *qglFinish)(void); -void (GLAPIENTRY *qglFlush)(void); - +const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index); +void (GLAPIENTRY *qglActiveTexture)(GLenum texture); +void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); +void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid); +void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); +void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer); +void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); +void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); +void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +void (GLAPIENTRY *qglBindVertexArray)(GLuint array); +void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract +void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); +void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +void (GLAPIENTRY *qglClear)(GLbitfield mask); +void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (GLAPIENTRY *qglClearDepth)(GLclampd depth); +void (GLAPIENTRY *qglClearStencil)(GLint s); +void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); +void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void (GLAPIENTRY *qglCullFace)(GLenum mode); +void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam); +void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers); +void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); +void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids); +void (GLAPIENTRY *qglDeleteShader)(GLuint obj); +void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); +void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); -void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - -void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); +void (GLAPIENTRY *qglDisable)(GLenum cap); +void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); -void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -void (GLAPIENTRY *qglArrayElement)(GLint i); - -void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); -void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); -void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); -void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); -void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); -void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void (GLAPIENTRY *qglBegin)(GLenum mode); -void (GLAPIENTRY *qglEnd)(void); - -void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -//void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -//void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -//void (GLAPIENTRY *qglPushMatrix)(void); -//void (GLAPIENTRY *qglPopMatrix)(void); -void (GLAPIENTRY *qglLoadIdentity)(void); -//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); -void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); - +void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs); +void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void (GLAPIENTRY *qglEnable)(GLenum cap); +void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); +void (GLAPIENTRY *qglEndQuery)(GLenum target); +void (GLAPIENTRY *qglFinish)(void); +void (GLAPIENTRY *qglFlush)(void); +void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers); +void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids); +void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); +void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays); +void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); +void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); +void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); +void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img); +void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); +void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params); +void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params); +void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); +void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); +void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); +void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); +void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); +void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); +void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); +void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); +void (GLAPIENTRY *qglPointSize)(GLfloat size); +void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); +void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +void (GLAPIENTRY *qglReadBuffer)(GLenum mode); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - +void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert); +void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); +void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); void (GLAPIENTRY *qglStencilMask)(GLuint mask); void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); -void (GLAPIENTRY *qglClearStencil)(GLint s); - -void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); -void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); -void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); +void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); -void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); -void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); -void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); - -void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); -void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); -void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); -//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); -//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -//GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); -void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); - -//void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -//void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -//void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -//void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - - -void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - -//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *); - -void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - -void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); - -void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); -void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); -void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); - -//void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); -//void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); - -//[515]: added on 29.07.2005 -void (GLAPIENTRY *qglLineWidth)(GLfloat width); -void (GLAPIENTRY *qglPointSize)(GLfloat size); - -void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); - -void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); -void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); -void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); - -void (GLAPIENTRY *qglDeleteShader)(GLuint obj); -void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); -//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); -void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); -GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); -void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); -void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); -GLuint (GLAPIENTRY *qglCreateProgram)(void); -void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); -void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); -void (GLAPIENTRY *qglUseProgram)(GLuint