X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=vid_wgl.c;h=d93961282c6fe749d44755d8504b64fdafd5a723;hp=9251b84b44116b5b31e2710f561d7c5e95280a43;hb=eddd853d971c77d726eb731423af6513ebe25d32;hpb=2e83f8e2e245189d6f1bf28a45dc42b8f480b12d diff --git a/vid_wgl.c b/vid_wgl.c index 9251b84b..d9396128 100644 --- a/vid_wgl.c +++ b/vid_wgl.c @@ -24,282 +24,85 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "resource.h" #include -#define MAX_MODE_LIST 30 -#define VID_ROW_SIZE 3 -#define MAXWIDTH 10000 -#define MAXHEIGHT 10000 - -#define MODE_WINDOWED 0 -#define NO_MODE (MODE_WINDOWED - 1) -#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) - -typedef struct { - modestate_t type; - int width; - int height; - int modenum; - int dib; - int fullscreen; - int bpp; - int halfscreen; - char modedesc[17]; -} vmode_t; - -typedef struct { - int width; - int height; -} lmode_t; - -lmode_t lowresmodes[] = { - {320, 200}, - {320, 240}, - {400, 300}, - {512, 384}, +int cl_available = true; + +int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); +int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +//int (WINAPI *qwglGetPixelFormat)(HDC); +BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +BOOL (WINAPI *qwglSwapBuffers)(HDC); +HGLRC (WINAPI *qwglCreateContext)(HDC); +BOOL (WINAPI *qwglDeleteContext)(HGLRC); +HGLRC (WINAPI *qwglGetCurrentContext)(VOID); +HDC (WINAPI *qwglGetCurrentDC)(VOID); +PROC (WINAPI *qwglGetProcAddress)(LPCSTR); +BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); +BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); +const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc); + +static gl_extensionfunctionlist_t wglfuncs[] = +{ + {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat}, + {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat}, +// {"wglGetPixelFormat", (void **) &qwglGetPixelFormat}, + {"wglSetPixelFormat", (void **) &qwglSetPixelFormat}, + {"wglSwapBuffers", (void **) &qwglSwapBuffers}, + {"wglCreateContext", (void **) &qwglCreateContext}, + {"wglDeleteContext", (void **) &qwglDeleteContext}, + {"wglGetProcAddress", (void **) &qwglGetProcAddress}, + {"wglMakeCurrent", (void **) &qwglMakeCurrent}, + {"wglGetCurrentContext", (void **) &qwglGetCurrentContext}, + {"wglGetCurrentDC", (void **) &qwglGetCurrentDC}, + {NULL, NULL} }; -qboolean scr_skipupdate; +static gl_extensionfunctionlist_t wglswapintervalfuncs[] = +{ + {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT}, + {NULL, NULL} +}; -static vmode_t modelist[MAX_MODE_LIST]; -static int nummodes; -static vmode_t badmode; +void VID_RestoreGameGamma(void); +void VID_GetSystemGamma(void); +void VID_RestoreSystemGamma(void); + +qboolean scr_skipupdate; static DEVMODE gdevmode; static qboolean vid_initialized = false; -static qboolean windowed, leavecurrentmode; -static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static int vid_usingmouse; extern qboolean mouseactive; // from in_win.c static HICON hIcon; -int DIBWidth, DIBHeight; -RECT WindowRect; -DWORD WindowStyle, ExWindowStyle; - HWND mainwindow; -int vid_modenum = NO_MODE; -int vid_realmode; -int vid_default = MODE_WINDOWED; -static int windowed_default; -unsigned char vid_curpal[256*3]; - -HGLRC baseRC; -HDC maindc; - -HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); - -// global video state -viddef_t vid; +//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); -modestate_t modestate = MS_UNINIT; +static int vid_isfullscreen; -void VID_MenuDraw (void); -void VID_MenuKey (int key); +//void VID_MenuDraw (void); +//void VID_MenuKey (int key); -LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); -void AppActivate(BOOL fActive, BOOL minimize); -char *VID_GetModeDescription (int mode); -void ClearAllStates (void); -void VID_UpdateWindowStatus (void); +//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); +//void AppActivate(BOOL fActive, BOOL minimize); +//void ClearAllStates (void); +//void VID_UpdateWindowStatus (void); //==================================== -int window_center_x, window_center_y, window_x, window_y, window_width, window_height; -RECT window_rect; - -// direct draw software compatability stuff - -void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) -{ - int CenterX, CenterY; - - CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; - CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; - if (CenterX > CenterY*2) - CenterX >>= 1; // dual screens - CenterX = (CenterX < 0) ? 0: CenterX; - CenterY = (CenterY < 0) ? 