X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_shared.c;h=fda1757c49917bc2e6c464253599aa5ffff9b987;hp=e633c50ad9600c20e408b43577d50d256db29b3c;hb=4a0c55c2f53d3b18ae28eddb822a0c670636c0f9;hpb=93301e7f1c63b5183b3b1c6b242ed2bb566f647b diff --git a/vid_shared.c b/vid_shared.c index e633c50a..fda1757c 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,5 +1,6 @@ #include "quakedef.h" +#include "cdaudio.h" // global video state viddef_t vid; @@ -14,13 +15,17 @@ qboolean in_client_mouse = true; // AK where should it be placed ? float in_mouse_x, in_mouse_y; +// value of GL_MAX_TEXTURE__SIZE +int gl_max_texture_size = 0; +int gl_max_3d_texture_size = 0; +int gl_max_cube_map_texture_size = 0; // GL_ARB_multitexture -int gl_textureunits = 0; +int gl_textureunits = 1; // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine int gl_combine_extension = false; // GL_EXT_compiled_vertex_array int gl_supportslockarrays = false; -// GLX_SGI_video_sync or WGL_EXT_swap_control +// GLX_SGI_swap_control or WGL_EXT_swap_control int gl_videosyncavailable = false; // stencil available int gl_stencil = false; @@ -28,63 +33,81 @@ int gl_stencil = false; int gl_texture3d = false; // GL_ARB_texture_cubemap int gl_texturecubemap = false; +// GL_ARB_texture_non_power_of_two +int gl_support_arb_texture_non_power_of_two = false; // GL_ARB_texture_env_dot3 int gl_dot3arb = false; // GL_SGIS_texture_edge_clamp int gl_support_clamptoedge = false; -// GL_NV_vertex_array_range -int gl_support_var = false; -// GL_NV_vertex_array_range2 -int gl_support_var2 = false; // GL_EXT_texture_filter_anisotropic int gl_support_anisotropy = false; -// GL_NV_texture_shader -int gl_textureshader = false; +int gl_max_anisotropy = 1; +// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil +int gl_support_separatestencil = false; // GL_EXT_stencil_two_side int gl_support_stenciltwoside = false; +// GL_EXT_blend_minmax +int gl_support_ext_blend_minmax = false; +// GL_EXT_blend_subtract +int gl_support_ext_blend_subtract = false; +// GL_ARB_shader_objects +int gl_support_shader_objects = false; +// GL_ARB_shading_language_100 +int gl_support_shading_language_100 = false; +// GL_ARB_vertex_shader +int gl_support_vertex_shader = false; +// GL_ARB_fragment_shader +int gl_support_fragment_shader = false; +//GL_ARB_vertex_buffer_object +int gl_support_arb_vertex_buffer_object = false; +//GL_ARB_texture_compression +int gl_support_texture_compression = false; // LordHavoc: if window is hidden, don't update screen -int vid_hidden = true; +qboolean vid_hidden = true; // LordHavoc: if window is not the active window, don't hog as much CPU time, // let go of the mouse, turn off sound, and restore system gamma ramps... -int vid_activewindow = true; +qboolean vid_activewindow = true; // we don't know until we try it! -cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1"}; +cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"}; // whether hardware gamma ramps are currently in effect -int vid_usinghwgamma = false; - -unsigned short vid_gammaramps[768]; -unsigned short vid_systemgammaramps[768]; - -cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"}; -cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"}; -cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"}; -cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"}; - -cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"}; -cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"}; - -cvar_t in_pitch_min = {0, "in_pitch_min", "-70"}; -cvar_t in_pitch_max = {0, "in_pitch_max", "80"}; - -cvar_t m_filter = {CVAR_SAVE, "m_filter","0"}; - -cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"}; -cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"}; -cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"}; -cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0"}; -cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0"}; -cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0"}; -cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0"}; -cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5"}; -cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5"}; -cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5"}; -cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1"}; -cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"}; -cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"}; -cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"}; -cvar_t v_psycho = {0, "v_psycho", "0"}; +qboolean vid_usinghwgamma = false; + +int vid_gammarampsize = 0; +unsigned short *vid_gammaramps = NULL; +unsigned short *vid_systemgammaramps = NULL; + +cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"}; +cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"}; +cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"}; +cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"}; +cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"}; +cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"}; + +cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"}; +cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"}; +cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"}; +cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"}; +cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"}; +cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"}; +cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; + +cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"}; +cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"}; +cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"}; +cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"}; +cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"}; +cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"}; +cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"}; +cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"}; +cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"}; +cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"}; +cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"}; +cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"}; +cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"}; +cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"}; +cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"}; // brand