programObj); -void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); -void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); -void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); -void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); -void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); -void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); -void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); -void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); -void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); -GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); -void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); -void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); -void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); - -void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); -void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); +void (GLAPIENTRY *qglUseProgram)(GLuint programObj); +void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); -void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); -void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); -void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); -void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); -void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); -void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); -void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); -void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); -void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); +void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); -void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); -void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); -void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); -void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); -void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); -void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); -void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); -void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); -void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); -void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); -void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); +void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); -void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); +void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); +void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); +void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); +void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); +void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); +void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); +void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); -void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); -void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); -void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); -void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); -void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); -void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); -void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); - -//GL_ARB_vertex_buffer_object -void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); -void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); -void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); -GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); -GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); -GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); -void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); - -//GL_ARB_framebuffer_object -GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); -GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); -GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); -GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); -GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); -GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); -GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); -GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); -GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); -GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); -GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); - -void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); - -void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -//void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -//void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); - -void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); -void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); -GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); -void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid); -void (GLAPIENTRY *qglEndQueryARB)(GLenum target); -void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params); - -void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); - -void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); -void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName); -void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); -void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); -void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); -void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); #endif #if _MSC_VER >= 1400 #define sscanf sscanf_s #endif -qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent) +typedef struct glfunction_s { - int failed = false; - const dllfunction_t *func; - struct { int major, minor; } min_version, curr_version; - char extstr[MAX_INPUTLINE]; - int ext; + const char *extension; + const char *name; + void **funcvariable; +} +glfunction_t; - if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2) - ext = 0; // opengl version - else if(minglver_or_ext[0] != toupper(minglver_or_ext[0])) - ext = -1; // pseudo name - else - ext = 1; // extension name +#ifndef USE_GLES2 +// functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions. +static glfunction_t openglfuncs[] = +{ + {"core", "glActiveTexture", (void **) &qglActiveTexture}, + {"core", "glAttachShader", (void **) &qglAttachShader}, + {"core", "glBeginQuery", (void **) &qglBeginQuery}, + {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation}, + {"core", "glBindBuffer", (void **) &qglBindBuffer}, + {"core", "glBindBufferBase", (void **) &qglBindBufferBase}, + {"core", "glBindBufferRange", (void **) &qglBindBufferRange}, + {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer}, + {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer}, + {"core", "glBindTexture", (void **) &qglBindTexture}, + {"core", "glBindVertexArray", (void **) &qglBindVertexArray}, + {"core", "glBlendEquation", (void **) &qglBlendEquation}, + {"core", "glBlendFunc", (void **) &qglBlendFunc}, + {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate}, + {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer}, + {"core", "glBufferData", (void **) &qglBufferData}, + {"core", "glBufferSubData", (void **) &qglBufferSubData}, + {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus}, + {"core", "glClear", (void **) &qglClear}, + {"core", "glClearColor", (void **) &qglClearColor}, + {"core", "glClearDepth", (void **) &qglClearDepth}, + {"core", "glClearStencil", (void **) &qglClearStencil}, + {"core", "glColorMask", (void **) &qglColorMask}, + {"core", "glCompileShader", (void **) &qglCompileShader}, + {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D}, + {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D}, + {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D}, + {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D}, + {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D}, + {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D}, + {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D}, + {"core", "glCreateProgram", (void **) &qglCreateProgram}, + {"core", "glCreateShader", (void **) &qglCreateShader}, + {"core", "glCullFace", (void **) &qglCullFace}, + {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers}, + {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers}, + {"core", "glDeleteProgram", (void **) &qglDeleteProgram}, + {"core", "glDeleteQueries", (void **) &qglDeleteQueries}, + {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers}, + {"core", "glDeleteShader", (void **) &qglDeleteShader}, + {"core", "glDeleteTextures", (void **) &qglDeleteTextures}, + {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays}, + {"core", "glDepthFunc", (void **) &qglDepthFunc}, + {"core", "glDepthMask", (void **) &qglDepthMask}, + {"core", "glDepthRange", (void **) &qglDepthRange}, + {"core", "glDepthRangef", (void **) &qglDepthRangef}, + {"core", "glDetachShader", (void **) &qglDetachShader}, + {"core", "glDisable", (void **) &qglDisable}, + {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray}, + {"core", "glDrawArrays", (void **) &qglDrawArrays}, + {"core", "glDrawBuffer", (void **) &qglDrawBuffer}, + {"core", "glDrawBuffers", (void **) &qglDrawBuffers}, + {"core", "glDrawElements", (void **) &qglDrawElements}, + {"core", "glEnable", (void **) &qglEnable}, + {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray}, + {"core", "glEndQuery", (void **) &qglEndQuery}, + {"core", "glFinish", (void **) &qglFinish}, + {"core", "glFlush", (void **) &qglFlush}, + {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer}, + {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D}, + {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D}, + {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D}, + {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer}, + {"core", "glGenBuffers", (void **) &qglGenBuffers}, + {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers}, + {"core", "glGenQueries", (void **) &qglGenQueries}, + {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers}, + {"core", "glGenTextures", (void **) &qglGenTextures}, + {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays}, + {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap}, + {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib}, + {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform}, + {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName}, + {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv}, + {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName}, + {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv}, + {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders}, + {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation}, + {"core", "glGetBooleanv", (void **) &qglGetBooleanv}, + {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage}, + {"core", "glGetDoublev", (void **) &qglGetDoublev}, + {"core", "glGetError", (void **) &qglGetError}, + {"core", "glGetFloatv", (void **) &qglGetFloatv}, + {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv}, + {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v}, + {"core", "glGetIntegerv", (void **) &qglGetIntegerv}, + {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog}, + {"core", "glGetProgramiv", (void **) &qglGetProgramiv}, + {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv}, + {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv}, + {"core", "glGetQueryiv", (void **) &qglGetQueryiv}, + {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv}, + {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog}, + {"core", "glGetShaderSource", (void **) &qglGetShaderSource}, + {"core", "glGetShaderiv", (void **) &qglGetShaderiv}, + {"core", "glGetString", (void **) &qglGetString}, + {"core", "glGetStringi", (void **) &qglGetStringi}, + {"core", "glGetTexImage", (void **) &qglGetTexImage}, + {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv}, + {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv}, + {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv}, + {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv}, + {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex}, + {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices}, + {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation}, + {"core", "glGetUniformfv", (void **) &qglGetUniformfv}, + {"core", "glGetUniformiv", (void **) &qglGetUniformiv}, + {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv}, + {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv}, + {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv}, + {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv}, + {"core", "glHint", (void **) &qglHint}, + {"core", "glIsBuffer", (void **) &qglIsBuffer}, + {"core", "glIsEnabled", (void **) &qglIsEnabled}, + {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer}, + {"core", "glIsQuery", (void **) &qglIsQuery}, + {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer}, + {"core", "glLinkProgram", (void **) &qglLinkProgram}, + {"core", "glMapBuffer", (void **) &qglMapBuffer}, + {"core", "glPixelStorei", (void **) &qglPixelStorei}, + {"core", "glPointSize", (void **) &qglPointSize}, + {"core", "glPolygonMode", (void **) &qglPolygonMode}, + {"core", "glPolygonOffset", (void **) &qglPolygonOffset}, + {"core", "glReadBuffer", (void **) &qglReadBuffer}, + {"core", "glReadPixels", (void **) &qglReadPixels}, + {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage}, + {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample}, + {"core", "glSampleCoverage", (void **) &qglSampleCoverage}, + {"core", "glScissor", (void **) &qglScissor}, + {"core", "glShaderSource", (void **) &qglShaderSource}, + {"core", "glStencilFunc", (void **) &qglStencilFunc}, + {"core", "glStencilMask", (void **) &qglStencilMask}, + {"core", "glStencilOp", (void **) &qglStencilOp}, + {"core", "glTexImage2D", (void **) &qglTexImage2D}, + {"core", "glTexImage3D", (void **) &qglTexImage3D}, + {"core", "glTexParameterf", (void **) &qglTexParameterf}, + {"core", "glTexParameterfv", (void **) &qglTexParameterfv}, + {"core", "glTexParameteri", (void **) &qglTexParameteri}, + {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D}, + {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D}, + {"core", "glUniform1f", (void **) &qglUniform1f}, + {"core", "glUniform1fv", (void **) &qglUniform1fv}, + {"core", "glUniform1i", (void **) &qglUniform1i}, + {"core", "glUniform1iv", (void **) &qglUniform1iv}, + {"core", "glUniform2f", (void **) &qglUniform2f}, + {"core", "glUniform2fv", (void **) &qglUniform2fv}, + {"core", "glUniform2i", (void **) &qglUniform2i}, + {"core", "glUniform2iv", (void **) &qglUniform2iv}, + {"core", "glUniform3f", (void **) &qglUniform3f}, + {"core", "glUniform3fv", (void **) &qglUniform3fv}, + {"core", "glUniform3i", (void **) &qglUniform3i}, + {"core", "glUniform3iv", (void **) &qglUniform3iv}, + {"core", "glUniform4f", (void **) &qglUniform4f}, + {"core", "glUniform4fv", (void **) &qglUniform4fv}, + {"core", "glUniform4i", (void **) &qglUniform4i}, + {"core", "glUniform4iv", (void **) &qglUniform4iv}, + {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding}, + {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv}, + {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv}, + {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv}, + {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer}, + {"core", "glUseProgram", (void **) &qglUseProgram}, + {"core", "glValidateProgram", (void **) &qglValidateProgram}, + {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d}, + {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv}, + {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f}, + {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv}, + {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s}, + {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv}, + {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d}, + {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv}, + {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f}, + {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv}, + {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s}, + {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv}, + {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d}, + {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv}, + {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f}, + {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv}, + {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s}, + {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv}, + {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv}, + {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv}, + {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv}, + {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub}, + {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv}, + {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv}, + {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv}, + {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv}, + {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d}, + {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv}, + {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f}, + {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv}, + {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv}, + {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s}, + {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv}, + {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv}, + {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv}, + {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv}, + {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer}, + {"core", "glViewport", (void **) &qglViewport}, + {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference) + {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB}, + {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB}, + {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB}, + {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB}, + {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv}, + {NULL, NULL, NULL} +}; +#endif - if (ext) - Con_DPrintf("checking for %s... ", minglver_or_ext); - else - Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext); +qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent) +{ + int failed = false; + const glfunction_t *func; + char extstr[MAX_INPUTLINE]; - for (func = funcs;func && func->name;func++) - *func->funcvariable = NULL; + Con_DPrintf("checking for %s... ", name); if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe"))) { @@ -555,38 +644,18 @@ qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *fun return false; } - if (ext == 1) // opengl extension - { - if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext)) - { - Con_DPrint("not detected\n"); - return false; - } - } - - if(ext == 0) // opengl version + if (!GL_ExtensionSupported(name)) { - if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2) - curr_version.major = curr_version.minor = 1; - - if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor)) - { - Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor); - return false; - } + Con_DPrint("not detected\n"); + return false; } - for (func = funcs;func && func->name != NULL;func++) + for (func = openglfuncs; func && func->name != NULL; func++) { - // Con_DPrintf("\n %s... ", func->name); - - // functions are cleared before all the extensions are evaluated - if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name))) + if (!*func->funcvariable && !strcmp(name, func->extension)) { - if (ext && !silent) - Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); - if (!ext) - Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name); + if (!silent) + Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name); failed = true; } } @@ -594,397 +663,13 @@ qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *fun if (failed) return false; // VorteX: add to found extension list - dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext); + dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name); Cvar_SetQuick(&gl_info_extensions, extstr); Con_DPrint("enabled\n"); return true; } -#ifndef USE_GLES2 -static dllfunction_t opengl110funcs[] = -{ - {"glClearColor", (void **) &qglClearColor}, - {"glClear", (void **) &qglClear}, - {"glAlphaFunc", (void **) &qglAlphaFunc}, - {"glBlendFunc", (void **) &qglBlendFunc}, - {"glCullFace", (void **) &qglCullFace}, - {"glDrawBuffer", (void **) &qglDrawBuffer}, - {"glReadBuffer", (void **) &qglReadBuffer}, - {"glEnable", (void **) &qglEnable}, - {"glDisable", (void **) &qglDisable}, - {"glIsEnabled", (void **) &qglIsEnabled}, - {"glEnableClientState", (void **) &qglEnableClientState}, - {"glDisableClientState", (void **) &qglDisableClientState}, - {"glGetBooleanv", (void **) &qglGetBooleanv}, - {"glGetDoublev", (void **) &qglGetDoublev}, - {"glGetFloatv", (void **) &qglGetFloatv}, - {"glGetIntegerv", (void **) &qglGetIntegerv}, - {"glGetError", (void **) &qglGetError}, - {"glGetString", (void **) &qglGetString}, - {"glFinish", (void **) &qglFinish}, - {"glFlush", (void **) &qglFlush}, - {"glClearDepth", (void **) &qglClearDepth}, - {"glDepthFunc", (void **) &qglDepthFunc}, - {"glDepthMask", (void **) &qglDepthMask}, - {"glDepthRange", (void **) &qglDepthRange}, - {"glDrawElements", (void **) &qglDrawElements}, - {"glDrawArrays", (void **) &qglDrawArrays}, - {"glColorMask", (void **) &qglColorMask}, - {"glVertexPointer", (void **) &qglVertexPointer}, - {"glNormalPointer", (void **) &qglNormalPointer}, - {"glColorPointer", (void **) &qglColorPointer}, - {"glTexCoordPointer", (void **) &qglTexCoordPointer}, - {"glArrayElement", (void **) &qglArrayElement}, - {"glColor4ub", (void **) &qglColor4ub}, - {"glColor4f", (void **) &qglColor4f}, - {"glTexCoord1f", (void **) &qglTexCoord1f}, - {"glTexCoord2f", (void **) &qglTexCoord2f}, - {"glTexCoord3f", (void **) &qglTexCoord3f}, - {"glTexCoord4f", (void **) &qglTexCoord4f}, - {"glVertex2f", (void **) &qglVertex2f}, - {"glVertex3f", (void **) &qglVertex3f}, - {"glVertex4f", (void **) &qglVertex4f}, - {"glBegin", (void **) &qglBegin}, - {"glEnd", (void **) &qglEnd}, -//[515]: added on 29.07.2005 - {"glLineWidth", (void**) &qglLineWidth}, - {"glPointSize", (void**) &qglPointSize}, -// - {"glMatrixMode", (void **) &qglMatrixMode}, -// {"glOrtho", (void **) &qglOrtho}, -// {"glFrustum", (void **) &qglFrustum}, - {"glViewport", (void **) &qglViewport}, -// {"glPushMatrix", (void **) &qglPushMatrix}, -// {"glPopMatrix", (void **) &qglPopMatrix}, - {"glLoadIdentity", (void **) &qglLoadIdentity}, -// {"glLoadMatrixd", (void **) &qglLoadMatrixd}, - {"glLoadMatrixf", (void **) &qglLoadMatrixf}, -// {"glMultMatrixd", (void **) &qglMultMatrixd}, -// {"glMultMatrixf", (void **) &qglMultMatrixf}, -// {"glRotated", (void **) &qglRotated}, -// {"glRotatef", (void **) &qglRotatef}, -// {"glScaled", (void **) &qglScaled}, -// {"glScalef", (void **) &qglScalef}, -// {"glTranslated", (void **) &qglTranslated}, -// {"glTranslatef", (void **) &qglTranslatef}, - {"glReadPixels", (void **) &qglReadPixels}, - {"glStencilFunc", (void **) &qglStencilFunc}, - {"glStencilMask", (void **) &qglStencilMask}, - {"glStencilOp", (void **) &qglStencilOp}, - {"glClearStencil", (void **) &qglClearStencil}, - {"glTexEnvf", (void **) &qglTexEnvf}, - {"glTexEnvfv", (void **) &qglTexEnvfv}, - {"glTexEnvi", (void **) &qglTexEnvi}, - {"glTexParameterf", (void **) &qglTexParameterf}, - {"glTexParameterfv", (void **) &qglTexParameterfv}, - {"glTexParameteri", (void **) &qglTexParameteri}, - {"glGetTexImage", (void **) &qglGetTexImage}, - {"glGetTexParameterfv", (void **) &qglGetTexParameterfv}, - {"glGetTexParameteriv", (void **) &qglGetTexParameteriv}, - {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv}, - {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv}, - {"glHint", (void **) &qglHint}, -// {"glPixelStoref", (void **) &qglPixelStoref}, - {"glPixelStorei", (void **) &qglPixelStorei}, - {"glGenTextures", (void **) &qglGenTextures}, - {"glDeleteTextures", (void **) &qglDeleteTextures}, - {"glBindTexture", (void **) &qglBindTexture}, -// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures}, -// {"glAreTexturesResident", (void **) &qglAreTexturesResident}, -// {"glIsTexture", (void **) &qglIsTexture}, -// {"glTexImage1D", (void **) &qglTexImage1D}, - {"glTexImage2D", (void **) &qglTexImage2D}, -// {"glTexSubImage1D", (void **) &qglTexSubImage1D}, - {"glTexSubImage2D", (void **) &qglTexSubImage2D}, -// {"glCopyTexImage1D", (void **) &qglCopyTexImage1D}, - {"glCopyTexImage2D", (void **) &qglCopyTexImage2D}, -// {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D}, - {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D}, - {"glScissor", (void **) &qglScissor}, - {"glPolygonOffset", (void **) &qglPolygonOffset}, - {"glPolygonMode", (void **) &qglPolygonMode}, - {"glPolygonStipple", (void **) &qglPolygonStipple}, -// {"glClipPlane", (void **) &qglClipPlane}, -// {"glGetClipPlane", (void **) &qglGetClipPlane}, - {NULL, NULL} -}; - -static dllfunction_t drawrangeelementsfuncs[] = -{ - {"glDrawRangeElements", (void **) &qglDrawRangeElements}, - {NULL, NULL} -}; - -static dllfunction_t drawrangeelementsextfuncs[] = -{ - {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT}, - {NULL, NULL} -}; - -static dllfunction_t multitexturefuncs[] = -{ - {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f}, - {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, - {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f}, - {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f}, - {"glActiveTextureARB", (void **) &qglActiveTexture}, - {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, - {NULL, NULL} -}; - -static dllfunction_t texture3dextfuncs[] = -{ - {"glTexImage3DEXT", (void **) &qglTexImage3D}, - {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D}, - {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D}, - {NULL, NULL} -}; - -static dllfunction_t atiseparatestencilfuncs[] = -{ - {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate}, - {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate}, - {NULL, NULL} -}; - -static dllfunction_t gl2separatestencilfuncs[] = -{ - {"glStencilOpSeparate", (void **) &qglStencilOpSeparate}, - {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate}, - {NULL, NULL} -}; - -static dllfunction_t stenciltwosidefuncs[] = -{ - {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT}, - {NULL, NULL} -}; - -static dllfunction_t blendequationfuncs[] = -{ - {"glBlendEquationEXT", (void **) &qglBlendEquationEXT}, - {NULL, NULL} -}; - -static dllfunction_t gl20shaderfuncs[] = -{ - {"glDeleteShader", (void **) &qglDeleteShader}, - {"glDeleteProgram", (void **) &qglDeleteProgram}, -// {"glGetHandle", (void **) &qglGetHandle}, - {"glDetachShader", (void **) &qglDetachShader}, - {"glCreateShader", (void **) &qglCreateShader}, - {"glShaderSource", (void **) &qglShaderSource}, - {"glCompileShader", (void **) &qglCompileShader}, - {"glCreateProgram", (void **) &qglCreateProgram}, - {"glAttachShader", (void **) &qglAttachShader}, - {"glLinkProgram", (void **) &qglLinkProgram}, - {"glUseProgram", (void **) &qglUseProgram}, - {"glValidateProgram", (void **) &qglValidateProgram}, - {"glUniform1f", (void **) &qglUniform1f}, - {"glUniform2f", (void **) &qglUniform2f}, - {"glUniform3f", (void **) &qglUniform3f}, - {"glUniform4f", (void **) &qglUniform4f}, - {"glUniform1i", (void **) &qglUniform1i}, - {"glUniform2i", (void **) &qglUniform2i}, - {"glUniform3i", (void **) &qglUniform3i}, - {"glUniform4i", (void **) &qglUniform4i}, - {"glUniform1fv", (void **) &qglUniform1fv}, - {"glUniform2fv", (void **) &qglUniform2fv}, - {"glUniform3fv", (void **) &qglUniform3fv}, - {"glUniform4fv", (void **) &qglUniform4fv}, - {"glUniform1iv", (void **) &qglUniform1iv}, - {"glUniform2iv", (void **) &qglUniform2iv}, - {"glUniform3iv", (void **) &qglUniform3iv}, - {"glUniform4iv", (void **) &qglUniform4iv}, - {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv}, - {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv}, - {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv}, - {"glGetShaderiv", (void **) &qglGetShaderiv}, - {"glGetProgramiv", (void **) &qglGetProgramiv}, - {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog}, - {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog}, - {"glGetAttachedShaders", (void **) &qglGetAttachedShaders}, - {"glGetUniformLocation", (void **) &qglGetUniformLocation}, - {"glGetActiveUniform", (void **) &qglGetActiveUniform}, - {"glGetUniformfv", (void **) &qglGetUniformfv}, - {"glGetUniformiv", (void **) &qglGetUniformiv}, - {"glGetShaderSource", (void **) &qglGetShaderSource}, - {"glVertexAttrib1f", (void **) &qglVertexAttrib1f}, - {"glVertexAttrib1s", (void **) &qglVertexAttrib1s}, - {"glVertexAttrib1d", (void **) &qglVertexAttrib1d}, - {"glVertexAttrib2f", (void **) &qglVertexAttrib2f}, - {"glVertexAttrib2s", (void **) &qglVertexAttrib2s}, - {"glVertexAttrib2d", (void **) &qglVertexAttrib2d}, - {"glVertexAttrib3f", (void **) &qglVertexAttrib3f}, - {"glVertexAttrib3s", (void **) &qglVertexAttrib3s}, - {"glVertexAttrib3d", (void **) &qglVertexAttrib3d}, - {"glVertexAttrib4f", (void **) &qglVertexAttrib4f}, - {"glVertexAttrib4s", (void **) &qglVertexAttrib4s}, - {"glVertexAttrib4d", (void **) &qglVertexAttrib4d}, - {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub}, - {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv}, - {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv}, - {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv}, - {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv}, - {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv}, - {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv}, - {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv}, - {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv}, - {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv}, - {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv}, - {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv}, - {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv}, -// {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv}, -// {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv}, -// {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv}, -// {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv}, -// {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv}, -// {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv}, -// {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv}, -// {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv}, -// {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv}, -// {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv}, -// {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv}, - {"glVertexAttribPointer", (void **) &qglVertexAttribPointer}, - {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray}, - {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray}, - {"glBindAttribLocation", (void **) &qglBindAttribLocation}, - {"glGetActiveAttrib", (void **) &qglGetActiveAttrib}, - {"glGetAttribLocation", (void **) &qglGetAttribLocation}, - {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv}, - {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv}, - {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv}, - {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv}, - {NULL, NULL} -}; - -static dllfunction_t glsl130funcs[] = -{ - {"glBindFragDataLocation", (void **) &qglBindFragDataLocation}, - {NULL, NULL} -}; - -static dllfunction_t vbofuncs[] = -{ - {"glBindBufferARB" , (void **) &qglBindBufferARB}, - {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB}, - {"glGenBuffersARB" , (void **) &qglGenBuffersARB}, - {"glIsBufferARB" , (void **) &qglIsBufferARB}, - {"glMapBufferARB" , (void **) &qglMapBufferARB}, - {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB}, - {"glBufferDataARB" , (void **) &qglBufferDataARB}, - {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB}, - {NULL, NULL} -}; - -static dllfunction_t ubofuncs[] = -{ - {"glGetUniformIndices" , (void **) &qglGetUniformIndices}, - {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv}, - {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName}, - {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex}, - {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv}, - {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName}, - {"glBindBufferRange" , (void **) &qglBindBufferRange}, - {"glBindBufferBase" , (void **) &qglBindBufferBase}, - {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v}, - {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding}, - {NULL, NULL} -}; - -static dllfunction_t arbfbofuncs[] = -{ - {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer}, - {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer}, - {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers}, - {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers}, - {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage}, - {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object - {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv}, - {"glIsFramebuffer" , (void **) &qglIsFramebuffer}, - {"glBindFramebuffer" , (void **) &qglBindFramebuffer}, - {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers}, - {"glGenFramebuffers" , (void **) &qglGenFramebuffers}, - {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus}, - {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D}, - {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D}, - {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D}, - {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object - {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer}, - {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv}, - {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object - {"glGenerateMipmap" , (void **) &qglGenerateMipmap}, - {NULL, NULL} -}; - -static dllfunction_t extfbofuncs[] = -{ - {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer}, - {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer}, - {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers}, - {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers}, - {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage}, - {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv}, - {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer}, - {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer}, - {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers}, - {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers}, - {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus}, - {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D}, - {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D}, - {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D}, - {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer}, - {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv}, - {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap}, - {NULL, NULL} -}; - -static dllfunction_t texturecompressionfuncs[] = -{ - {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB}, - {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB}, -// {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB}, - {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB}, - {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB}, -// {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB}, - {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB}, - {NULL, NULL} -}; - -static dllfunction_t occlusionqueryfuncs[] = -{ - {"glGenQueriesARB", (void **) &qglGenQueriesARB}, - {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB}, - {"glIsQueryARB", (void **) &qglIsQueryARB}, - {"glBeginQueryARB", (void **) &qglBeginQueryARB}, - {"glEndQueryARB", (void **) &qglEndQueryARB}, - {"glGetQueryivARB", (void **) &qglGetQueryivARB}, - {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB}, - {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB}, - {NULL, NULL} -}; - -static dllfunction_t drawbuffersfuncs[] = -{ - {"glDrawBuffersARB", (void **) &qglDrawBuffersARB}, - {NULL, NULL} -}; - -static dllfunction_t multisamplefuncs[] = -{ - {"glSampleCoverageARB", (void **) &qglSampleCoverageARB}, - {NULL, NULL} -}; - -static dllfunction_t blendfuncseparatefuncs[] = -{ - {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate}, - {NULL, NULL} -}; - -#endif - void VID_ClearExtensions(void) { // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension @@ -992,232 +677,153 @@ void VID_ClearExtensions(void) // clear the extension flags memset(&vid.support, 0, sizeof(vid.support)); - vid.renderpath = RENDERPATH_GL11; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = false; - vid.useinterleavedarrays = false; - vid.forcevbo = false; - vid.maxtexturesize_2d = 0; - vid.maxtexturesize_3d = 0; - vid.maxtexturesize_cubemap = 0; - vid.texunits = 1; - vid.teximageunits = 1; - vid.texarrayunits = 1; - vid.max_anisotropy = 1; - vid.maxdrawbuffers = 1; +} + +void GL_Setup(void) +{ + char *s; + const glfunction_t *func; + qboolean missingrequiredfuncs = false; + static char missingfuncs[16384]; #ifndef USE_GLES2 - // this is a complete list of all functions that are directly checked in the renderer - qglDrawRangeElements = NULL; - qglDrawBuffer = NULL; - qglPolygonStipple = NULL; - qglFlush = NULL; - qglActiveTexture = NULL; - qglGetCompressedTexImageARB = NULL; - qglFramebufferTexture2D = NULL; - qglDrawBuffersARB = NULL; + // first fetch the function pointers for everything - after this we can begin making GL calls. + for (func = openglfuncs; func->name != NULL; func++) + *func->funcvariable = (void *)GL_GetProcAddress(func->name); #endif -} + + gl_renderer = (const char *)qglGetString(GL_RENDERER); + gl_vendor = (const char *)qglGetString(GL_VENDOR); + gl_version = (const char *)qglGetString(GL_VERSION); + + Con_Printf("GL_VENDOR: %s\n", gl_vendor); + Con_Printf("GL_RENDERER: %s\n", gl_renderer); + Con_Printf("GL_VERSION: %s\n", gl_version); + + if (developer.integer) + { + int j; + GLint numextensions = 0; + qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions); + Con_DPrint("GL_EXTENSIONS:"); + for (j = 0; j < numextensions; j++) + { + const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j); + Con_DPrintf(" %s", ext); + } + Con_DPrint("\n"); + } #ifndef USE_GLES2 -void VID_CheckExtensions(void) -{ - if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false)) - Sys_Error("OpenGL 1.1.0 functions not found"); - vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true); + missingfuncs[0] = 0; + for (func = openglfuncs; func && func->name != NULL; func++) + { + if (!*func->funcvariable && !strcmp(func->extension, "core")) + { + Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name); + missingrequiredfuncs = true; + strlcat(missingfuncs, " ", sizeof(missingfuncs)); + strlcat(missingfuncs, func->name, sizeof(missingfuncs)); + } + } - CHECKGLERROR + if (missingrequiredfuncs) + Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs); +#endif Con_DPrint("Checking OpenGL extensions...