0: CenterY; - SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, - SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); -} - -qboolean VID_SetWindowedMode (int modenum) -{ - int lastmodestate, width, height; - RECT rect; - - lastmodestate = modestate; - - WindowRect.top = WindowRect.left = 0; - - WindowRect.right = modelist[modenum].width; - WindowRect.bottom = modelist[modenum].height; - - DIBWidth = modelist[modenum].width; - DIBHeight = modelist[modenum].height; - - WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; - ExWindowStyle = 0; - - rect = WindowRect; - AdjustWindowRectEx(&rect, WindowStyle, false, 0); - - width = rect.right - rect.left; - height = rect.bottom - rect.top; - - // Create the DIB window - mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); - - if (!mainwindow) - Sys_Error ("Couldn't create DIB window"); - - // Center and show the DIB window - CenterWindow(mainwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); - - ShowWindow (mainwindow, SW_SHOWDEFAULT); - UpdateWindow (mainwindow); - - modestate = MS_WINDOWED; - - if (vid.conheight > modelist[modenum].height) - vid.conheight = modelist[modenum].height; - if (vid.conwidth > modelist[modenum].width) - vid.conwidth = modelist[modenum].width; - - SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); - SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); - - return true; -} - - -qboolean VID_SetFullDIBMode (int modenum) -{ - int lastmodestate, width, height; - RECT rect; - - if (!leavecurrentmode) - { - gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - gdevmode.dmBitsPerPel = modelist[modenum].bpp; - gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; - gdevmode.dmPelsHeight = modelist[modenum].height; - gdevmode.dmSize = sizeof (gdevmode); - - if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) - Sys_Error ("Couldn't set fullscreen DIB mode"); - } - - lastmodestate = modestate; - modestate = MS_FULLDIB; - - WindowRect.top = WindowRect.left = 0; - - WindowRect.right = modelist[modenum].width; - WindowRect.bottom = modelist[modenum].height; - - DIBWidth = modelist[modenum].width; - DIBHeight = modelist[modenum].height; - - WindowStyle = WS_POPUP; - ExWindowStyle = 0; - - rect = WindowRect; - AdjustWindowRectEx(&rect, WindowStyle, false, 0); - - width = rect.right - rect.left; - height = rect.bottom - rect.top; - - // Create the DIB window - mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); +int window_x, window_y, window_width, window_height; +int window_center_x, window_center_y; - if (!mainwindow) - Sys_Error ("Couldn't create DIB window"); - - ShowWindow (mainwindow, SW_SHOWDEFAULT); - UpdateWindow (mainwindow); - - if (vid.conheight > modelist[modenum].height) - vid.conheight = modelist[modenum].height; - if (vid.conwidth > modelist[modenum].width) - vid.conwidth = modelist[modenum].width; - -// needed because we're not getting WM_MOVE messages fullscreen on NT - window_x = 0; - window_y = 0; - - SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); - SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); - - return true; -} - - -int VID_SetMode (int modenum) -{ - int original_mode; - qboolean stat = 0; - MSG msg; - - if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) - Sys_Error ("Bad video mode\n"); - - CDAudio_Pause (); - - if (vid_modenum == NO_MODE) - original_mode = windowed_default; - else - original_mode = vid_modenum; - - // Set either the fullscreen or windowed mode - if (modelist[modenum].type == MS_WINDOWED) - stat = VID_SetWindowedMode(modenum); - else if (modelist[modenum].type == MS_FULLDIB) - stat = VID_SetFullDIBMode(modenum); - else - Sys_Error ("VID_SetMode: Bad mode type in modelist"); - - window_width = DIBWidth; - window_height = DIBHeight; - VID_UpdateWindowStatus (); - - CDAudio_Resume (); - - if (!stat) - Sys_Error ("Couldn't set video mode"); - -// now we try to make sure we get the focus on the mode switch, because -// sometimes in some systems we don't. We grab the foreground, then -// finish setting up, pump all our messages, and sleep for a little while -// to let messages finish bouncing around the system, then we put -// ourselves at the top of the z order, then grab the foreground again, -// Who knows if it helps, but it probably doesn't hurt - SetForegroundWindow (mainwindow); - vid_modenum = modenum; - Cvar_SetValue ("vid_mode", (float)vid_modenum); - - while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) - { - TranslateMessage (&msg); - DispatchMessage (&msg); - } - - Sleep (100); - - SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); - - SetForegroundWindow (mainwindow); - -// fix the leftover Alt from any Alt-Tab or the like that switched us away - ClearAllStates (); - - if (!msg_suppress_1) - Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum)); - - return true; -} +void IN_ShowMouse (void); +void IN_DeactivateMouse (void); +void IN_HideMouse (void); +void IN_ActivateMouse (void); +void IN_MouseEvent (int mstate); +void IN_UpdateClipCursor (void); +qboolean mouseinitialized; +static qboolean dinput; /* ================ @@ -308,14 +111,18 @@ VID_UpdateWindowStatus */ void VID_UpdateWindowStatus (void) { - window_rect.left = window_x; - window_rect.top = window_y; - window_rect.right = window_x + window_width; - window_rect.bottom = window_y + window_height; - window_center_x = (window_rect.left + window_rect.right) / 2; - window_center_y = (window_rect.top + window_rect.bottom) / 2; - - IN_UpdateClipCursor (); + window_center_x = window_x + window_width / 2; + window_center_y = window_y + window_height / 2; + + if (mouseinitialized && mouseactive && !dinput) + { + RECT window_rect; + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + window_width; + window_rect.bottom = window_y + window_height; + ClipCursor (&window_rect); + } } @@ -328,26 +135,30 @@ VID_GetWindowSize */ void VID_GetWindowSize (int *x, int *y, int *width, int *height) { - *x = *y = 0; - *width = WindowRect.right - WindowRect.left; - *height = WindowRect.bottom - WindowRect.top; + *x = 0; + *y = 0; + *width = window_width; + *height = window_height; } void VID_Finish (void) { + HDC hdc; int vid_usemouse; if (r_render.integer && !scr_skipupdate) { qglFinish(); - SwapBuffers(maindc); + hdc = GetDC(mainwindow); + SwapBuffers(hdc); + ReleaseDC(mainwindow, hdc); } // handle the mouse state when windowed if that's changed vid_usemouse = false; - if (vid_mouse.integer && key_dest == key_game) + if (vid_mouse.integer && !key_consoleactive) vid_usemouse = true; - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) vid_usemouse = true; if (!vid_activewindow) vid_usemouse = false; @@ -371,96 +182,9 @@ void VID_Finish (void) } } -void VID_SetDefaultMode (void) -{ - IN_DeactivateMouse (); -} - -void VID_RestoreSystemGamma(void); - -void VID_Shutdown (void) -{ - HGLRC hRC; - HDC hDC; - int i; - GLuint temp[8192]; - - if (vid_initialized) - { - vid_canalttab = false; - hRC = wglGetCurrentContext(); - hDC = wglGetCurrentDC(); - - wglMakeCurrent(NULL, NULL); - - // LordHavoc: free textures before closing (may help NVIDIA) - for (i = 0;i < 8192;i++) - temp[i] = i+1; - qglDeleteTextures(8192, temp); - - if (hRC) - wglDeleteContext(hRC); - - if (hDC && mainwindow) - ReleaseDC(mainwindow, hDC); - - if (modestate == MS_FULLDIB) - ChangeDisplaySettings (NULL, 0); - - if (maindc && mainwindow) - ReleaseDC (mainwindow, maindc); - - AppActivate(false, false); - - VID_RestoreSystemGamma(); - } - - GL_CloseLibrary(); -} - - //========================================================================== -BOOL bSetupPixelFormat(HDC hDC) -{ - static PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd - 1, // version number - PFD_DRAW_TO_WINDOW // support window - | PFD_SUPPORT_OPENGL // support OpenGL - | PFD_DOUBLEBUFFER , // double buffered - PFD_TYPE_RGBA, // RGBA type - 24, // 24-bit color depth - 0, 0, 0, 0, 0, 0, // color bits ignored - 0, // no alpha buffer - 0, // shift bit ignored - 0, // no accumulation buffer - 0, 0, 0, 0, // accum bits ignored - 32, // 32-bit z-buffer - 0, // no stencil buffer - 0, // no auxiliary buffer - PFD_MAIN_PLANE, // main layer - 0, // reserved - 0, 0, 0 // layer masks ignored - }; - int pixelformat; - - if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ) - { - MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK); - return false; - } - - if (SetPixelFormat(hDC, pixelformat, &pfd) == false) - { - MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); - return false; - } - - return true; -} - qbyte scantokey[128] = @@ -555,9 +279,9 @@ void AppActivate(BOOL fActive, BOOL minimize) if (fActive) { - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) { - if (vid_canalttab && vid_wassuspended) + if (vid_wassuspended) { vid_wassuspended = false; ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); @@ -576,7 +300,7 @@ void AppActivate(BOOL fActive, BOOL minimize) vid_usingmouse = false; IN_DeactivateMouse (); IN_ShowMouse (); - if (modestate == MS_FULLDIB && vid_canalttab) + if (vid_isfullscreen) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; @@ -600,7 +324,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) switch (uMsg) { case WM_KILLFOCUS: - if (modestate == MS_FULLDIB) + if (vid_isfullscreen) ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); break; @@ -707,525 +431,461 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) } -/* -================= -VID_NumModes -================= -*/ -int VID_NumModes (void) +//static int grabsysgamma = true; +WORD