of graphics chip const char *gl_vendor; @@ -103,8 +126,10 @@ const char *gl_platformextensions; char gl_driver[256]; // GL_ARB_multitexture +void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); +void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); @@ -112,24 +137,18 @@ void (GLAPIENTRY *qglClientActiveTexture) (GLenum); void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); void (GLAPIENTRY *qglUnlockArraysEXT) (void); -//GL_NV_vertex_array_range -GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer); -GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer); -GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid); - // general GL functions void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (GLAPIENTRY *qglClear)(GLbitfield mask); -//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); +void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); void (GLAPIENTRY *qglCullFace)(GLenum mode); -//void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); -//void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +void (GLAPIENTRY *qglReadBuffer)(GLenum mode); void (GLAPIENTRY *qglEnable)(GLenum cap); void (GLAPIENTRY *qglDisable)(GLenum cap); GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); @@ -137,9 +156,9 @@ GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); void (GLAPIENTRY *qglEnableClientState)(GLenum cap); void (GLAPIENTRY *qglDisableClientState)(GLenum cap); -//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); -//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); -//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); GLenum (GLAPIENTRY *qglGetError)(void); @@ -162,9 +181,10 @@ void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, c void (GLAPIENTRY *qglArrayElement)(GLint i); void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglBegin)(GLenum mode); @@ -174,19 +194,19 @@ void (GLAPIENTRY *qglMatrixMode)(GLenum mode); void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -//void (GLAPIENTRY *qglPushMatrix)(void); -//void (GLAPIENTRY *qglPopMatrix)(void); +void (GLAPIENTRY *qglPushMatrix)(void); +void (GLAPIENTRY *qglPopMatrix)(void); void (GLAPIENTRY *qglLoadIdentity)(void); -//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -195,12 +215,13 @@ void (GLAPIENTRY *qglStencilMask)(GLuint mask); void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); void (GLAPIENTRY *qglClearStencil)(GLint s); -//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); -//void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); @@ -208,7 +229,7 @@ void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); @@ -232,22 +253,137 @@ void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffse void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); +void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); + +//[515]: added on 29.07.2005 +void (GLAPIENTRY *qglLineWidth)(GLfloat width); +void (GLAPIENTRY *qglPointSize)(GLfloat size); + +void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); +void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); +void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); +GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); +void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); +void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); +GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); +void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); +void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); +void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); +void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); +void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); +void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); +void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); +void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); + +//void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); +//void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); +//void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); +//void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); +//void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); +//void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); +//void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +//void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +//void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +//void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +//void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +//void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +//void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +//void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); +//void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); +//void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); +//void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); +//void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); +//void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +//void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); +//void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); +void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); +void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +//void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +//void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +//void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +//void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); + +//GL_ARB_vertex_buffer_object +void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer); +void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers); +void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers); +GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer); +GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access); +GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); +void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); + +void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); + int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent) { int failed = false; const dllfunction_t *func; - Con_DPrintf("checking for %s... ", name); + Con_Printf("checking for %s... ", name); for (func = funcs;func && func->name;func++) *func->funcvariable = NULL; if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe"))) { - Con_DPrint("disabled by commandline\n"); + Con_Print("disabled by commandline\n"); return false; } @@ -266,12 +402,12 @@ int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char * // delay the return so it prints all missing functions if (failed) return false; - Con_DPrint("enabled\n"); + Con_Print("enabled\n"); return true; } else { - Con_DPrint("not detected\n"); + Con_Print("not detected\n"); return false; } } @@ -280,19 +416,19 @@ static dllfunction_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, {"glClear", (void **) &qglClear}, -// {"glAlphaFunc", (void **) &qglAlphaFunc}, + {"glAlphaFunc", (void **) &qglAlphaFunc}, {"glBlendFunc", (void **) &qglBlendFunc}, {"glCullFace", (void **) &qglCullFace}, -// {"glDrawBuffer", (void **) &qglDrawBuffer}, -// {"glReadBuffer", (void **) &qglReadBuffer}, + {"glDrawBuffer", (void **) &qglDrawBuffer}, + {"glReadBuffer", (void **) &qglReadBuffer}, {"glEnable", (void **) &qglEnable}, {"glDisable", (void **) &qglDisable}, {"glIsEnabled", (void **) &qglIsEnabled}, {"glEnableClientState", (void **) &qglEnableClientState}, {"glDisableClientState", (void **) &qglDisableClientState}, -// {"glGetBooleanv", (void **) &qglGetBooleanv}, -// {"glGetDoublev", (void **) &qglGetDoublev}, -// {"glGetFloatv", (void **) &qglGetFloatv}, + {"glGetBooleanv", (void **) &qglGetBooleanv}, + {"glGetDoublev", (void **) &qglGetDoublev}, + {"glGetFloatv", (void **) &qglGetFloatv}, {"glGetIntegerv", (void **) &qglGetIntegerv}, {"glGetError", (void **) &qglGetError}, {"glGetString", (void **) &qglGetString}, @@ -310,41 +446,48 @@ static dllfunction_t opengl110funcs[] = {"glTexCoordPointer", (void **) &qglTexCoordPointer}, {"glArrayElement", (void **) &qglArrayElement}, {"glColor4f", (void **) &qglColor4f}, + {"glTexCoord1f", (void **) &qglTexCoord1f}, {"glTexCoord2f", (void **) &qglTexCoord2f}, {"glTexCoord3f", (void **) &qglTexCoord3f}, + {"glTexCoord4f", (void **) &qglTexCoord4f}, {"glVertex2f", (void **) &qglVertex2f}, {"glVertex3f", (void **) &qglVertex3f}, {"glBegin", (void **) &qglBegin}, {"glEnd", (void **) &qglEnd}, +//[515]: added on 29.07.2005 + {"glLineWidth", (void**) &qglLineWidth}, + {"glPointSize", (void**) &qglPointSize}, +// {"glMatrixMode", (void **) &qglMatrixMode}, {"glOrtho", (void **) &qglOrtho}, {"glFrustum", (void **) &qglFrustum}, {"glViewport", (void **) &qglViewport}, -// {"glPushMatrix", (void **) &qglPushMatrix}, -// {"glPopMatrix", (void **) &qglPopMatrix}, + {"glPushMatrix", (void **) &qglPushMatrix}, + {"glPopMatrix", (void **) &qglPopMatrix}, {"glLoadIdentity", (void **) &qglLoadIdentity}, -// {"glLoadMatrixd", (void **) &qglLoadMatrixd}, + {"glLoadMatrixd", (void **) &qglLoadMatrixd}, {"glLoadMatrixf", (void **) &qglLoadMatrixf}, -// {"glMultMatrixd", (void **) &qglMultMatrixd}, -// {"glMultMatrixf", (void **) &qglMultMatrixf}, -// {"glRotated", (void **) &qglRotated}, -// {"glRotatef", (void **) &qglRotatef}, -// {"glScaled", (void **) &qglScaled}, -// {"glScalef", (void **) &qglScalef}, -// {"glTranslated", (void **) &qglTranslated}, -// {"glTranslatef", (void **) &qglTranslatef}, + {"glMultMatrixd", (void **) &qglMultMatrixd}, + {"glMultMatrixf", (void **) &qglMultMatrixf}, + {"glRotated", (void **) &qglRotated}, + {"glRotatef", (void **) &qglRotatef}, + {"glScaled", (void **) &qglScaled}, + {"glScalef", (void **) &qglScalef}, + {"glTranslated", (void **) &qglTranslated}, + {"glTranslatef", (void **) &qglTranslatef}, {"glReadPixels", (void **) &qglReadPixels}, {"glStencilFunc", (void **) &qglStencilFunc}, {"glStencilMask", (void **) &qglStencilMask}, {"glStencilOp", (void **) &qglStencilOp}, {"glClearStencil", (void **) &qglClearStencil}, -// {"glTexEnvf", (void **) &qglTexEnvf}, + {"glTexEnvf", (void **) &qglTexEnvf}, {"glTexEnvfv", (void **) &qglTexEnvfv}, {"glTexEnvi", (void **) &qglTexEnvi}, {"glTexParameterf", (void **) &qglTexParameterf}, -// {"glTexParameterfv", (void **) &qglTexParameterfv}, + {"glTexParameterfv", (void **) &qglTexParameterfv}, {"glTexParameteri", (void **) &qglTexParameteri}, -// {"glPixelStoref", (void **) &qglPixelStoref}, + {"glHint", (void **) &qglHint}, + {"glPixelStoref", (void **) &qglPixelStoref}, {"glPixelStorei", (void **) &qglPixelStorei}, {"glGenTextures", (void **) &qglGenTextures}, {"glDeleteTextures", (void **) &qglDeleteTextures}, @@ -362,6 +505,8 @@ static dllfunction_t opengl110funcs[] = {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D}, {"glScissor", (void **) &qglScissor}, {"glPolygonOffset", (void **) &qglPolygonOffset}, + {"glPolygonMode", (void **) &qglPolygonMode}, + {"glPolygonStipple", (void **) &qglPolygonStipple}, {NULL, NULL} }; @@ -379,8 +524,10 @@ static dllfunction_t drawrangeelementsextfuncs[] = static dllfunction_t multitexturefuncs[] = { + {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f}, {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f}, + {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f}, {"glActiveTextureARB", (void **) &qglActiveTexture}, {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, {NULL, NULL} @@ -401,21 +548,17 @@ static dllfunction_t texture3dextfuncs[] = {NULL, NULL} }; -static dllfunction_t glxvarfuncs[] = +static dllfunction_t atiseparatestencilfuncs[] = { - {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV}, - {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV}, - {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV}, - {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV}, + {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate}, + {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate}, {NULL, NULL} }; -static dllfunction_t wglvarfuncs[] = +static dllfunction_t gl2separatestencilfuncs[] = { - {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV}, - {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV}, - {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV}, - {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV}, + {"glStencilOpSeparate", (void **) &qglStencilOpSeparate}, + {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate}, {NULL, NULL} }; @@ -425,94 +568,242 @@ static dllfunction_t stenciltwosidefuncs[] = {NULL, NULL} }; +static dllfunction_t blendequationfuncs[] = +{ + {"glBlendEquationEXT", (void **) &qglBlendEquationEXT}, + {NULL, NULL} +}; + +static dllfunction_t shaderobjectsfuncs[] = +{ + {"glDeleteObjectARB", (void **) &qglDeleteObjectARB}, + {"glGetHandleARB", (void **) &qglGetHandleARB}, + {"glDetachObjectARB", (void **) &qglDetachObjectARB}, + {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB}, + {"glShaderSourceARB", (void **) &qglShaderSourceARB}, + {"glCompileShaderARB", (void **) &qglCompileShaderARB}, + {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB}, + {"glAttachObjectARB", (void **) &qglAttachObjectARB}, + {"glLinkProgramARB", (void **) &qglLinkProgramARB}, + {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB}, + {"glValidateProgramARB", (void **) &qglValidateProgramARB}, + {"glUniform1fARB", (void **) &qglUniform1fARB}, + {"glUniform2fARB", (void **) &qglUniform2fARB}, + {"glUniform3fARB", (void **) &qglUniform3fARB}, + {"glUniform4fARB", (void **) &qglUniform4fARB}, + {"glUniform1iARB", (void **) &qglUniform1iARB}, + {"glUniform2iARB", (void **) &qglUniform2iARB}, + {"glUniform3iARB", (void **) &qglUniform3iARB}, + {"glUniform4iARB", (void **) &qglUniform4iARB}, + {"glUniform1fvARB", (void **) &qglUniform1fvARB}, + {"glUniform2fvARB", (void **) &qglUniform2fvARB}, + {"glUniform3fvARB", (void **) &qglUniform3fvARB}, + {"glUniform4fvARB", (void **) &qglUniform4fvARB}, + {"glUniform1ivARB", (void **) &qglUniform1ivARB}, + {"glUniform2ivARB", (void **) &qglUniform2ivARB}, + {"glUniform3ivARB", (void **) &qglUniform3ivARB}, + {"glUniform4ivARB", (void **) &qglUniform4ivARB}, + {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB}, + {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB}, + {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB}, + {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB}, + {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB}, + {"glGetInfoLogARB", (void **) &qglGetInfoLogARB}, + {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB}, + {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB}, + {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB}, + {"glGetUniformfvARB", (void **) &qglGetUniformfvARB}, + {"glGetUniformivARB", (void **) &qglGetUniformivARB}, + {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB}, + {NULL, NULL} +}; + +static dllfunction_t vertexshaderfuncs[] = +{ +// {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB}, +// {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB}, +// {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB}, +// {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB}, +// {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB}, +// {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB}, +// {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB}, +// {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB}, +// {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB}, +// {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB}, +// {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB}, +// {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB}, +// {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB}, +// {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB}, +// {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB}, +// {