X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=017aad98e02c662dee8bc0832046a0c72952ea39;hp=7505c86f4003f149ba2915f4269f929fbd8079a2;hb=e41d0c1d5a96671a8337222ad74edb76c27e969f;hpb=49103816aa305086338c024347d7b461c4d3de06 diff --git a/world.c b/world.c index 7505c86f..017aad98 100644 --- a/world.c +++ b/world.c @@ -29,80 +29,35 @@ line of sight checks trace->inopen and trace->inwater, but bullets don't */ -cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; -cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; - -void SV_World_Init(void) +void World_Init(void) { - Cvar_RegisterVariable(&sv_useareanodes); - Cvar_RegisterVariable(&sv_polygoncollisions); Collision_Init(); } -typedef struct -{ - // bounding box of entire move area - vec3_t boxmins, boxmaxs; - - // size of the moving object - vec3_t mins, maxs; - - // size when clipping against monsters - vec3_t mins2, maxs2; - - // size when clipping against brush models - vec3_t hullmins, hullmaxs; - - // start and end origin of move - vec3_t start, end; - - // trace results - trace_t trace; - - // type of move (like ignoring monsters, or similar) - int type; - - // the edict that is moving (if any) - edict_t *passedict; -} -moveclip_t; - -//#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) -#define EDICT_FROM_AREA(l) ((edict_t *)l->entity) - //============================================================================ -// ClearLink is used for new headnodes -void ClearLink (link_t *l) +// World_ClearLink is used for new headnodes +void World_ClearLink (link_t *l) { - l->entity = NULL; + l->entitynumber = 0; l->prev = l->next = l; } -void RemoveLink (link_t *l) +void World_RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } -void InsertLinkBefore (link_t *l, link_t *before, void *ent) +void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber) { - l->entity = ent; + l->entitynumber = entitynumber; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } -void InsertLinkAfter (link_t *l, link_t *after) -{ - l->next = after->next; - l->prev = after; - l->prev->next = l; - l->next->prev = l; -} - - /* =============================================================================== @@ -111,209 +66,85 @@ ENTITY AREA CHECKING =============================================================================== */ -typedef struct areanode_s +void World_PrintAreaStats(world_t *world, const char *worldname) { - // -1 = leaf node - int axis; - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; + Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls); + world->areagrid_stats_calls = 0; + world->areagrid_stats_nodechecks = 0; + world->areagrid_stats_entitychecks = 0; } -areanode_t; - -#define AREA_DEPTH 1 -#define AREA_NODES (1 << (AREA_DEPTH + 1)) - -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; /* =============== -SV_CreateAreaNode +World_Clear =============== */ -areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) -{ - areanode_t *anode; - vec3_t size, mins1, maxs1, mins2, maxs2; - - anode = &sv_areanodes[sv_numareanodes]; - sv_numareanodes++; - - ClearLink (&anode->trigger_edicts); - ClearLink (&anode->solid_edicts); - - if (depth == AREA_DEPTH) - { - anode->axis = -1; - anode->children[0] = anode->children[1] = NULL; - return anode; - } - - VectorSubtract (maxs, mins, size); - if (size[0] > size[1]) - anode->axis = 0; - else - anode->axis = 1; - - anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - - maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - - anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); - anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); - - return anode; -} - -typedef struct areagrid_s -{ - link_t trigger_edicts; - link_t solid_edicts; -} -areagrid_t; - -#define AREA_GRID 32 -#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) - -static areagrid_t sv_areagrid[AREA_GRIDNODES]; -static vec3_t sv_areagridbias, sv_areagridscale; - -void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) +void World_Clear(world_t *world) { int i; - VectorNegate(mins, sv_areagridbias); - sv_areagridscale[0] = AREA_GRID / (maxs[0] + sv_areagridbias[0]); - sv_areagridscale[1] = AREA_GRID / (maxs[1] + sv_areagridbias[1]); - sv_areagridscale[2] = AREA_GRID / (maxs[2] + sv_areagridbias[2]); + // the areagrid_marknumber is not allowed to be 0 + if (world->areagrid_marknumber < 1) + world->areagrid_marknumber = 1; + // choose either the world box size, or a larger box to ensure the grid isn't too fine + world->areagrid_size[0] = max(world->areagrid_maxs[0] - world->areagrid_mins[0], AREA_GRID * sv_areagrid_mingridsize.value); + world->areagrid_size[1] = max(world->areagrid_maxs[1] - world->areagrid_mins[1], AREA_GRID * sv_areagrid_mingridsize.value); + world->areagrid_size[2] = max(world->areagrid_maxs[2] - world->areagrid_mins[2], AREA_GRID * sv_areagrid_mingridsize.value); + // figure out the corners of such a box, centered at the center of the world box + world->areagrid_mins[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] - world->areagrid_size[0]) * 0.5f; + world->areagrid_mins[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] - world->areagrid_size[1]) * 0.5f; + world->areagrid_mins[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] - world->areagrid_size[2]) * 