systemgammaramps[3][256], currentgammaramps[3][256]; + +int VID_SetGamma(float prescale, float gamma, float scale, float base) { - return nummodes; -} + int i; + HDC hdc; + hdc = GetDC (NULL); + BuildGammaTable16(prescale, gamma, scale, base, ¤tgammaramps[0][0]); + for (i = 0;i < 256;i++) + currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i]; -/* -================= -VID_GetModePtr -================= -*/ -vmode_t *VID_GetModePtr (int modenum) -{ + i = SetDeviceGammaRamp(hdc, ¤tgammaramps[0][0]); - if ((modenum >= 0) && (modenum < nummodes)) - return &modelist[modenum]; - else - return &badmode; + ReleaseDC (NULL, hdc); + return i; // return success or failure } - -/* -================= -VID_GetModeDescription -================= -*/ -char *VID_GetModeDescription (int mode) +void VID_RestoreGameGamma(void) { - char *pinfo; - vmode_t *pv; - static char temp[100]; - - if ((mode < 0) || (mode >= nummodes)) - return NULL; - - if (!leavecurrentmode) - { - pv = VID_GetModePtr (mode); - pinfo = pv->modedesc; - } - else - { - sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); - pinfo = temp; - } - - return pinfo; + VID_UpdateGamma(true); } - -// KJB: Added this to return the mode driver name in description for console - -char *VID_GetExtModeDescription (int mode) +void VID_GetSystemGamma(void) { - static char pinfo[40]; - vmode_t *pv; - - if ((mode < 0) || (mode >= nummodes)) - return NULL; + HDC hdc; + hdc = GetDC (NULL); - pv = VID_GetModePtr (mode); - if (modelist[mode].type == MS_FULLDIB) - { - if (!leavecurrentmode) - sprintf(pinfo,"%s fullscreen", pv->modedesc); - else - sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); - } - else - { - if (modestate == MS_WINDOWED) - sprintf(pinfo, "%s windowed", pv->modedesc); - else - sprintf(pinfo, "windowed"); - } + GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); - return pinfo; + ReleaseDC (NULL, hdc); } - -/* -================= -VID_DescribeCurrentMode_f -================= -*/ -void VID_DescribeCurrentMode_f (void) +void VID_RestoreSystemGamma(void) { - Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); -} + HDC hdc; + hdc = GetDC (NULL); + SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); -/* -================= -VID_NumModes_f -================= -*/ -void VID_NumModes_f (void) -{ - if (nummodes == 1) - Con_Printf ("%d video mode is available\n", nummodes); - else - Con_Printf ("%d video modes are available\n", nummodes); + ReleaseDC (NULL, hdc); } +//======================================================== +// Video menu stuff +//======================================================== -/* -================= -VID_DescribeMode_f -================= -*/ -void VID_DescribeMode_f (void) -{ - int t, modenum; - - modenum = atoi (Cmd_Argv(1)); +#if 0 +extern void M_Menu_Options_f (void); +extern void M_Print (float cx, float cy, char *str); +extern void M_PrintWhite (float cx, float cy, char *str); +extern void M_DrawCharacter (float cx, float cy, int num); +extern void M_DrawPic (float cx, float cy, char *picname); - t = leavecurrentmode; - leavecurrentmode = 0; +static int vid_wmodes; - Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); +typedef struct +{ + int modenum; + char *desc; + int iscur; +} modedesc_t; - leavecurrentmode = t; -} +#define MAX_COLUMN_SIZE 9 +#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2) +#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) +static modedesc_t modedescs[MAX_MODEDESCS]; /* -================= -VID_DescribeModes_f -================= +================ +VID_MenuDraw +================ */ -void VID_DescribeModes_f (void) +void VID_MenuDraw (void) { - int i, lnummodes, t; - char *pinfo; - vmode_t *pv; + cachepic_t *p; + char *ptr; + int lnummodes, i, k, column, row; + vmode_t *pv; - lnummodes = VID_NumModes (); + p = Draw_CachePic ("gfx/vidmodes.lmp"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/vidmodes.lmp"); - t = leavecurrentmode; - leavecurrentmode = 0; + vid_wmodes = 0; + lnummodes = VID_NumModes (); - for (i=1 ; i= MAX_MODE_LIST) - return; - modelist[nummodes].type = type; - modelist[nummodes].width = width; - modelist[nummodes].height = height; - modelist[nummodes].modenum = modenum; - modelist[nummodes].halfscreen = halfscreen; - modelist[nummodes].dib = dib; - modelist[nummodes].fullscreen = fullscreen; - modelist[nummodes].bpp = bpp; - if (bpp == 0) - sprintf (modelist[nummodes].modedesc, "%dx%d", width, height); - else - sprintf (modelist[nummodes].modedesc, "%dx%dx%d", width, height, bpp); - for (i = 0;i < nummodes;i++) - { - if (!memcmp(&modelist[i], &modelist[nummodes], sizeof(vmode_t))) - return; - } - nummodes++; -} - -void VID_InitDIB (HINSTANCE hInstance) -{ - int w, h; - WNDCLASS