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB}, +// {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB}, +// {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB}, +// {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB}, +// {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB}, +// {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB}, +// {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB}, +// {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB}, +// {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB}, +// {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB}, +// {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB}, +// {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB}, + {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB}, + {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB}, + {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB}, + {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB}, + {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB}, + {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB}, +// {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB}, +// {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB}, +// {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB}, +// {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB}, + {NULL, NULL} +}; + +static dllfunction_t vbofuncs[] = +{ + {"glBindBufferARB" , (void **) &qglBindBufferARB}, + {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB}, + {"glGenBuffersARB" , (void **) &qglGenBuffersARB}, + {"glIsBufferARB" , (void **) &qglIsBufferARB}, + {"glMapBufferARB" , (void **) &qglMapBufferARB}, + {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB}, + {"glBufferDataARB" , (void **) &qglBufferDataARB}, + {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB}, + {NULL, NULL} +}; + +static dllfunction_t texturecompressionfuncs[] = +{ + {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB}, + {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB}, + {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB}, + {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB}, + {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB}, + {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB}, + {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB}, + {NULL, NULL} +}; void VID_CheckExtensions(void) { gl_stencil = vid_bitsperpixel.integer == 32; + + // reset all the gl extension variables here + // this should match the declarations + gl_max_texture_size = 0; + gl_max_3d_texture_size = 0; + gl_max_cube_map_texture_size = 0; + gl_textureunits = 1; gl_combine_extension = false; - gl_dot3arb = false; gl_supportslockarrays = false; - gl_textureunits = 1; + gl_texture3d = false; + gl_texturecubemap = false; + gl_support_arb_texture_non_power_of_two = false; + gl_dot3arb = false; gl_support_clamptoedge = false; - gl_support_var = false; - gl_support_var2 = false; + gl_support_anisotropy = false; + gl_max_anisotropy = 1; + gl_support_separatestencil = false; gl_support_stenciltwoside = false; + gl_support_ext_blend_minmax = false; + gl_support_ext_blend_subtract = false; + gl_support_shader_objects = false; + gl_support_shading_language_100 = false; + gl_support_vertex_shader = false; + gl_support_fragment_shader = false; + gl_support_arb_vertex_buffer_object = false; + gl_support_texture_compression = false; if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false)) - Sys_Error("OpenGL 1.1.0 functions not found\n"); + Sys_Error("OpenGL 1.1.0 functions not found"); + + Con_Printf("GL_VENDOR: %s\n", gl_vendor); + Con_Printf("GL_RENDERER: %s\n", gl_renderer); + Con_Printf("GL_VERSION: %s\n", gl_version); + Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions); + Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); - Con_DPrintf("GL_VENDOR: %s\n", gl_vendor); - Con_DPrintf("GL_RENDERER: %s\n", gl_renderer); - Con_DPrintf("GL_VERSION: %s\n", gl_version); - Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions); - Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); + CHECKGLERROR + qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size); - Con_DPrint("Checking OpenGL extensions...\n"); + Con_Print("Checking OpenGL extensions...\n"); +// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster) if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true)) GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); +// COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering) if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false)) { qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); +// COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering) gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); +// COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping) if (gl_combine_extension) gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false); } - gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false); - gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false); +// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column) + if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false))) + { + qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size); + if (gl_max_3d_texture_size < 32) + { + gl_texture3d = false; + Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n"); + } + } +// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) + if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false))) + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size); +// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers) + gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); +// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) + gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); +// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false); +// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method) gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false); - if (!strcmp(gl_platform, "GLX")) - gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false); - else if (!strcmp(gl_platform, "WGL")) - gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false); - if (gl_support_var) - gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false); - - gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false); +// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing) + if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false))) + qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); - gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false); + gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); + gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); +// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering) + if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", false))) + gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false); +// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering) gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); +// COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering) + gl_support_arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); + // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; -} - -int vid_vertexarrays_are_var = false; -void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority) -{ - void *m; - vid_vertexarrays_are_var = false; - if (fast && qglAllocateMemoryNV) - { - CHECKGLERROR - m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority); - CHECKGLERROR - if (m) - { - vid_vertexarrays_are_var = true; - return m; - } - } - return Mem_Alloc(pool, size); -} -void VID_FreeVertexArrays(void *pointer) -{ - if (vid_vertexarrays_are_var) - { - CHECKGLERROR - qglFreeMemoryNV(pointer); - CHECKGLERROR - } - else - Mem_Free(pointer); - vid_vertexarrays_are_var = false; +// COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader) +// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects) +// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities) + if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false))) + if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false))) + if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false))) + gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false); + CHECKGLERROR } void Force_CenterView_f (void) @@ -520,158 +811,86 @@ void Force_CenterView_f (void) cl.viewangles[PITCH] = 0; } -void IN_PreMove(void) -{ -} - -void CL_AdjustAngles(void); -void IN_PostMove(void) -{ - // clamp after the move as well to prevent messed up rendering angles - CL_AdjustAngles(); -} - -/* -=========== -IN_DoMove -=========== -*/ -void IN_ProcessMove(usercmd_t *cmd) -{ - // get basic movement from keyboard - CL_BaseMove(cmd); - - // OS independent code - IN_PreMove(); - - // allow mice or other external controllers to add to the move - IN_Move(cmd); - - // OS independent code - IN_PostMove(); -} - - -void IN_Mouse(usercmd_t *cmd, float mx, float my) -{ - int mouselook = (in_mlook.state & 1) || freelook.integer; - float mouse_x, mouse_y; - static float old_mouse_x = 0, old_mouse_y = 0; - - if (m_filter.integer) - { - mouse_x = (mx + old_mouse_x) * 0.5; - mouse_y = (my + old_mouse_y) * 0.5; - } - else - { - mouse_x = mx; - mouse_y = my; - } - - old_mouse_x = mx; - old_mouse_y = my; - - in_mouse_x = (float) mouse_x * vid.conwidth / vid.realwidth; - in_mouse_y = (float) mouse_y * vid.conheight / vid.realheight; - - // AK: eveything else is client stuff - // BTW, this should be seperated somewhen - if(!in_client_mouse) - return; - - // LordHavoc: viewzoom affects mouse sensitivity for sniping - mouse_x *= sensitivity.value * cl.viewzoom; - mouse_y *= sensitivity.value * cl.viewzoom; - - // Add mouse X/Y movement to cmd - if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) - cmd->sidemove += m_side.value * mouse_x; - else - cl.viewangles[YAW] -= m_yaw.value * mouse_x; - - if (mouselook) - V_StopPitchDrift(); - - if (mouselook && !(in_strafe.state & 1)) - cl.viewangles[PITCH] += m_pitch.value * mouse_y; - else - { - if ((in_strafe.state & 1) && noclip_anglehack) - cmd->upmove -= m_forward.value * mouse_y; - else - cmd->forwardmove -= m_forward.value * mouse_y; - } -} - +static int gamma_forcenextframe = false; static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3]; static int cachecolorenable, cachehwgamma; -#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); -void VID_UpdateGamma(qboolean force) +void VID_UpdateGamma(qboolean force, int rampsize) { cvar_t *c; float f; - static int forcenextframe = false; + int wantgamma; // LordHavoc: don't mess with gamma tables if running dedicated if (cls.state == ca_dedicated) return; - if (!force - && !forcenextframe - && !v_psycho.integer - && vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer) - && v_gamma.value == cachegamma - && v_contrast.value == cachecontrast - && v_brightness.value == cachebrightness - && cachecolorenable == v_color_enable.integer - && cacheblack[0] == v_color_black_r.value - && cacheblack[1] == v_color_black_g.value - && cacheblack[2] == v_color_black_b.value - && cachegrey[0] == v_color_grey_r.value - && cachegrey[1] == v_color_grey_g.value - && cachegrey[2] == v_color_grey_b.value - && cachewhite[0] == v_color_white_r.value - && cachewhite[1] == v_color_white_g.value - && cachewhite[2] == v_color_white_b.value) + wantgamma = (vid_activewindow ? v_hwgamma.integer : 0); +#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); + BOUNDCVAR(v_gamma, 0.1, 5); + BOUNDCVAR(v_contrast, 1, 5); + BOUNDCVAR(v_brightness, 0, 0.8); + BOUNDCVAR(v_color_black_r, 0, 0.8); + BOUNDCVAR(v_color_black_g, 0, 0.8); + BOUNDCVAR(v_color_black_b, 0, 0.8); + BOUNDCVAR(v_color_grey_r, 0, 0.95); + BOUNDCVAR(v_color_grey_g, 0, 0.95); + BOUNDCVAR(v_color_grey_b, 0, 0.95); + BOUNDCVAR(v_color_white_r, 1, 5); + BOUNDCVAR(v_color_white_g, 1, 5); + BOUNDCVAR(v_color_white_b, 1, 5); +#undef BOUNDCVAR + + if (force || v_psycho.integer) + gamma_forcenextframe = true; +#define GAMMACHECK(cache, value) if (cache != (value)) gamma_forcenextframe = true;cache = (value) + GAMMACHECK(cachehwgamma , wantgamma); + GAMMACHECK(cachegamma , v_gamma.value); + GAMMACHECK(cachecontrast , v_contrast.value); + GAMMACHECK(cachebrightness , v_brightness.value); + GAMMACHECK(cachecolorenable, v_color_enable.integer); + GAMMACHECK(cacheblack[0] , v_color_black_r.value); + GAMMACHECK(cacheblack[1] , v_color_black_g.value); + GAMMACHECK(cacheblack[2] , v_color_black_b.value); + GAMMACHECK(cachegrey[0] , v_color_grey_r.value); + GAMMACHECK(cachegrey[1] , v_color_grey_g.value); + GAMMACHECK(cachegrey[2] , v_color_grey_b.value); + GAMMACHECK(cachewhite[0] , v_color_white_r.value); + GAMMACHECK(cachewhite[1] , v_color_white_g.value); + GAMMACHECK(cachewhite[2] , v_color_white_b.value); +#undef GAMMACHECK + + if (!gamma_forcenextframe) return; - - forcenextframe = false; - if (vid_activewindow && v_hwgamma.integer) + gamma_forcenextframe = false; + + if (cachehwgamma) { if (!vid_usinghwgamma) { vid_usinghwgamma = true; - Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_GetGamma(vid_systemgammaramps)); + if (vid_gammarampsize != rampsize || !vid_gammaramps) + { + vid_gammarampsize = rampsize; + if (vid_gammaramps) + Z_Free(vid_gammaramps); + vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short)); + vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize; + } + VID_GetGamma(vid_systemgammaramps, vid_gammarampsize); } - BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value; - BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value; - BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value; - BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value; - BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value; - BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value; - BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value; - BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value; - BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value; - BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value; - BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value; - BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value; - cachecolorenable = v_color_enable.integer; - cachehwgamma = v_hwgamma.integer; - if (cachecolorenable) { - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + vid_gammarampsize, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + vid_gammarampsize*2, rampsize); } else { - BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps); - BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256); - BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize*2, rampsize); } // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have @@ -684,7 +903,7 @@ void VID_UpdateGamma(qboolean force) static float n[3], nd[3], nt[3]; static int init = true; unsigned short *ramp; - forcenextframe = true; + gamma_forcenextframe = true; if (init) { init = false; @@ -695,32 +914,42 @@ void VID_UpdateGamma(qboolean force) nt[x] = lhrandom(1, 8.2); } } - + for (x = 0;x < 3;x++) { - nt[x] -= host_realframetime; + nt[x] -= cl.realframetime; if (nt[x] < 0) { nd[x] = -nd[x]; nt[x] += lhrandom(1, 8.2); } - n[x] += nd[x] * host_realframetime; + n[x] += nd[x] * cl.realframetime; n[x] -= floor(n[x]); } - + for (x = 0, ramp = vid_gammaramps;x < 3;x++) - for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f)) - *ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f; + for (y = 0, t = n[x] - 0.75f;y < vid_gammarampsize;y++, t += 0.75f * (2.0f / vid_gammarampsize)) + *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f); } - Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps)); + // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value) + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2); + // if custom gamma ramps failed (Windows stupidity), restore to system gamma + if(!vid_hardwaregammasupported.integer) + { + if (vid_usinghwgamma) + { + vid_usinghwgamma = false; + VID_SetGamma(vid_systemgammaramps, vid_gammarampsize); + } + } } else { if (vid_usinghwgamma) { vid_usinghwgamma = false; - Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps)); + VID_SetGamma(vid_systemgammaramps, vid_gammarampsize); } } } @@ -730,7 +959,9 @@ void VID_RestoreSystemGamma(void) if (vid_usinghwgamma) { vid_usinghwgamma = false; - VID_SetGamma(vid_systemgammaramps); + Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize)); + // force gamma situation to be reexamined next frame + gamma_forcenextframe = true; } } @@ -753,41 +984,45 