X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=0dbcb29feee5e2646f8f9a3a07b79e0910aa1962;hp=0409d61a1220e6ab0a492a7c20f1743a5b948e1f;hb=12a3c44a3e0403d4806d8803cc1469e7c822a975;hpb=17eda31b40ed5d6c15834c39bc9f247b42902b42 diff --git a/world.c b/world.c index 0409d61a..0dbcb29f 100644 --- a/world.c +++ b/world.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -29,167 +29,80 @@ line of sight checks trace->crosscontent, but bullets don't */ +cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; -typedef struct +void SV_World_Init(void) { - vec3_t boxmins, boxmaxs;// enclose the test object along entire move - float *mins, *maxs; // size of the moving object - vec3_t mins2, maxs2; // size when clipping against mosnters - float *start, *end; - trace_t trace; - int type; - edict_t *passedict; -} moveclip_t; - - -/* -=============================================================================== - -HULL BOXES + Cvar_RegisterVariable(&sv_useareanodes); + Collision_Init (); +} -=============================================================================== -*/ +void ClearLink (link_t *l); +void RemoveLink (link_t *l); +void InsertLinkBefore (link_t *l, link_t *before); +void InsertLinkAfter (link_t *l, link_t *after); -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; +#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) -/* -=================== -SV_InitBoxHull +//============================================================================ -Set up the planes and clipnodes so that the six floats of a bounding box -can just be stored out and get a proper hull_t structure. -=================== -*/ -void SV_InitBoxHull (void) +// ClearLink is used for new headnodes +void ClearLink (link_t *l) { - int i; - int side; - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i=0 ; i<6 ; i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } - + l->prev = l->next = l; } - -/* -=================== -SV_HullForBox - -To keep everything totally uniform, bounding boxes are turned into small -BSP trees instead of being compared directly. -=================== -*/ -hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) +void RemoveLink (link_t *l) { - box_planes[0].dist = maxs[0]; - box_planes[1].dist = mins[0]; - box_planes[2].dist = maxs[1]; - box_planes[3].dist = mins[1]; - box_planes[4].dist = maxs[2]; - box_planes[5].dist = mins[2]; - - return &box_hull; + l->next->prev = l->prev; + l->prev->next = l->next; } +void InsertLinkBefore (link_t *l, link_t *before) +{ + l->next = before; + l->prev = before->prev; + l->prev->next = l; + l->next->prev = l; +} +void InsertLinkAfter (link_t *l, link_t *after) +{ + l->next = after->next; + l->prev = after; + l->prev->next = l; + l->next->prev = l; +} -/* -================ -SV_HullForEntity - -Returns a hull that can be used for testing or clipping an object of mins/maxs -size. -Offset is filled in to contain the adjustment that must be added to the -testing object's origin to get a point to use with the returned hull. -================ -*/ -hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) +typedef struct { - model_t *model; - vec3_t size; - vec3_t hullmins, hullmaxs; - hull_t *hull; + // bounding box of entire move area + vec3_t boxmins, boxmaxs; -// decide which clipping hull to use, based on the size - if (ent->v.solid == SOLID_BSP) - { // explicit hulls in the BSP model - if (ent->v.movetype != MOVETYPE_PUSH) - Host_Error ("SOLID_BSP without MOVETYPE_PUSH"); + // size of the moving object + vec3_t mins, maxs; - model = sv.models[ (int)ent->v.modelindex ]; + // size when clipping against monsters + vec3_t mins2, maxs2; - // LordHavoc: fixed SOLID_BSP error message - if (!model || model->type != mod_brush) - { - Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SOLID_BSP with a non bsp model\n"); - } - - VectorSubtract (maxs, mins, size); - // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - if (hlbsp) - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - { - if (size[2] < 54) // pick the nearest of 36 or 72 - hull = &model->hulls[3]; // 32x32x36 - else - hull = &model->hulls[1]; // 32x32x72 - } - else - hull = &model->hulls[2]; // 64x64x64 - } - else - { - if (size[0] < 3) - hull = &model->hulls[0]; // 0x0x0 - else if (size[0] <= 32) - hull = &model->hulls[1]; // 32x32x56 - else - hull = &model->hulls[2]; // 64x64x88 - } + // size when clipping against brush models + vec3_t