wc; - - // Register the frame class - wc.style = 0; - wc.lpfnWndProc = (WNDPROC)MainWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = hInstance; - wc.hIcon = 0; - wc.hCursor = LoadCursor (NULL,IDC_ARROW); - wc.hbrBackground = NULL; - wc.lpszMenuName = 0; - wc.lpszClassName = gamename; - if (!RegisterClass (&wc) ) - Sys_Error ("Couldn't register window class"); - - if (COM_CheckParm("-width")) - w = atoi(com_argv[COM_CheckParm("-width")+1]); - else - w = 640; - - if (w < 320) - w = 320; - - if (COM_CheckParm("-height")) - h = atoi(com_argv[COM_CheckParm("-height")+1]); - else - h = w * 240/320; - - if (h < 240) - h = 240; + k = vid_wmodes; - VID_AddMode(MS_WINDOWED, w, h, 0, 0, 1, 0, 0); -} + modedescs[k].modenum = i; + modedescs[k].desc = ptr; + modedescs[k].iscur = 0; + if (i == vid_modenum) + modedescs[k].iscur = 1; -/* -================= -VID_InitFullDIB -================= -*/ -void VID_InitFullDIB (HINSTANCE hInstance) -{ - DEVMODE devmode; - int modenum; - int originalnummodes; - int numlowresmodes; - int j; - int bpp; - int done; - BOOL stat; + vid_wmodes++; -// enumerate >8 bpp modes - originalnummodes = nummodes; - modenum = 0; + } - do + if (vid_wmodes > 0) { - stat = EnumDisplaySettings (NULL, modenum, &devmode); + M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); + + column = 8; + row = 36+2*8; - if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) + for (i=0 ; i (devmode.dmPelsHeight << 1))) - VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth >> 1, devmode.dmPelsHeight, 0, 1, 1, 1, devmode.dmBitsPerPel); - else - VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel); + column = 8; + row += 8; } } - - modenum++; } - while (stat); - -// see if there are any low-res modes that aren't being reported - numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]); - bpp = 16; - done = 0; - do - { - for (j=0 ; (j"); + M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp "); + M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window"); +} - if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) - VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel); - } - switch (bpp) - { - case 16: - bpp = 32; - break; - case 32: - bpp = 24; - break; +/* +================ +VID_MenuKey +================ +*/ +void VID_MenuKey (int key) +{ + switch (key) + { + case K_ESCAPE: + S_LocalSound ("misc/menu1.wav"); + M_Menu_Options_f (); + break; - case 24: - done = 1; - break; - } + default: + break; } - while (!done); - - if (nummodes == originalnummodes) - Con_SafePrintf ("No fullscreen DIB modes found\n"); } +#endif -//static int grabsysgamma = true; -WORD systemgammaramps[3][256], currentgammaramps[3][256]; +static HINSTANCE gldll; -int VID_SetGamma(float prescale, float gamma, float scale, float base) +int GL_OpenLibrary(const char *name) { - int i; - HDC hdc; - hdc = GetDC (NULL); - - BuildGammaTable16(prescale, gamma, scale, base, ¤tgammaramps[0][0]); - for (i = 0;i < 256;i++) - currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i]; - - i = SetDeviceGammaRamp(hdc, ¤tgammaramps[0][0]); - - ReleaseDC (NULL, hdc); - return i; // return success or failure + Con_Printf("Loading GL driver %s\n", name); + GL_CloseLibrary(); + if (!(gldll = LoadLibrary(name))) + { + Con_Printf("Unable to LoadLibrary %s\n", name); + return false; + } + strcpy(gl_driver, name); + return true; } -void VID_RestoreGameGamma(void) +void GL_CloseLibrary(void) { - VID_UpdateGamma(true); + FreeLibrary(gldll); + gldll = 0; + gl_driver[0] = 0; + qwglGetProcAddress = NULL; + gl_extensions = ""; + gl_platform = ""; + gl_platformextensions = ""; } -void VID_GetSystemGamma(void) +void *GL_GetProcAddress(const char *name) { - HDC hdc; - hdc = GetDC (NULL); - - GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); - - ReleaseDC (NULL, hdc); + void *p = NULL; + if (qwglGetProcAddress != NULL) + p = (void *) qwglGetProcAddress(name); + if (p == NULL) + p = (void *) GetProcAddress(gldll, name); + return p; } -void VID_RestoreSystemGamma(void) +void VID_Init(void) { - HDC hdc; - hdc = GetDC (NULL); + WNDCLASS wc; - SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]); + InitCommonControls(); + hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2)); - ReleaseDC (NULL, hdc); + // Register the frame class + wc.style = 0; + wc.lpfnWndProc = (WNDPROC)MainWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = global_hInstance; + wc.hIcon = 0; + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = 0; + wc.lpszClassName = "DarkPlacesWindowClass"; + + if (!RegisterClass (&wc)) + Sys_Error("Couldn't register window class\n"); + + uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" ); + + // joystick