X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=4fab85e10db08bfc556078bd943737cd6ea347d8;hp=5f2e20fddf3f3c615d73695c8717a63de2dc6983;hb=51b777708e8db285cd0d4f0911e92a90240d11f4;hpb=1dc1a54fe10ce8341ac359458823912ea5c7ffd4 diff --git a/world.c b/world.c index 5f2e20fd..4fab85e1 100644 --- a/world.c +++ b/world.c @@ -34,6 +34,7 @@ cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; void SV_World_Init(void) { Cvar_RegisterVariable(&sv_useareanodes); + Collision_Init (); } @@ -179,8 +180,6 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - Collision_Init (); - memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); @@ -222,14 +221,14 @@ loc0: touch = EDICT_FROM_AREA(l); if (touch == ent) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -237,7 +236,7 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; @@ -247,16 +246,16 @@ loc0: if (node->axis == -1) return; - if (ent->v.absmax[node->axis] > node->dist) + if (ent->v->absmax[node->axis] > node->dist) { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code node = node->children[0]; goto loc0; } else { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) { node = node->children[1]; goto loc0; @@ -287,71 +286,71 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box - if (ent->v.solid == SOLID_BSP) + if (ent->v->solid == SOLID_BSP) { - if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) - PR_RunError("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v.modelindex]; + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { if (model->type != mod_brush) - PR_RunError("SOLID_BSP with non-BSP model\n"); + Host_Error("SOLID_BSP with non-BSP model\n"); - if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { - VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } - else if (ent->v.angles[1] || ent->v.avelocity[1]) + else if (ent->v->angles[1] || ent->v->avelocity[1]) { - VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { - VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; // find the first node that the ent's box crosses @@ -360,9 +359,9 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { if (node->axis == -1) break; - if (ent->v.absmin[node->axis] > node->dist) + if (ent->v->absmin[node->axis] > node->dist) node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) + else if (ent->v->absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node @@ -370,7 +369,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // link it in - if (ent->v.solid == SOLID_TRIGGER) + if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); @@ -399,7 +398,7 @@ This could be a lot more efficient... */ int SV_TestEntityPosition (edict_t *ent) { - return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -425,14 +424,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max trace_t trace; model_t *model; - i = ent->v.modelindex; + i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - if ((int) ent->v.solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP) { Mod_CheckLoaded(model); if (model->type != mod_brush) @@ -441,11 +440,11 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max ED_Print (ent); Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } - if (ent->v.movetype != MOVETYPE_PUSH) + if (ent->v->movetype != MOVETYPE_PUSH) Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } - Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); + Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } @@ -473,43 +472,46 @@ loc0: { next = l->next; touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + if (touch->v->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; - if (touch->v.solid == SOLID_TRIGGER) + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); Host_Error ("Trigger in clipping list"); + } - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } // might interact, so do an exact clip - if (touch->v.solid == SOLID_BSP) + if (touch->v->solid == SOLID_BSP) trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v.flags & FL_MONSTER) + else if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);