hullmins, hullmaxs; -// calculate an offset value to center the origin - VectorSubtract (hull->clip_mins, mins, offset); - VectorAdd (offset, ent->v.origin, offset); - } - else - { // create a temp hull from bounding box sizes + // start and end origin of move + vec3_t start, end; - VectorSubtract (ent->v.mins, maxs, hullmins); - VectorSubtract (ent->v.maxs, mins, hullmaxs); - hull = SV_HullForBox (hullmins, hullmaxs); - - VectorCopy (ent->v.origin, offset); - } + // trace results + trace_t trace; + // type of move (like ignoring monsters, or similar) + int type; - return hull; + // the edict that is moving (if any) + edict_t *passedict; } +moveclip_t; + /* =============================================================================== @@ -231,28 +144,28 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); - + if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } - + VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; - + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - + anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); @@ -267,11 +180,10 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - SV_InitBoxHull (); - memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; - SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); + Mod_CheckLoaded(sv.worldmodel); + SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -312,11 +224,11 @@ loc0: if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) continue; if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2] ) + || ent->v.absmin[1] > touch->v.absmax[1] + || ent->v.absmin[2] > touch->v.absmax[2] + || ent->v.absmax[0] < touch->v.absmin[0] + || ent->v.absmax[1] < touch->v.absmin[1] + || ent->v.absmax[2] < touch->v.absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -329,14 +241,11 @@ loc0: pr_global_struct->self = old_self; pr_global_struct->other = old_other; } - + // recurse down both sides if (node->axis == -1) return; - - // LordHavoc: optimized recursion -// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); -// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); + if (ent->v.absmax[node->axis] > node->dist) { if (ent->v.absmin[node->axis] < node->dist) @@ -355,66 +264,6 @@ loc0: } -/* -=============== -SV_FindTouchedLeafs - -=============== -*/ -void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) -{ - mplane_t *splitplane; - mleaf_t *leaf; - int sides; - int leafnum; - -loc0: - if (node->contents == CONTENTS_SOLID) - return; - -// add an efrag if the node is a leaf - - if ( node->contents < 0) - { - if (ent->num_leafs == MAX_ENT_LEAFS) - { - Con_DPrintf("FindTouchedLeafs overflow\n"); - return; - } - - leaf = (mleaf_t *)node; - leafnum = leaf - sv.worldmodel->leafs - 1; - - ent->leafnums[ent->num_leafs] = leafnum; - ent->num_leafs++; - return; - } - -// NODE_MIXED - - splitplane = node->plane; - sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); - -// recurse down the contacted sides - // LordHavoc: optimized recursion -// if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]); -// if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]); - switch (sides) - { - case 1: - node = node->children[0]; - goto loc0; - case 2: - node = node->children[1]; - goto loc0; - default: // 3 - if (node->children[0]->contents != CONTENTS_SOLID) - SV_FindTouchedLeafs (ent, node->children[0]); - node = node->children[1]; - goto loc0; - } -} - /* =============== SV_LinkEdict @@ -423,11 +272,12 @@ SV_LinkEdict */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { + model_t *model; areanode_t *node; if (ent->area.prev) SV_UnlinkEdict (ent); // unlink from old position - + if (ent == sv.edicts) return; // don't add the world @@ -436,38 +286,42 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box -// LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) - { // expand for rotation - float max, v; - int i; - - max = DotProduct(ent->v.mins, ent->v.mins); - v = DotProduct(ent->v.maxs, ent->v.maxs); - if (max < v) - max = v; - max = sqrt(max); - /* - max = 0; - for (i=0 ; i<3 ; i++) + if (ent->v.solid == SOLID_BSP) + { + if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v.modelindex]; + if (model != NULL) { - v = fabs(ent->v.mins[i]); - if (max < v) - max = v; - v = fabs(ent->v.maxs[i]); - if (max < v) - max = v; + if (model->type != mod_brush) + Host_Error("SOLID_BSP with non-BSP model\n"); + + if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + { + VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); + VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + } + else if (ent->v.angles[1] || ent->v.avelocity[1]) + { + VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); + VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + } + else + { + VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); + VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + } } - */ - for (i=0 ; i<3 ; i++) + else { - ent->v.absmin[i] = ent->v.origin[i] - max; - ent->v.absmax[i] = ent->v.origin[i] + max; + // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); } @@ -479,11 +333,14 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { ent->v.absmin[0] -= 15; ent->v.absmin[1] -= 15; + ent->v.absmin[2] -= 1; ent->v.absmax[0] += 15; ent->v.absmax[1] += 15; + ent->v.absmax[2] += 1; } else - { // because movement is clipped an epsilon away from an actual edge, + { + // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v.absmin[0] -= 1; ent->v.absmin[1] -= 1; @@ -493,11 +350,6 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) ent->v.absmax[2] += 1; } -// link to PVS leafs - ent->num_leafs = 0; - if (ent->v.modelindex) - SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); - if (ent->v.solid == SOLID_NOT) return; @@ -515,13 +367,13 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) break; // crosses the node } -// link it in +// link it in if (ent->v.solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); - + // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchLinks ( ent, sv_areanodes ); @@ -537,20 +389,6 @@ POINT TESTING IN HULLS =============================================================================== */ -/* -================== -SV_HullPointContents - -================== -*/ -int SV_HullPointContents (hull_t *hull, int num, vec3_t p) -{ - while (num >= 0) - num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; - - return num; -} - /* ============ SV_TestEntityPosition @@ -558,16 +396,9 @@ SV_TestEntityPosition This could be a lot more efficient... ============ */ -edict_t *SV_TestEntityPosition (edict_t *ent) +int SV_TestEntityPosition (edict_t *ent) { - trace_t trace; - - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); - - if (trace.startsolid) - return sv.edicts; - - return NULL; + return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid; } @@ -579,340 +410,6 @@ LINE TESTING IN HULLS =============================================================================== */ -// 1/32 epsilon to keep floating point happy -#define DIST_EPSILON (0.03125) - -/* -================== -SV_RecursiveHullCheck - -================== -*/ -/* -qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) -{ - dclipnode_t *node; - mplane_t *plane; - float t1, t2; - float frac; - int i; - vec3_t mid; - int side; - float midf; - -loc0: -// check for empty - if (num < 0) - { - if (num != CONTENTS_SOLID) - { - trace->allsolid = false; - if (num == CONTENTS_EMPTY) - trace->inopen = true; - else - trace->inwater = true; - } - else - trace->startsolid = true; - return true; // empty - } - - if (num < hull->firstclipnode || num > hull->lastclipnode) - Sys_Error ("SV_RecursiveHullCheck: bad node number"); - -// -// find the point distances -// - node = hull->clipnodes + num; - plane = hull->planes + node->planenum; - - t1 = PlaneDiff(p1, plane); - t2 = PlaneDiff(p2, plane); - -#if 1 - if (t1 >= 0 && t2 >= 0) - // LordHavoc: optimized recursion -// return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); - { - num = node->children[0]; - goto loc0; - } - if (t1 < 0 && t2 < 0) -// return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); - { - num = node->children[1]; - goto loc0; - } -#else - if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) - return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); - if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) - return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); -#endif - -// put the crosspoint DIST_EPSILON pixels on the near side - if (t1 < 0) - frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1); - else - frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1); - - midf = p1f + (p2f - p1f)*frac; - mid[0] = p1[0] + frac*(p2[0] - p1[0]); - mid[1] = p1[1] + frac*(p2[1] - p1[1]); - mid[2] = p1[2] + frac*(p2[2] - p1[2]); - - side = (t1 < 0); - -// move up to the node - if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) - return