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&v_color_white_b); Cvar_RegisterVariable(&v_hwgamma); - + Cvar_RegisterVariable(&v_psycho); Cvar_RegisterVariable(&vid_fullscreen); Cvar_RegisterVariable(&vid_width); Cvar_RegisterVariable(&vid_height); Cvar_RegisterVariable(&vid_bitsperpixel); + Cvar_RegisterVariable(&vid_refreshrate); + Cvar_RegisterVariable(&vid_stereobuffer); + Cvar_RegisterVariable(&vid_vsync); Cvar_RegisterVariable(&vid_mouse); + Cvar_RegisterVariable(&vid_grabkeyboard); + Cvar_RegisterVariable(&vid_minwidth); + Cvar_RegisterVariable(&vid_minheight); Cvar_RegisterVariable(&gl_combine); - Cvar_RegisterVariable(&in_pitch_min); - Cvar_RegisterVariable(&in_pitch_max); - Cvar_RegisterVariable(&m_filter); - Cmd_AddCommand("force_centerview", Force_CenterView_f); - Cmd_AddCommand("vid_restart", VID_Restart_f); + Cvar_RegisterVariable(&gl_finish); + Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)"); + Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)"); if (gamemode == GAME_GOODVSBAD2) Cvar_Set("gl_combine", "0"); } -int current_vid_fullscreen; -int current_vid_width; -int current_vid_height; -int current_vid_bitsperpixel; -int VID_Mode(int fullscreen, int width, int height, int bpp) +int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer) { - Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp); - if (VID_InitMode(fullscreen, width, height, bpp)) + Con_Printf("Video: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : ""); + if (VID_InitMode(fullscreen, width, height, bpp, refreshrate, stereobuffer)) { - current_vid_fullscreen = fullscreen; - current_vid_width = width; - current_vid_height = height; - current_vid_bitsperpixel = bpp; + vid.fullscreen = fullscreen; + vid.width = width; + vid.height = height; + vid.bitsperpixel = bpp; + vid.refreshrate = refreshrate; + vid.stereobuffer = stereobuffer; Cvar_SetValueQuick(&vid_fullscreen, fullscreen); Cvar_SetValueQuick(&vid_width, width); Cvar_SetValueQuick(&vid_height, height); Cvar_SetValueQuick(&vid_bitsperpixel, bpp); + Cvar_SetValueQuick(&vid_refreshrate, refreshrate); + Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer); return true; } else @@ -798,17 +1033,15 @@ static void VID_OpenSystems(void) { R_Modules_Start(); S_Startup(); - CDAudio_Startup(); } static void VID_CloseSystems(void) { - CDAudio_Shutdown(); S_Shutdown(); R_Modules_Shutdown(); } -int vid_commandlinecheck = true; +qboolean vid_commandlinecheck = true; void VID_Restart_f(void) { @@ -817,33 +1050,39 @@ void VID_Restart_f(void) return; Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n", - current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, + vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer); - VID_Close(); - if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer)) + VID_CloseSystems(); + VID_Shutdown(); + if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer)) { Con_Print("Video mode change failed\n"); - if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel)) - Sys_Error("Unable to restore to last working video mode\n"); + if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer)) + Sys_Error("Unable to restore to last working video mode"); } VID_OpenSystems(); } -void VID_Open(void) +// this is only called once by Host_StartVideo +void VID_Start(void) { int i, width, height, success; if (vid_commandlinecheck) { // interpret command-line parameters vid_commandlinecheck = false; +// COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0 if (COM_CheckParm("-window") || COM_CheckParm("-safe")) Cvar_SetValueQuick(&vid_fullscreen, false); +// COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1 if (COM_CheckParm("-fullscreen")) Cvar_SetValueQuick(&vid_fullscreen, true); width = 0; height = 0; +// COMMANDLINEOPTION: Video: -width performs +vid_width and also +vid_height if only -width is specified (example: -width 1024 sets 1024x768 mode) if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); +// COMMANDLINEOPTION: Video: -height performs +vid_height and also +vid_width if only -height is specified (example: -height 768 sets 1024x768 mode) if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if (width == 0) @@ -854,30 +1093,28 @@ void VID_Open(void) Cvar_SetValueQuick(&vid_width, width); if (height) Cvar_SetValueQuick(&vid_height, height); +// COMMANDLINEOPTION: Video: -bpp performs +vid_bitsperpixel (example -bpp 32 or -bpp 16) if ((i = COM_CheckParm("-bpp")) != 0) Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]); } - Con_DPrint("Starting video system\n"); - success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer); + Con_Print("Starting video system\n"); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer); if (!success) { Con_Print("Desired video mode fail, trying fallbacks...\n"); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer); + if (!success && vid_stereobuffer.integer) + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false); if (!success && vid_bitsperpixel.integer > 16) - success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16); + success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false); if (!success && (vid_width.integer > 640 || vid_height.integer > 480)) - success = VID_Mode(vid_fullscreen.integer, 640, 480, 16); + success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false); if (!success && vid_fullscreen.integer) - success = VID_Mode(false, 640, 480, 16); + success = VID_Mode(false, 640, 480, 16, 60, false); if (!success) - Sys_Error("Video modes failed\n"); + Sys_Error("Video modes failed"); } VID_OpenSystems(); } -void VID_Close(void) -{ - VID_CloseSystems(); - VID_Shutdown(); -} -