0.5f; + world->areagrid_maxs[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] + world->areagrid_size[0]) * 0.5f; + world->areagrid_maxs[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] + world->areagrid_size[1]) * 0.5f; + world->areagrid_maxs[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] + world->areagrid_size[2]) * 0.5f; + // now calculate the actual useful info from that + VectorNegate(world->areagrid_mins, world->areagrid_bias); + world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0]; + world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1]; + world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2]; + World_ClearLink(&world->areagrid_outside); for (i = 0;i < AREA_GRIDNODES;i++) - { - ClearLink (&sv_areagrid[i].trigger_edicts); - ClearLink (&sv_areagrid[i].solid_edicts); - } -} - -/* -=============== -SV_ClearWorld - -=============== -*/ -void SV_ClearWorld (void) -{ - memset(sv_areanodes, 0, sizeof(sv_areanodes)); - sv_numareanodes = 0; - Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode(0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); - SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + World_ClearLink(&world->areagrid[i]); + Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value); } /* =============== -SV_UnlinkEdict =============== */ -void SV_UnlinkEdict (edict_t *ent) +void World_UnlinkEdict(prvm_edict_t *ent) { int i; for (i = 0;i < ENTITYGRIDAREAS;i++) { - if (ent->areagrid[i].prev) + if (ent->priv.server->areagrid[i].prev) { - RemoveLink (&ent->areagrid[i]); - ent->areagrid[i].prev = ent->areagrid[i].next = NULL; + World_RemoveLink (&ent->priv.server->areagrid[i]); + ent->priv.server->areagrid[i].prev = ent->priv.server->areagrid[i].next = NULL; } } - if (ent->area.prev) - { - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; - } } - -/* -==================== -SV_TouchAreaNodes -==================== -*/ -void SV_TouchAreaNodes ( edict_t *ent, areanode_t *node ) +int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list) { - link_t *l, *next; - edict_t *touch; - int old_self, old_other; - -loc0: -// touch linked edicts - for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) - { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch == ent) - continue; - if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) - continue; - if (ent->v->absmin[0] > touch->v->absmax[0] - || ent->v->absmin[1] > touch->v->absmax[1] - || ent->v->absmin[2] > touch->v->absmax[2] - || ent->v->absmax[0] < touch->v->absmin[0] - || ent->v->absmax[1] < touch->v->absmin[1] - || ent->v->absmax[2] < touch->v->absmin[2]) - continue; - old_self = pr_global_struct->self; - old_other = pr_global_struct->other; - - pr_global_struct->self = EDICT_TO_PROG(touch); - pr_global_struct->other = EDICT_TO_PROG(ent); - pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v->touch, ""); - - pr_global_struct->self = old_self; - pr_global_struct->other = old_other; - } - -// recurse down both sides - if (node->axis == -1) - return; - - if (ent->v->absmax[node->axis] > node->dist) - { - if (ent->v->absmin[node->axis] < node->dist) - SV_TouchAreaNodes(ent, node->children[1]); // order reversed to reduce code - node = node->children[0]; - goto loc0; - } - else - { - if (ent->v->absmin[node->axis] < node->dist) - { - node = node->children[1]; - goto loc0; - } - } -} + int numlist; + link_t *grid; + link_t *l; + prvm_edict_t *ent; + int igrid[3], igridmins[3], igridmaxs[3]; -void SV_TouchAreaGrid(edict_t *ent, areanode_t *node) -{ - link_t *l, *next; - edict_t *touch; - areagrid_t *grid; - int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; - - igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); - igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); - //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); - igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; - igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; - //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + // FIXME: if areagrid_marknumber wraps, all entities need their + // ent->priv.server->areagridmarknumber reset + world->areagrid_stats_calls++; + world->areagrid_marknumber++; + igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]); + igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]); + //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]); + igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1; + igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); @@ -321,574 +152,112 @@ void SV_TouchAreaGrid(edict_t *ent, areanode_t *node) igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); - for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + numlist = 0; + // add entities not linked into areagrid because they are too big or + // outside the grid bounds + if (world->areagrid_outside.next != &world->areagrid_outside) { - grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; - for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + grid = &world->areagrid_outside; + for (l = grid->next;l != grid;l = l->next) { - for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + ent = PRVM_EDICT_NUM(l->entitynumber); + if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber) { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch == ent) - continue; - if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) - continue; - if (ent->v->absmin[0] > touch->v->absmax[0] - || ent->v->absmin[1] > touch->v->absmax[1] - || ent->v->absmin[2] > touch->v->absmax[2] - || ent->v->absmax[0] < touch->v->absmin[0] - || ent->v->absmax[1] < touch->v->absmin[1] - || ent->v->absmax[2] < touch->v->absmin[2]) - continue; - old_self = pr_global_struct->self; - old_other = pr_global_struct->other; - - pr_global_struct->self = EDICT_TO_PROG(touch); - pr_global_struct->other = EDICT_TO_PROG(ent); - pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v->touch, ""); - - pr_global_struct->self = old_self; - pr_global_struct->other = old_other; + ent->priv.server->areagridmarknumber = world->areagrid_marknumber; + if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + world->areagrid_stats_entitychecks++; } } } -} - -void SV_LinkEdict_AreaNode(edict_t *ent) -{ - areanode_t *node; - // find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v->absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v->absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - - // link it in - - if (ent->v->solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts, ent); - else - InsertLinkBefore (&ent->area, &node->solid_edicts, ent); -} - -int SV_LinkEdict_AreaGrid(edict_t *ent) -{ - areagrid_t *grid; - int igrid[3], igridmins[3], igridmaxs[3], gridnum; - - igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); - igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); - //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); - igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; - igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; - //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; - if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) - return false; - - gridnum = 0; + // add grid linked entities for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; - for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) - { - if (ent->v->solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->areagrid[gridnum], &grid->trigger_edicts, ent); - else - InsertLinkBefore (&ent->areagrid[gridnum], &grid->solid_edicts, ent); - } - } - return true; -} - -/* -=============== -SV_LinkEdict - -=============== -*/ -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) -{ - model_t *model; - - if (ent->area.prev || ent->areagrid[0].prev) - SV_UnlinkEdict (ent); // unlink from old position - - if (ent == sv.edicts) - return; // don't add the world - - if (ent->free) - return; - -// set the abs box - - if (ent->v->solid == SOLID_BSP) - { - if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) - Host_Error("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v->modelindex]; - if (model != NULL) + grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { - if (model->type != mod_brush) - Host_Error("SOLID_BSP with non-BSP model\n"); - - if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) - { - VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); - VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); - } - else if (ent->v->angles[1] || ent->v->avelocity[1]) + if (grid->next != grid) { - VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); - VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); - } - else - { - VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); - VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); + for (l = grid->next;l != grid;l = l->next) + { + ent = PRVM_EDICT_NUM(l->entitynumber); + if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber) + { + ent->priv.server->areagridmarknumber = world->areagrid_marknumber; + if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + //Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); + } + world->areagrid_stats_entitychecks++; + } } } - else - { - // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); - VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); - } - } - else - { - VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); - VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); - } - -// -// to make items easier to pick up and allow them to be grabbed off -// of shelves, the abs sizes are expanded -// - if ((int)ent->v->flags & FL_ITEM) - { - ent->v->absmin[0] -= 15; - ent->v->absmin[1] -= 15; - ent->v->absmin[2] -= 1; - ent->v->absmax[0] += 15; - ent->v->absmax[1] += 15; - ent->v->absmax[2] += 1; - } - else - { - // because movement is clipped an epsilon away from an actual edge, - // we must fully check even when bounding boxes don't quite touch - ent->v->absmin[0] -= 1; - ent->v->absmin[1] -= 1; - ent->v->absmin[2] -= 1; - ent->v->absmax[0] += 1; - ent->v->absmax[1] += 1; - ent->v->absmax[2] += 1; - } - - if (ent->v->solid == SOLID_NOT) - return; - - // try to link into areagrid, if that fails fall back on areanode - if (!SV_LinkEdict_AreaGrid(ent)) - SV_LinkEdict_AreaNode(ent); - -// if touch_triggers, touch all entities at this node and descend for more - if (touch_triggers) - { - SV_TouchAreaNodes(ent, sv_areanodes); - SV_TouchAreaGrid(ent, sv_areanodes); } + return numlist; } - - -/* -=============================================================================== - -POINT TESTING IN HULLS - -=============================================================================== -*/ - -/* -============ -SV_TestEntityPosition - -This could be a lot more efficient... -============ -*/ -int SV_TestEntityPosition (edict_t *ent) -{ - return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; -} - - -/* -=============================================================================== - -LINE TESTING IN HULLS - -=============================================================================== -*/ - -/* -================== -SV_ClipMoveToEntity - -Handles selection or creation of a clipping hull, and offseting (and -eventually rotation) of the end points -================== -*/ -trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent) { - int i; - trace_t trace; - model_t *model; + link_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent); - i = ent->v->modelindex; - if ((unsigned int) i >= MAX_MODELS) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - model = sv.models[i]; - if (i != 0 && model == NULL) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - - if ((int) ent->v->solid == SOLID_BSP) + if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent) { - Mod_CheckLoaded(model); - if (model->type != mod_brush) - { - Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); - } - if (ent->v->movetype != MOVETYPE_PUSH) - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); - } - - if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) - Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); - else - Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); - - return trace; -} - -//=========================================================================== - -/* -==================== -SV_ClipToAreaNodes - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToAreaNodes ( areanode_t *node, moveclip_t *clip ) -{ - link_t *l, *next; - edict_t *touch; - trace_t trace; - -loc0: - if (clip->trace.allsolid) + Con_Printf ("SV_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", ent, prog->edicts, entitynumber); return; -// touch linked edicts - for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) - { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch->v->solid == SOLID_NOT) - continue; - if (touch == clip->passedict) - continue; - if (touch->v->solid == SOLID_TRIGGER) - { - ED_Print(touch); - Host_Error ("Trigger in clipping list"); - } - - if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) - continue; - - if (clip->boxmins[0] > touch->v->absmax[0] - || clip->boxmaxs[0] < touch->v->absmin[0] - || clip->boxmins[1] > touch->v->absmax[1] - || clip->boxmaxs[1] < touch->v->absmin[1] - || clip->boxmins[2] > touch->v->absmax[2] - || clip->boxmaxs[2] < touch->v->absmin[2]) - continue; - - if (clip->passedict) - { - if (clip->passedict->v->size[0] && !touch->v->size[0]) - continue; // points never interact - if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) - continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) - continue; // don't clip against owner - // LordHavoc: corpse code - if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) - continue; - if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) - continue; - } - - // might interact, so do an exact clip - if (touch->v->solid == SOLID_BSP) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v->flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); - else - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - // LordHavoc: take the 'best' answers from the new trace and combine with existing data - if (trace.allsolid) - clip->trace.allsolid = true; - if (trace.startsolid) - { - clip->trace.startsolid = true; - if (!clip->trace.ent) - clip->trace.ent = trace.ent; - } - if (trace.inopen) - clip->trace.inopen = true; - if (trace.inwater) - clip->trace.inwater = true; - if (trace.fraction < clip->trace.fraction) - { - clip->trace.fraction = trace.fraction; - VectorCopy(trace.endpos, clip->trace.endpos); - clip->trace.plane = trace.plane; - clip->trace.endcontents = trace.endcontents; - clip->trace.ent = trace.ent; - } } -// recurse down both sides - if (node->axis == -1) - return; - - if (clip->boxmaxs[node->axis] > node->dist) - { - if (clip->boxmins[node->axis] < node->dist) - SV_ClipToAreaNodes(node->children[1], clip); - node = node->children[0]; - goto loc0; - } - else if (clip->boxmins[node->axis] < node->dist) + igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]); + igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]); + //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]); + igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1; + igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { - node = node->children[1]; - goto loc0; - } -} - -/* -==================== -SV_ClipToAreaGrid - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToAreaGrid(moveclip_t *clip) -{ - link_t *l, *next; - edict_t *touch; - areagrid_t *grid; - int igrid[3], igridmins[3], igridmaxs[3]; - trace_t trace; - - if (clip->trace.allsolid) + // wow, something outside the grid, store it as such + World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber); return; + } - igridmins[0] = (int) ((clip->boxmins[0] + sv_areagridbias[0]) * sv_areagridscale[0]); - igridmins[1] = (int) ((clip->boxmins[1] + sv_areagridbias[1]) * sv_areagridscale[1]); - //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagridbias[2]) * sv_areagridscale[2]); - igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; - igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; - //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; - igridmins[0] = max(0, igridmins[0]); - igridmins[1] = max(0, igridmins[1]); - //igridmins[2] = max(0, igridmins[2]); - igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); - igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); - //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); - + gridnum = 0; for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; - for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) - { - for (l = grid->solid_edicts.next;l != &grid->solid_edicts;l = next) - { - next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch->v->solid == SOLID_NOT) - continue; - if (touch == clip->passedict) - continue; - if (touch->v->solid == SOLID_TRIGGER) - { - ED_Print(touch); - Host_Error ("Trigger in clipping list"); - } - - if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) - continue; - - if (clip->boxmins[0] > touch->v->absmax[0] - || clip->boxmaxs[0] < touch->v->absmin[0] - || clip->boxmins[1] > touch->v->absmax[1] - || clip->boxmaxs[1] < touch->v->absmin[1] - || clip->boxmins[2] > touch->v->absmax[2] - || clip->boxmaxs[2] < touch->v->absmin[2]) - continue; - - if (clip->passedict) - { - if (clip->passedict->v->size[0] && !touch->v->size[0]) - continue; // points never interact - if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) - continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) - continue; // don't clip against owner - // LordHavoc: corpse code - if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) - continue; - if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) - continue; - } - - // might interact, so do an exact clip - if (touch->v->solid == SOLID_BSP) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v->flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); - else - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - // LordHavoc: take the 'best' answers from the new trace and combine with existing data - if (trace.allsolid) - clip->trace.allsolid = true; - if (trace.startsolid) - { - clip->trace.startsolid = true; - if (!clip->trace.ent) - clip->trace.ent = trace.ent; - } - if (trace.inopen) - clip->trace.inopen = true; - if (trace.inwater) - clip->trace.inwater = true; - if (trace.fraction < clip->trace.fraction) - { - clip->trace.fraction = trace.fraction; - VectorCopy(trace.endpos, clip->trace.endpos); - clip->trace.plane = trace.plane; - clip->trace.endcontents = trace.endcontents; - clip->trace.ent = trace.ent; - } - if (clip->trace.allsolid) - return; - } - } + grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) + World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber); } } - /* -================== -SV_MoveBounds -================== -*/ -void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) -{ - if (sv_useareanodes.integer) - { - int i; - - for (i=0 ; i<3 ; i++) - { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else - { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; - } - } - } - else - { - // debug to test against everything - boxmins[0] = boxmins[1] = boxmins[2] = -999999999; - boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; - } -} +=============== +World_LinkEdict -/* -================== -SV_Move -================== +=============== */ -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs) { - moveclip_t clip; - vec3_t bigmins, bigmaxs; - int i; + // unlink from old position first + if (ent->priv.server->areagrid[0].prev) + World_UnlinkEdict(ent); - memset ( &clip, 0, sizeof ( moveclip_t ) ); - - VectorCopy(start, clip.start); - VectorCopy(end, clip.end); - VectorCopy(mins, clip.mins); - VectorCopy(maxs, clip.maxs); - clip.type = type; - clip.passedict = passedict; - - Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); - - if (type == MOVE_MISSILE) - { - // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 - for (i=0 ; i<3 ; i++) - { - clip.mins2[i] = clip.mins[i] - 15; - clip.maxs2[i] = clip.maxs[i] + 15; - } - } - else - { - VectorCopy (clip.mins, clip.mins2); - VectorCopy (clip.maxs, clip.maxs2); - } - - bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); - bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); - bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); - bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); - bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); - bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); - - // clip to world - clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); - - // clip to entities - // create the bounding box of the entire move - SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); + // don't add the world + if (ent == prog->edicts) + return; - SV_ClipToAreaNodes(sv_areanodes, &clip); - SV_ClipToAreaGrid(&clip); + // don't add free entities + if (ent->priv.server->free) + return; - return clip.trace; + VectorCopy(mins, ent->priv.server->areamins); + VectorCopy(maxs, ent->priv.server->areamaxs); + World_LinkEdict_AreaGrid(world, ent); } -