false; - -#ifdef PARANOID - if (SV_HullPointContents (hull, node->children[side], mid) == CONTENTS_SOLID) - { - Con_Printf ("mid PointInHullSolid\n"); - return false; - } -#endif - - if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) -// go past the node - return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); - // mid would need to be duplicated during recursion... -*/ - /* - { - p1f = midf; - p1 = mid; - num = node->children[side^1]; - goto loc0; - } - */ -/* - - if (trace->allsolid) - return false; // never got out of the solid area - -//================== -// the other side of the node is solid, this is the impact point -//================== - if (!side) - { - VectorCopy (plane->normal, trace->plane.normal); - trace->plane.dist = plane->dist; - } - else - { - VectorNegate (plane->normal, trace->plane.normal); - trace->plane.dist = -plane->dist; - } - - while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) - { // shouldn't really happen, but does occasionally - frac -= 0.1; - if (frac < 0) - { - trace->fraction = midf; - VectorCopy (mid, trace->endpos); - Con_DPrintf ("backup past 0\n"); - return false; - } - midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); - } - - trace->fraction = midf; - VectorCopy (mid, trace->endpos); - - return false; -} -*/ - -// LordHavoc: backported from my optimizations to PM_RecursiveHullCheck in QuakeForge newtree (QW) -qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) -{ - dclipnode_t *node; - mplane_t *plane; - float t1, t2; - float frac; - int i; - vec3_t mid; - int side; - float midf; - - // LordHavoc: a goto! everyone flee in terror... :) -loc0: -// check for empty - if (num < 0) - { - if (num != CONTENTS_SOLID) - { - trace->allsolid = false; - if (num == CONTENTS_EMPTY) - trace->inopen = true; - else - trace->inwater = true; - } - else - trace->startsolid = true; - return true; // empty - } - -// find the point distances - node = hull->clipnodes + num; - plane = hull->planes + node->planenum; - - if (plane->type < 3) - { - t1 = p1[plane->type] - plane->dist; - t2 = p2[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, p1) - plane->dist; - t2 = DotProduct (plane->normal, p2) - plane->dist; - } - - // LordHavoc: recursion optimization - if (t1 >= 0 && t2 >= 0) - { - num = node->children[0]; - goto loc0; - } - if (t1 < 0 && t2 < 0) - { - num = node->children[1]; - goto loc0; - } - -// put the crosspoint DIST_EPSILON pixels on the near side - side = (t1 < 0); - if (side) - frac = bound(0, (t1 + DIST_EPSILON) / (t1 - t2), 1); - else - frac = bound(0, (t1 - DIST_EPSILON) / (t1 - t2), 1); - - midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); - -// move up to the node - if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) - return false; - -#ifdef PARANOID - if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) == CONTENTS_SOLID) - { - Con_Printf ("mid PointInHullSolid\n"); - return false; - } -#endif - - // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack - if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) -// go past the node - return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); - - if (trace->allsolid) - return false; // never got out of the solid area - -//================== -// the other side of the node is solid, this is the impact point -//================== - if (!side) - { - VectorCopy (plane->normal, trace->plane.normal); - trace->plane.dist = plane->dist; - } - else - { - VectorNegate (plane->normal, trace->plane.normal); - trace->plane.dist = -plane->dist; - } - - while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) - { // shouldn't really happen, but does occasionally - frac -= 0.1; - if (frac < 0) - { - trace->fraction = midf; - VectorCopy (mid, trace->endpos); - Con_DPrintf ("backup past 0\n"); - return false; - } - midf = p1f + (p2f - p1f)*frac; - for (i=0 ; i<3 ; i++) - mid[i] = p1[i] + frac*(p2[i] - p1[i]); - } - - trace->fraction = midf; - VectorCopy (mid, trace->endpos); - - return false; -} - -qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2) -{ - dclipnode_t *node; - mplane_t *plane; - float t1, t2, frac; - vec3_t mid; - int side; - -loc0: -// check for empty - if (num < 0) - return num != CONTENTS_SOLID; - - if (num < hull->firstclipnode || num > hull->lastclipnode) - Sys_Error ("SV_RecursiveHullCheck: bad node number"); - -// -// find the point distances -// - node = hull->clipnodes + num; - plane = hull->planes + node->planenum; - - t1 = PlaneDiff(p1, plane); - t2 = PlaneDiff(p2, plane); - - if (t1 >= 0 && t2 >= 0) - { - num = node->children[0]; - goto loc0; - } - if (t1 < 0 && t2 < 0) - { - num = node->children[1]; - goto loc0; - } - -// put the crosspoint DIST_EPSILON pixels on the near side - side = (t1 < 0); - - if (side) - frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1); - else - frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1); - - mid[0] = p1[0] + frac*(p2[0] - p1[0]); - mid[1] = p1[1] + frac*(p2[1] - p1[1]); - mid[2] = p1[2] + frac*(p2[2] - p1[2]); - - if (node->children[side] < 0) - { - if (node->children[side] == CONTENTS_SOLID) - return false; - return SV_TestLine(hull, node->children[!side], mid, p2); - } - else if (SV_TestLine(hull, node->children[side], p1, mid)) - return SV_TestLine(hull, node->children[!side], mid, p2); - else - return false; -} - - /* ================== SV_ClipMoveToEntity @@ -923,78 +420,31 @@ eventually rotation) of the end points */ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { - trace_t trace; - vec3_t offset; - vec3_t start_l, end_l; - hull_t *hull; - -// fill in a default trace - memset (&trace, 0, sizeof(trace_t)); - trace.fraction = 1; - trace.allsolid = true; - VectorCopy (end, trace.endpos); - -// get the clipping hull - hull = SV_HullForEntity (ent, mins, maxs, offset); - - VectorSubtract (start, offset, start_l); - VectorSubtract (end, offset, end_l); - -// LordHavoc: enabling rotating bmodels - // rotate start and end into the models frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) - { - vec3_t forward, right, up; - vec3_t temp; - - AngleVectors (ent->v.angles, forward, right, up); - - VectorCopy (start_l, temp); - start_l[0] = DotProduct (temp, forward); - start_l[1] = -DotProduct (temp, right); - start_l[2] = DotProduct (temp, up); - - VectorCopy (end_l, temp); - end_l[0] = DotProduct (temp, forward); - end_l[1] = -DotProduct (temp, right); - end_l[2] = DotProduct (temp, up); - } + int i; + trace_t trace; + model_t *model; -// trace a line through the apropriate clipping hull - SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); + i = ent->v.modelindex; + if ((unsigned int) i >= MAX_MODELS) + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); + model = sv.models[i]; + if (i != 0 && model == NULL) + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); -// LordHavoc: enabling rotating bmodels - // rotate endpos back to world frame of reference - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + if ((int) ent->v.solid == SOLID_BSP) { - vec3_t a; - vec3_t forward, right, up; - vec3_t temp; - - if (trace.fraction != 1) + Mod_CheckLoaded(model); + if (model->type != mod_brush) { - VectorNegate (ent->v.angles, a); - AngleVectors (a, forward, right, up); - - VectorCopy (trace.endpos, temp); - trace.endpos[0] = DotProduct (temp, forward); - trace.endpos[1] = -DotProduct (temp, right); - trace.endpos[2] = DotProduct (temp, up); - - VectorCopy (trace.plane.normal, temp); - trace.plane.normal[0] = DotProduct (temp, forward); - trace.plane.normal[1] = -DotProduct (temp, right); - trace.plane.normal[2] = DotProduct (temp, up); + Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); + ED_Print (ent); + Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } + if (ent->v.movetype != MOVETYPE_PUSH) + Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } -// fix trace up by the offset - if (trace.fraction != 1) - VectorAdd (trace.endpos, offset, trace.endpos); - -// did we clip the move? - if (trace.fraction < 1 || trace.startsolid ) - trace.ent = ent; + Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); return trace; } @@ -1015,6 +465,8 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) trace_t trace; loc0: + if (clip->trace.allsolid) + return; // touch linked edicts for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) { @@ -1025,64 +477,71 @@ loc0: if (touch == clip->passedict) continue; if (touch->v.solid == SOLID_TRIGGER) - Sys_Error ("Trigger in clipping list"); + { + ED_Print(touch); + Host_Error ("Trigger in clipping list"); + } if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) continue; if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmaxs[2] < touch->v.absmin[2] ) + || clip->boxmaxs[0] < touch->v.absmin[0] + || clip->boxmins[1] > touch->v.absmax[1] + || clip->boxmaxs[1] < touch->v.absmin[1] + || clip->boxmins[2] > touch->v.absmax[2] + || clip->boxmaxs[2] < touch->v.absmin[2]) continue; - if (clip->passedict!