\n"); - if (vid.support.gl20shaders) - { - char *s; - // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping + // detect what GLSL version is available, to enable features like higher quality reliefmapping + vid.support.glshaderversion = 100; + s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION); + if (s) + vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f); + if (vid.support.glshaderversion < 100) vid.support.glshaderversion = 100; - s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION); - if (s) - vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f); - if (vid.support.glshaderversion < 100) - vid.support.glshaderversion = 100; - Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion); - // get the glBindFragDataLocation function - if (vid.support.glshaderversion >= 130) - vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true); - } + Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion); +#ifdef USE_GLES2 + // GLES devices in general do not like GL_BGRA, so use GL_RGBA + vid.forcetextype = TEXTYPE_RGBA; +#else // GL drivers generally prefer GL_BGRA vid.forcetextype = GL_BGRA; +#endif - vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false); - vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false); - vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false); - vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false); - vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false); - vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true); - vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false); - vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); - vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false); - vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); - vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false); -#ifndef __APPLE__ - // LordHavoc: too many bugs on OSX! - vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); + vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false); + vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false); + vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false); + vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false); +#ifndef USE_GLES2 + vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2 #endif - vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); - vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false); - vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false); - vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); - vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); - vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false); - vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); - vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false); - if (vid.support.arb_framebuffer_object) - vid.support.ext_framebuffer_object = true; - else - vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false); - - vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false); - vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); - vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false); - vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false); - vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); - vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false); - vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false); - vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false); - vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false); - vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false); - vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false); + vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false); vid.allowalphatocoverage = false; -// COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities) // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) -// COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax -// COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract -// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) -// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) -// COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping) -// COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass) -// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) -// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) -// COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available -// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) -// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations) -// COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering) // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching) -// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering) -// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering) -// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering) -// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling) -// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling) -// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers) -// COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering) -// COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma) -// COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample - - if (vid.support.arb_draw_buffers) - qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers); - - // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use - // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does) - if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders) - { - int val = 0; - qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR - if (val < 1) - vid.support.arb_texture_non_power_of_two = false; - } - - // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code - if (qglDrawRangeElements == NULL) - qglDrawRangeElements = qglDrawRangeElementsEXT; +// COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled) +#ifdef GL_MAX_DRAW_BUFFERS + qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers); + CHECKGLERROR +#endif qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d); - if (vid.support.ext_texture_filter_anisotropic) - qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); - if (vid.support.arb_texture_cube_map) - qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap); - if (vid.support.ext_texture_3d) - qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); - - // verify that 3d textures are really supported - if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32) - { - vid.support.ext_texture_3d = false; - Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); - } - - vid.texunits = vid.teximageunits = vid.texarrayunits = 1; - if (vid.support.arb_multitexture) - qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); - if (vid_gl20.integer && vid.support.gl20shaders) - { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); - qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR - qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR - vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS); - vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS); - vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS); - Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : ""); - vid.renderpath = RENDERPATH_GL20; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = true; - vid.useinterleavedarrays = false; - Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample); - Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders); - vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1 - } - else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer) + CHECKGLERROR +#ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE +#ifdef USE_GLES2 + if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false)) +#endif { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); - vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); - vid.teximageunits = vid.texunits; - vid.texarrayunits = vid.texunits; - Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits); - vid.renderpath = RENDERPATH_GL13; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = false; - vid.useinterleavedarrays = false; + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap); + Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap); } - else + CHECKGLERROR +#endif +#ifdef GL_MAX_3D_TEXTURE_SIZE +#ifdef USE_GLES2 + if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false) + || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false)) +#endif { - vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); - vid.teximageunits = vid.texunits; - vid.texarrayunits = vid.texunits; - Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits); - vid.renderpath = RENDERPATH_GL11; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = false; - vid.useinterleavedarrays = false; + qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); + Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d); } +#endif + CHECKGLERROR +#ifdef USE_GLES2 + Con_DPrint("Using GLES2 rendering path\n"); + vid.renderpath = RENDERPATH_GLES2; + vid.sRGBcapable2D = false; + vid.sRGBcapable3D = false; +#else + Con_DPrint("Using GL32 rendering path\n"); + vid.renderpath = RENDERPATH_GL32; + vid.sRGBcapable2D = false; + vid.sRGBcapable3D = true; // enable multisample antialiasing if possible - if(vid.support.arb_multisample) + vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1 { int samples = 0; - qglGetIntegerv(GL_SAMPLES_ARB, &samples); + qglGetIntegerv(GL_SAMPLES, &samples); vid.samples = samples; if (samples > 1) - qglEnable(GL_MULTISAMPLE_ARB); + qglEnable(GL_MULTISAMPLE); else vid.allowalphatocoverage = false; } - else - { - vid.allowalphatocoverage = false; - vid.samples = 1; - } +#endif + CHECKGLERROR - // VorteX: set other info (maybe place them in VID_InitMode?) - Cvar_SetQuick(&gl_info_vendor, gl_vendor); - Cvar_SetQuick(&gl_info_renderer, gl_renderer); - Cvar_SetQuick(&gl_info_version, gl_version); - Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); - Cvar_SetQuick(&gl_info_driver, gl_driver); -} +#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + if (vid.support.ext_texture_filter_anisotropic) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); #endif + CHECKGLERROR +} float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone) { @@ -1640,20 +1246,6 @@ static dllhandle_t xinputdll_dll = NULL; void VID_Shared_Init(void) { -#ifdef SSE_POSSIBLE - if (Sys_HaveSSE2()) - { - Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n"); - Cvar_RegisterVariable(&vid_soft); - Cvar_RegisterVariable(&vid_soft_threads); - Cvar_RegisterVariable(&vid_soft_interlace); - } - else - Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n"); -#else - Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n"); -#endif - Cvar_RegisterVariable(&gl_info_vendor); Cvar_RegisterVariable(&gl_info_renderer); Cvar_RegisterVariable(&gl_info_version); @@ -1676,7 +1268,6 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&v_color_white_g); Cvar_RegisterVariable(&v_color_white_b); - Cvar_RegisterVariable(&v_glslgamma); Cvar_RegisterVariable(&v_glslgamma_2d); Cvar_RegisterVariable(&v_psycho); @@ -1703,8 +1294,6 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_desktopfullscreen); Cvar_RegisterVariable(&vid_minwidth); Cvar_RegisterVariable(&vid_minheight); - Cvar_RegisterVariable(&vid_gl13); - Cvar_RegisterVariable(&vid_gl20); Cvar_RegisterVariable(&gl_finish); Cvar_RegisterVariable(&vid_sRGB); Cvar_RegisterVariable(&vid_sRGB_fallback); @@ -1798,9 +1387,7 @@ static int VID_Mode(int fullscreen, int width, int height, int bpp, float refres switch(vid.renderpath) { - case RENDERPATH_GL11: - case RENDERPATH_GL13: - case RENDERPATH_GL20: + case RENDERPATH_GL32: #ifdef GL_STEREO { GLboolean stereo; @@ -1809,6 +1396,7 @@ static int VID_Mode(int fullscreen, int width, int height, int bpp, float refres } #endif break; + case RENDERPATH_GLES2: default: vid.stereobuffer = false; break; @@ -1818,7 +1406,7 @@ static int VID_Mode(int fullscreen, int width, int height, int bpp, float refres (vid_sRGB_fallback.integer >= 3) // force fallback || (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit - !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2)) + r_viewfbo.integer < 2) ) vid.sRGB2D = vid.sRGB3D = false; @@ -1900,7 +1488,7 @@ const char *vidfallbacks[][2] = {"vid_userefreshrate", "0"}, {"vid_width", "640"}, {"vid_height", "480"}, - {"vid_bitsperpixel", "16"}, + {"vid_bitsperpixel", "32"}, {NULL, NULL} }; @@ -1934,9 +1522,6 @@ void VID_Start(void) Cvar_SetValueQuick(&vid_width, width); if (height) Cvar_SetValueQuick(&vid_height, height); -// COMMANDLINEOPTION: Video: -bpp performs +vid_bitsperpixel (example -bpp 32 or -bpp 16) - if ((i = COM_CheckParm("-bpp")) != 0) - Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]); // COMMANDLINEOPTION: Video: -density performs +vid_touchscreen_density (example -density 1 or -density 1.5) if ((i = COM_CheckParm("-density")) != 0) Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]); @@ -2031,75 +1616,3 @@ size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean } return count; } - -void VID_Soft_SharedSetup(void) -{ - gl_platform = "DPSOFTRAST"; - gl_platformextensions = ""; - - gl_renderer = "DarkPlaces-Soft"; - gl_vendor = "Forest Hale"; - gl_version = "0.0"; - gl_extensions = ""; - - // clear the extension flags - memset(&vid.support, 0, sizeof(vid.support)); - Cvar_SetQuick(&gl_info_extensions, ""); - - // DPSOFTRAST requires BGRA - vid.forcetextype = TEXTYPE_BGRA; - - vid.forcevbo = false; - vid.support.arb_depth_texture = true; - vid.support.arb_draw_buffers = true; - vid.support.arb_occlusion_query = true; - vid.support.arb_query_buffer_object = false; - vid.support.arb_shadow = true; - //vid.support.arb_texture_compression = true; - vid.support.arb_texture_cube_map = true; - vid.support.arb_texture_non_power_of_two = false; - vid.support.arb_vertex_buffer_object = true; - vid.support.ext_blend_subtract = true; - vid.support.ext_draw_range_elements = true; - vid.support.ext_framebuffer_object = true; - - vid.support.ext_texture_3d = true; - //vid.support.ext_texture_compression_s3tc = true; - vid.support.ext_texture_filter_anisotropic = true; - vid.support.ati_separate_stencil = true; - vid.support.ext_texture_srgb = false; - - vid.maxtexturesize_2d = 16384; - vid.maxtexturesize_3d = 512; - vid.maxtexturesize_cubemap = 16384; - vid.texunits = 4; - vid.teximageunits = 32; - vid.texarrayunits = 8; - vid.max_anisotropy = 1; - vid.maxdrawbuffers = 4; - - vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS); - vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS); - vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS); - Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n"); - vid.renderpath = RENDERPATH_SOFT; - vid.sRGBcapable2D = false; - vid.sRGBcapable3D = false; - vid.useinterleavedarrays = false; - - Cvar_SetQuick(&gl_info_vendor, gl_vendor); - Cvar_SetQuick(&gl_info_renderer, gl_renderer); - Cvar_SetQuick(&gl_info_version, gl_version); - Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); - Cvar_SetQuick(&gl_info_driver, gl_driver); - - // LordHavoc: report supported extensions -#ifdef CONFIG_MENU - Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions ); -#else - Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions ); -#endif - - // clear to black (loading plaque will be seen over this) - GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128); -}