variables + Cvar_RegisterVariable (&in_joystick); + Cvar_RegisterVariable (&joy_name); + Cvar_RegisterVariable (&joy_advanced); + Cvar_RegisterVariable (&joy_advaxisx); + Cvar_RegisterVariable (&joy_advaxisy); + Cvar_RegisterVariable (&joy_advaxisz); + Cvar_RegisterVariable (&joy_advaxisr); + Cvar_RegisterVariable (&joy_advaxisu); + Cvar_RegisterVariable (&joy_advaxisv); + Cvar_RegisterVariable (&joy_forwardthreshold); + Cvar_RegisterVariable (&joy_sidethreshold); + Cvar_RegisterVariable (&joy_pitchthreshold); + Cvar_RegisterVariable (&joy_yawthreshold); + Cvar_RegisterVariable (&joy_forwardsensitivity); + Cvar_RegisterVariable (&joy_sidesensitivity); + Cvar_RegisterVariable (&joy_pitchsensitivity); + Cvar_RegisterVariable (&joy_yawsensitivity); + Cvar_RegisterVariable (&joy_wwhack1); + Cvar_RegisterVariable (&joy_wwhack2); + Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); } -/* -=================== -VID_Init -=================== -*/ -void VID_Init (void) +int VID_InitMode (int fullscreen, int width, int height, int bpp) { int i; - int basenummodes, width, height = 0, bpp, findbpp, done; HDC hdc; - DEVMODE devmode; + RECT rect; + MSG msg; + PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd + 1, // version number + PFD_DRAW_TO_WINDOW // support window + | PFD_SUPPORT_OPENGL // support OpenGL + | PFD_DOUBLEBUFFER , // double buffered + PFD_TYPE_RGBA, // RGBA type + 24, // 24-bit color depth + 0, 0, 0, 0, 0, 0, // color bits ignored + 0, // no alpha buffer + 0, // shift bit ignored + 0, // no accumulation buffer + 0, 0, 0, 0, // accum bits ignored + 32, // 32-bit z-buffer + 0, // no stencil buffer + 0, // no auxiliary buffer + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0 // layer masks ignored + }; + int pixelformat; + DWORD WindowStyle, ExWindowStyle; + HGLRC baseRC; + int CenterX, CenterY; + const char *gldrivername; - GL_OpenLibrary(); + if (vid_initialized) + Sys_Error("VID_InitMode called when video is already initialised\n"); - memset(&devmode, 0, sizeof(devmode)); + gldrivername = "opengl32.dll"; + i = COM_CheckParm("-gl_driver"); + if (i && i < com_argc - 1) + gldrivername = com_argv[i + 1]; + if (!GL_OpenLibrary(gldrivername)) + { + Con_Printf("Unable to load GL driver %s\n", gldrivername); + return false; + } - Cmd_AddCommand ("vid_nummodes", VID_NumModes_f); - Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); - Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f); - Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f); + memset(&gdevmode, 0, sizeof(gdevmode)); VID_GetSystemGamma(); - hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2)); - - InitCommonControls(); - - VID_InitDIB (global_hInstance); - basenummodes = nummodes = 1; - - VID_InitFullDIB (global_hInstance); + vid_isfullscreen = false; + if (fullscreen) + { + gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + gdevmode.dmBitsPerPel = bpp; + gdevmode.dmPelsWidth = width; + gdevmode.dmPelsHeight = height; + gdevmode.dmSize = sizeof (gdevmode); + if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + { + VID_Shutdown(); + Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp); + return false; + } - if (COM_CheckParm("-window")) + vid_isfullscreen = true; + WindowStyle = WS_POPUP; + ExWindowStyle = 0; + } + else { hdc = GetDC (NULL); - - if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) - Sys_Error ("Can't run in non-RGB mode"); - + i = GetDeviceCaps(hdc, RASTERCAPS); ReleaseDC (NULL, hdc); + if (i & RC_PALETTE) + { + VID_Shutdown(); + Con_Printf ("Can't run in non-RGB mode\n"); + return false; + } + + WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; + ExWindowStyle = 0; + } - windowed = true; + rect.top = 0; + rect.left = 0; + rect.right = width; + rect.bottom = height; + AdjustWindowRectEx(&rect, WindowStyle, false, 0); - vid_default = MODE_WINDOWED; + if (fullscreen) + { + CenterX = 0; + CenterY = 0; } else { - if (nummodes == 1) - Sys_Error ("No RGB fullscreen modes available"); - - windowed = false; + CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2; + } + CenterX = max(0, CenterX); + CenterY = max(0, CenterY); + + // x and y may be changed by WM_MOVE messages + window_x = CenterX; + window_y = CenterY; + window_width = width; + window_height = height; + rect.left += CenterX; + rect.right += CenterX; + rect.top += CenterY; + rect.bottom += CenterY; + + mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL); + if (!mainwindow) + { + VID_Shutdown(); + Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL); + return false; + } - if (COM_CheckParm("-mode")) - vid_default = atoi(com_argv[COM_CheckParm("-mode")+1]); - else - { - if (COM_CheckParm("-current")) - { - modelist[MODE_FULLSCREEN_DEFAULT].width = GetSystemMetrics (SM_CXSCREEN); - modelist[MODE_FULLSCREEN_DEFAULT].height = GetSystemMetrics (SM_CYSCREEN); - vid_default = MODE_FULLSCREEN_DEFAULT; - leavecurrentmode = 1; - } - else - { - if (COM_CheckParm("-width")) - width = atoi(com_argv[COM_CheckParm("-width")+1]); - else - width = 640; + /* + if (!fullscreen) + SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + */ - if (COM_CheckParm("-bpp")) - { - bpp = atoi(com_argv[COM_CheckParm("-bpp")+1]); - findbpp = 0; - } - else - { - bpp = 15; - findbpp = 1; - } + ShowWindow (mainwindow, SW_SHOWDEFAULT); + UpdateWindow (mainwindow); - if (COM_CheckParm("-height")) - height = atoi(com_argv[COM_CheckParm("-height")+1]); + SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon); - // if they want to force it, add the specified mode to the list - if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST)) - VID_AddMode(MS_FULLDIB, width, height, 0, 0, 1, 1, bpp); + VID_UpdateWindowStatus (); - done = 0; + // now we try to make sure we get the focus on the mode switch, because + // sometimes in some systems we don't. We grab the foreground, then + // finish setting up, pump all our messages, and sleep for a little while + // to let messages finish bouncing around the system, then we put + // ourselves at the top of the z order, then grab the foreground again, + // Who knows if it helps, but it probably doesn't hurt + SetForegroundWindow (mainwindow); - do - { - if (COM_CheckParm("-height")) - { - height = atoi(com_argv[COM_CheckParm("-height")+1]); - - for (i=1, vid_default=0 ; i + +#define DINPUT_BUFFERSIZE 16 +#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) + +HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, + LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); + +// mouse variables +int mouse_buttons; +int mouse_oldbuttonstate; +POINT current_pos; +int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; + +static qboolean restore_spi; +static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; + +unsigned int uiWheelMessage; +qboolean mouseactive; +//qboolean mouseinitialized; +static qboolean mouseparmsvalid, mouseactivatetoggle; +static qboolean mouseshowtoggle = 1; +static qboolean dinput_acquired; + +static unsigned int mstate_di; + +// joystick defines and variables +// where should defines be moved? +#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick +#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball +#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V +#define JOY_AXIS_X 0 +#define JOY_AXIS_Y 1 +#define JOY_AXIS_Z 2 +#define JOY_AXIS_R 3 +#define JOY_AXIS_U 4 +#define JOY_AXIS_V 5 + +enum _ControlList { - int modenum; - char *desc; - int iscur; -} modedesc_t; + AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn +}; -#define MAX_COLUMN_SIZE 9 -#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2) -#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) +DWORD dwAxisFlags[JOY_MAX_AXES] = +{ + JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV +}; + +DWORD dwAxisMap[JOY_MAX_AXES]; +DWORD dwControlMap[JOY_MAX_AXES]; +PDWORD pdwRawValue[JOY_MAX_AXES]; + +// none of these cvars are saved over a session +// this means that advanced controller configuration needs to be executed +// each time. this avoids any problems with getting back to a default usage +// or when changing from one controller to another. this way at least something +// works. +cvar_t in_joystick = {CVAR_SAVE, "joystick","0"}; +cvar_t joy_name = {0, "joyname", "joystick"}; +cvar_t joy_advanced = {0, "joyadvanced", "0"}; +cvar_t joy_advaxisx = {0, "joyadvaxisx", "0"}; +cvar_t joy_advaxisy = {0, "joyadvaxisy", "0"}; +cvar_t joy_advaxisz = {0, "joyadvaxisz", "0"}; +cvar_t joy_advaxisr = {0, "joyadvaxisr", "0"}; +cvar_t joy_advaxisu = {0, "joyadvaxisu", "0"}; +cvar_t joy_advaxisv = {0, "joyadvaxisv", "0"}; +cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15"}; +cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15"}; +cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15"}; +cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15"}; +cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0"}; +cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0"}; +cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0"}; +cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0"}; +cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0"}; +cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0"}; + +qboolean joy_avail, joy_advancedinit, joy_haspov; +DWORD joy_oldbuttonstate, joy_oldpovstate; + +int joy_id; +DWORD joy_flags; +DWORD joy_numbuttons; + +static LPDIRECTINPUT g_pdi; +static LPDIRECTINPUTDEVICE