=0 && clip->passedict->v.size[0] && !touch->v.size[0]) - continue; // points never interact - - // might intersect, so do an exact clip - if (clip->trace.allsolid) - return; if (clip->passedict) { + if (clip->passedict->v.size[0] && !touch->v.size[0]) + continue; // points never interact if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) continue; // don't clip against own missiles if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && touch->v.solid == SOLID_SLIDEBOX) + if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) continue; if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) continue; } - if ((int)touch->v.flags & FL_MONSTER) + // might interact, so do an exact clip + if (touch->v.solid == SOLID_BSP) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v.flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) + // LordHavoc: take the 'best' answers from the new trace and combine with existing data + if (trace.allsolid) + clip->trace.allsolid = true; + if (trace.startsolid) { - trace.ent = touch; - if (clip->trace.startsolid) - { - clip->trace = trace; - clip->trace.startsolid = true; - } - else - clip->trace = trace; - } - else if (trace.startsolid) clip->trace.startsolid = true; + if (!clip->trace.ent) + clip->trace.ent = trace.ent; + } + if (trace.inopen) + clip->trace.inopen = true; + if (trace.inwater) + clip->trace.inwater = true; + if (trace.fraction < clip->trace.fraction) + { + clip->trace.fraction = trace.fraction; + VectorCopy(trace.endpos, clip->trace.endpos); + clip->trace.plane = trace.plane; + clip->trace.endcontents = trace.endcontents; + clip->trace.ent = trace.ent; + } } - + // recurse down both sides if (node->axis == -1) return; - // LordHavoc: optimized recursion -// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip); -// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip); if (clip->boxmaxs[node->axis] > node->dist) { if (clip->boxmins[node->axis] < node->dist) @@ -1105,27 +564,30 @@ SV_MoveBounds */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { -#if 0 -// debug to test against everything -boxmins[0] = boxmins[1] = boxmins[2] = -9999; -boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; -#else - int i; - - for (i=0 ; i<3 ; i++) + if (sv_useareanodes.integer) { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else + int i; + + for (i=0 ; i<3 ; i++) { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } } } -#endif + else + { + // debug to test against everything + boxmins[0] = boxmins[1] = boxmins[2] = -999999999; + boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + } } /* @@ -1136,39 +598,51 @@ SV_Move trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) { moveclip_t clip; + vec3_t bigmins, bigmaxs; int i; memset ( &clip, 0, sizeof ( moveclip_t ) ); -// clip to world - clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); - - clip.start = start; - clip.end = end; - clip.mins = mins; - clip.maxs = maxs; + VectorCopy(start, clip.start); + VectorCopy(end, clip.end); + VectorCopy(mins, clip.mins); + VectorCopy(maxs, clip.maxs); clip.type = type; clip.passedict = passedict; + Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); + if (type == MOVE_MISSILE) { + // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 for (i=0 ; i<3 ; i++) { - clip.mins2[i] = -15; - clip.maxs2[i] = 15; + clip.mins2[i] = clip.mins[i] - 15; + clip.maxs2[i] = clip.maxs[i] + 15; } } else { - VectorCopy (mins, clip.mins2); - VectorCopy (maxs, clip.maxs2); + VectorCopy (clip.mins, clip.mins2); + VectorCopy (clip.maxs, clip.maxs2); } - -// create the bounding box of the entire move - SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); -// clip to entities + bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); + bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); + bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); + bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); + bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); + bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); + + // clip to world + clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); + + // clip to entities + // create the bounding box of the entire move + SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); + SV_ClipToLinks ( sv_areanodes, &clip ); return clip.trace; } +