g_pMouse; + +static JOYINFOEX ji; + +static HINSTANCE hInstDI; + +//static qboolean dinput; + +typedef struct MYDATA { + LONG lX; // X axis goes here + LONG lY; // Y axis goes here + LONG lZ; // Z axis goes here + BYTE bButtonA; // One button goes here + BYTE bButtonB; // Another button goes here + BYTE bButtonC; // Another button goes here + BYTE bButtonD; // Another button goes here +} MYDATA; + +static DIOBJECTDATAFORMAT rgodf[] = { + { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, +}; + +#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) + +static DIDATAFORMAT df = { + sizeof(DIDATAFORMAT), // this structure + sizeof(DIOBJECTDATAFORMAT), // size of object data format + DIDF_RELAXIS, // absolute axis coordinates + sizeof(MYDATA), // device data size + NUM_OBJECTS, // number of objects + rgodf, // and here they are +}; + +// forward-referenced functions +void IN_StartupJoystick (void); +void Joy_AdvancedUpdate_f (void); +void IN_JoyMove (usercmd_t *cmd); -static modedesc_t modedescs[MAX_MODEDESCS]; /* -================ -VID_MenuDraw -================ +=========== +IN_ShowMouse +=========== */ -void VID_MenuDraw (void) +void IN_ShowMouse (void) { - cachepic_t *p; - char *ptr; - int lnummodes, i, k, column, row; - vmode_t *pv; + if (!mouseshowtoggle) + { + ShowCursor (true); + mouseshowtoggle = 1; + } +} - p = Draw_CachePic ("gfx/vidmodes.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/vidmodes.lmp"); - vid_wmodes = 0; - lnummodes = VID_NumModes (); +/* +=========== +IN_HideMouse +=========== +*/ +void IN_HideMouse (void) +{ + if (mouseshowtoggle) + { + ShowCursor (false); + mouseshowtoggle = 0; + } +} - for (i=1 ; (i 0) + +/* +=========== +IN_InitDInput +=========== +*/ +qboolean IN_InitDInput (void) +{ + HRESULT hr; + DIPROPDWORD dipdw = { + { + sizeof(DIPROPDWORD), // diph.dwSize + sizeof(DIPROPHEADER), // diph.dwHeaderSize + 0, // diph.dwObj + DIPH_DEVICE, // diph.dwHow + }, + DINPUT_BUFFERSIZE, // dwData + }; + + if (!hInstDI) { - M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); + hInstDI = LoadLibrary("dinput.dll"); + + if (hInstDI == NULL) + { + Con_SafePrintf ("Couldn't load dinput.dll\n"); + return false; + } + } - column = 8; - row = 36+2*8; + if (!pDirectInputCreate) + { + pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA"); - for (i=0 ; i"); - M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp "); - M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window"); + mouse_buttons = 3; + +// if a fullscreen video mode was set before the mouse was initialized, +// set the mouse state appropriately + if (mouseactivatetoggle) + IN_ActivateMouse (); } /* -================ -VID_MenuKey -================ +=========== +IN_MouseEvent +=========== */ -void VID_MenuKey (int key) +void IN_MouseEvent (int mstate) { - switch (key) + int i; + + if (mouseactive && !dinput) { - case K_ESCAPE: - S_LocalSound ("misc/menu1.wav"); - M_Menu_Options_f (); - break; + // perform button actions + for (i=0 ; i 14000.0) + fTemp = 14000.0; + // restore direction information + fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; + } + } + + // convert range from -32768..32767 to -1..1 + fAxisValue /= 32768.0; + + switch (dwAxisMap[i]) + { + case AxisForward: + if ((joy_advanced.integer == 0) && mouselook) + { + // user wants forward control to become look control + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // if mouse invert is on, invert the joystick pitch value + // only absolute control support here (joy_advanced is false) + if (m_pitch.value < 0.0) + { + cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.value == 0.0) + V_StopPitchDrift(); + } + } + else + { + // user wants forward control to be forward control + if (fabs(fAxisValue) > joy_forwardthreshold.value) + { + cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value; + } + } + break; + + case AxisSide: + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + break; + + case AxisTurn: + if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) + { + // user wants turn control to become side control + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + } + else + { + // user wants turn control to be turn control + if (fabs(fAxisValue) > joy_yawthreshold.value) + { + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; + } + else + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; + } + + } + } + break; + + case AxisLook: + if (mouselook) + { + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // pitch movement detected and pitch movement desired by user + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.integer == 0) + V_StopPitchDrift(); + } + } + break; + + default: + break; + } } }