X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=cdf9451802385753343243c000271fbdcf8c69e0;hp=85a53826222b91bb7c7d8de5ec696f6f2f817149;hb=5bdc0879026939f551a3ff217064732d59731be2;hpb=3e259a1be67a618c83d16972843e4c3407e25dc4 diff --git a/world.c b/world.c index 85a53826..cdf94518 100644 --- a/world.c +++ b/world.c @@ -30,7 +30,6 @@ line of sight checks trace->inopen and trace->inwater, but bullets don't */ cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; -cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; void SV_AreaStats_f(void); @@ -38,40 +37,11 @@ void SV_AreaStats_f(void); void SV_World_Init(void) { Cvar_RegisterVariable(&sv_debugmove); - Cvar_RegisterVariable(&sv_polygoncollisions); Cvar_RegisterVariable(&sv_areagrid_mingridsize); Cmd_AddCommand("sv_areastats", SV_AreaStats_f); Collision_Init(); } -typedef struct -{ - // bounding box of entire move area - vec3_t boxmins, boxmaxs; - - // size of the moving object - vec3_t mins, maxs; - - // size when clipping against monsters - vec3_t mins2, maxs2; - - // size when clipping against brush models - vec3_t hullmins, hullmaxs; - - // start and end origin of move - vec3_t start, end; - - // trace results - trace_t trace; - - // type of move (like ignoring monsters, or similar) - int type; - - // the edict that is moving (if any) - edict_t *passedict; -} -moveclip_t; - //============================================================================ // ClearLink is used for new headnodes @@ -119,8 +89,7 @@ void SV_AreaStats_f(void) typedef struct areagrid_s { - link_t trigger_edicts; - link_t solid_edicts; + link_t edicts; } areagrid_t; @@ -134,8 +103,7 @@ static int sv_areagrid_marknumber = 1; void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) { int i; - ClearLink (&sv_areagrid_outside.trigger_edicts); - ClearLink (&sv_areagrid_outside.solid_edicts); + ClearLink (&sv_areagrid_outside.edicts); // choose either the world box size, or a larger box to ensure the grid isn't too fine sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); @@ -154,8 +122,7 @@ void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; for (i = 0;i < AREA_GRIDNODES;i++) { - ClearLink (&sv_areagrid[i].trigger_edicts); - ClearLink (&sv_areagrid[i].solid_edicts); + ClearLink (&sv_areagrid[i].edicts); } Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } @@ -192,21 +159,22 @@ void SV_UnlinkEdict (edict_t *ent) } } - -void SV_TouchAreaGrid(edict_t *ent) +int SV_EntitiesInBox(vec3_t mins, vec3_t maxs, int maxlist, edict_t **list) { - link_t *l, *next; - edict_t *touch; + int numlist; areagrid_t *grid; - int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; + link_t *l; + edict_t *ent; + int igrid[3], igridmins[3], igridmaxs[3]; + sv_areagrid_stats_calls++; sv_areagrid_marknumber++; - igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); - igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); - //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); - igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; - igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; - //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + igridmins[0] = (int) ((mins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((mins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((mins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((maxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((maxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((maxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); @@ -214,76 +182,95 @@ void SV_TouchAreaGrid(edict_t *ent) igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); - for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next) + numlist = 0; + // add entities not linked into areagrid because they are too big or + // outside the grid bounds + if (sv_areagrid_outside.edicts.next != &sv_areagrid_outside.edicts) { - next = l->next; - touch = EDICT_NUM(l->entitynumber); - if (ent->v->absmin[0] > touch->v->absmax[0] - || ent->v->absmax[0] < touch->v->absmin[0] - || ent->v->absmin[1] > touch->v->absmax[1] - || ent->v->absmax[1] < touch->v->absmin[1] - || ent->v->absmin[2] > touch->v->absmax[2] - || ent->v->absmax[2] < touch->v->absmin[2]) - continue; - if (touch == ent) - continue; - if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) - continue; - old_self = pr_global_struct->self; - old_other = pr_global_struct->other; - - pr_global_struct->self = EDICT_TO_PROG(touch); - pr_global_struct->other = EDICT_TO_PROG(ent); - pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v->touch, ""); - - pr_global_struct->self = old_self; - pr_global_struct->other = old_other; + for (l = sv_areagrid_outside.edicts.next;l != &sv_areagrid_outside.edicts;l = l->next) + { + ent = EDICT_NUM_UNSIGNED(l->entitynumber); + if (ent->e->areagridmarknumber != sv_areagrid_marknumber) + { + ent->e->areagridmarknumber = sv_areagrid_marknumber; + if (!ent->e->free && BoxesOverlap(mins, maxs, ent->v->absmin, ent->v->absmax)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + sv_areagrid_stats_entitychecks++; + } + } } - + // add grid linked entities for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { - for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + if (grid->edicts.next != &grid->edicts) { - next = l->next; - touch = EDICT_NUM(l->entitynumber); - if (touch->e->areagridmarknumber == sv_areagrid_marknumber) - continue; - touch->e->areagridmarknumber = sv_areagrid_marknumber; - if (ent->v->absmin[0] > touch->v->absmax[0] - || ent->v->absmax[0] < touch->v->absmin[0] - || ent->v->absmin[1] > touch->v->absmax[1] - || ent->v->absmax[1] < touch->v->absmin[1] - || ent->v->absmin[2] > touch->v->absmax[2] - || ent->v->absmax[2] < touch->v->absmin[2]) - continue; - // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do - if (touch == ent) - continue; - if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) - continue; - old_self = pr_global_struct->self; - old_other = pr_global_struct->other; - - pr_global_struct->self = EDICT_TO_PROG(touch); - pr_global_struct->other = EDICT_TO_PROG(ent); - pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v->touch, ""); - - pr_global_struct->self = old_self; - pr_global_struct->other = old_other; + for (l = grid->edicts.next;l != &grid->edicts;l = l->next) + { + ent = EDICT_NUM_UNSIGNED(l->entitynumber); + if (ent->e->areagridmarknumber != sv_areagrid_marknumber) + { + ent->e->areagridmarknumber = sv_areagrid_marknumber; + if (!ent->e->free && BoxesOverlap(mins, maxs, ent->v->absmin, ent->v->absmax)) + { + if (numlist < maxlist) + list[numlist] = ent; + numlist++; + } + } + sv_areagrid_stats_entitychecks++; + } } } } + return numlist; +} + +void SV_TouchAreaGrid(edict_t *ent) +{ + int i, numtouchedicts, old_self, old_other; + edict_t *touch, *touchedicts[MAX_EDICTS]; + + // build a list of edicts to touch, because the link loop can be corrupted + // by SV_IncreaseEdicts called during touch functions + numtouchedicts = SV_EntitiesInBox(ent->v->absmin, ent->v->absmax, MAX_EDICTS, touchedicts); + if (numtouchedicts > MAX_EDICTS) + { + // this never happens + Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); + numtouchedicts = MAX_EDICTS; + } + + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + for (i = 0;i < numtouchedicts;i++) + { + touch = touchedicts[i]; + if (touch != ent && (int)touch->v->solid == SOLID_TRIGGER && touch->v->touch) + { + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v->touch, "QC function self.touch is missing"); + } + } + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; } void SV_LinkEdict_AreaGrid(edict_t *ent) { areagrid_t *grid; - int igrid[3], igridmins[3], igridmaxs[3], gridnum; + int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = NUM_FOR_EDICT(ent); + + if (entitynumber <= 0 || entitynumber >= sv.max_edicts || EDICT_NUM(entitynumber) != ent) + Host_Error("SV_LinkEdict_AreaGrid: invalid edict %p (sv.edicts is %p, edict compared to sv.edicts is %i)\n", ent, sv.edicts, entitynumber); igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); @@ -294,10 +281,7 @@ void SV_LinkEdict_AreaGrid(edict_t *ent) if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { // wow, something outside the grid, store it as such - if (ent->v->solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.trigger_edicts, NUM_FOR_EDICT(ent)); - else - InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.solid_edicts, NUM_FOR_EDICT(ent)); + InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.edicts, entitynumber); return; } @@ -306,12 +290,7 @@ void SV_LinkEdict_AreaGrid(edict_t *ent) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) - { - if (ent->v->solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->trigger_edicts, NUM_FOR_EDICT(ent)); - else - InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->solid_edicts, NUM_FOR_EDICT(ent)); - } + InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->edicts, entitynumber); } } @@ -338,13 +317,18 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) if (ent->v->solid == SOLID_BSP) { - if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) - Host_Error("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v->modelindex]; + int modelindex = ent->v->modelindex; + if (modelindex < 0 || modelindex > MAX_MODELS) + { + Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", NUM_FOR_EDICT(ent)); + modelindex = 0; + } + model = sv.models[modelindex]; if (model != NULL) { - if (model->type != mod_brush) - Host_Error("SOLID_BSP with non-BSP model\n"); + Mod_CheckLoaded(model); + if (!model->TraceBox) + Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", NUM_FOR_EDICT(ent)); if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { @@ -449,254 +433,286 @@ Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ -trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype) { - int i; trace_t trace; - model_t *model; + model_t *model = NULL; + matrix4x4_t matrix, imatrix; + float tempnormal[3], starttransformed[3], endtransformed[3]; + float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3]; - i = ent->v->modelindex; - if ((unsigned int) i >= MAX_MODELS) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - model = sv.models[i]; - if (i != 0 && model == NULL) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); + memset(&trace, 0, sizeof(trace)); + trace.fraction = trace.realfraction = 1; + VectorCopy(end, trace.endpos); - if ((int) ent->v->solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP || movetype == MOVE_HITMODEL) { + unsigned int modelindex = ent->v->modelindex; + // if the modelindex is 0, it shouldn't be SOLID_BSP! + if (modelindex == 0) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with no model\n", NUM_FOR_EDICT(ent)); + return trace; + } + if (modelindex >= MAX_MODELS) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); + return trace; + } + model = sv.models[modelindex]; + if (modelindex != 0 && model == NULL) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); + return trace; + } + Mod_CheckLoaded(model); - if (model->type != mod_brush) + if ((int) ent->v->solid == SOLID_BSP) { - Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); + if (!model->TraceBox) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with a non-collidable model\n", NUM_FOR_EDICT(ent)); + return trace; + } + //if (ent->v->movetype != MOVETYPE_PUSH) + //{ + // Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP without MOVETYPE_PUSH\n", NUM_FOR_EDICT(ent)); + // return trace; + //} } - if (ent->v->movetype != MOVETYPE_PUSH) - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); + Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1); + } + else + Matrix4x4_CreateTranslate(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2]); + + Matrix4x4_Invert_Simple(&imatrix, &matrix); + Matrix4x4_Transform(&imatrix, start, starttransformed); + Matrix4x4_Transform(&imatrix, end, endtransformed); +#if COLLISIONPARANOID >= 3 + Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); +#endif + + if (model && model->TraceBox) + { + int frame; + frame = (int)ent->v->frame; + frame = bound(0, frame, (model->numframes - 1)); + VectorAdd(starttransformed, maxs, starttransformedmaxs); + VectorAdd(endtransformed, maxs, endtransformedmaxs); + VectorAdd(starttransformed, mins, starttransformedmins); + VectorAdd(endtransformed, mins, endtransformedmins); + model->TraceBox(model, frame, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, SUPERCONTENTS_SOLID); } + else + Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID); - if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) - Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); + if (trace.fraction < 1) + { + VectorLerp(start, trace.fraction, end, trace.endpos); + VectorCopy(trace.plane.normal, tempnormal); + Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal); + // FIXME: should recalc trace.plane.dist + } else - Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); + VectorCopy(end, trace.endpos); return trace; } //=========================================================================== -void SV_ClipToNode(moveclip_t *clip, link_t *list) +/* +================== +SV_Move +================== +*/ +#if COLLISIONPARANOID >= 1 +trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) +#else +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) +#endif { - link_t *l, *next; - edict_t *touch; + vec3_t hullmins, hullmaxs; + int i; + int passedictprog; + qboolean pointtrace; + edict_t *traceowner, *touch; trace_t trace; + // bounding box of entire move area + vec3_t clipboxmins, clipboxmaxs; + // size of the moving object + vec3_t clipmins, clipmaxs; + // size when clipping against monsters + vec3_t clipmins2, clipmaxs2; + // start and end origin of move + vec3_t clipstart, clipend; + // trace results + trace_t cliptrace; + int numtouchedicts; + edict_t *touchedicts[MAX_EDICTS]; + + VectorCopy(start, clipstart); + VectorCopy(end, clipend); + VectorCopy(mins, clipmins); + VectorCopy(maxs, clipmaxs); + VectorCopy(mins, clipmins2); + VectorCopy(maxs, clipmaxs2); +#if COLLISIONPARANOID >= 3 + Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]); +#endif - sv_areagrid_stats_nodechecks++; - for (l = list->next;l != list;l = next) + // clip to world + cliptrace = SV_ClipMoveToEntity(sv.edicts, clipstart, clipmins, clipmaxs, clipend, type); + if (cliptrace.startsolid || cliptrace.fraction < 1) + cliptrace.ent = sv.edicts; + if (type == MOVE_WORLDONLY) + return cliptrace; + + if (type == MOVE_MISSILE) { - next = l->next; - touch = EDICT_NUM(l->entitynumber); - if (touch->e->areagridmarknumber == sv_areagrid_marknumber) - continue; - touch->e->areagridmarknumber = sv_areagrid_marknumber; - sv_areagrid_stats_entitychecks++; - - if (clip->boxmins[0] > touch->v->absmax[0] - || clip->boxmaxs[0] < touch->v->absmin[0] - || clip->boxmins[1] > touch->v->absmax[1] - || clip->boxmaxs[1] < touch->v->absmin[1] - || clip->boxmins[2] > touch->v->absmax[2] - || clip->boxmaxs[2] < touch->v->absmin[2]) - continue; + // LordHavoc: modified this, was = -15, now -= 15 + for (i = 0;i < 3;i++) + { + clipmins2[i] -= 15; + clipmaxs2[i] += 15; + } + } - if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) - continue; + // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp + if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize) + sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs); + else + { + VectorCopy(clipmins, hullmins); + VectorCopy(clipmaxs, hullmaxs); + } + + // create the bounding box of the entire move + for (i = 0;i < 3;i++) + { + clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1; + clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1; + } - if (touch->v->solid == SOLID_NOT) + // debug override to test against everything + if (sv_debugmove.integer) + { + clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999; + clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999; + } + + // if the passedict is world, make it NULL (to avoid two checks each time) + if (passedict == sv.edicts) + passedict = NULL; + // precalculate prog value for passedict for comparisons + passedictprog = EDICT_TO_PROG(passedict); + // figure out whether this is a point trace for comparisons + pointtrace = VectorCompare(clipmins, clipmaxs); + // precalculate passedict's owner edict pointer for comparisons + traceowner = passedict ? PROG_TO_EDICT(passedict->v->owner) : 0; + + // clip to enttiies + numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); + if (numtouchedicts > MAX_EDICTS) + { + // this never happens + Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); + numtouchedicts = MAX_EDICTS; + } + for (i = 0;i < numtouchedicts;i++) + { + touch = touchedicts[i]; + + if (touch->v->solid < SOLID_BBOX) + continue; + if (type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->passedict) + if (passedict) { - if (clip->passedict->v->size[0] && !touch->v->size[0]) - continue; // points never interact - if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) - continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) - continue; // don't clip against owner - // LordHavoc: corpse code - if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) + // don't clip against self + if (passedict == touch) continue; - if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) + // don't clip owned entities against owner + if (traceowner == touch) + continue; + // don't clip owner against owned entities + if (passedictprog == touch->v->owner) + continue; + // don't clip points against points (they can't collide) + if (pointtrace && VectorCompare(touch->v->mins, touch->v->maxs) && (type != MOVE_MISSILE || !((int)touch->v->flags & FL_MONSTER))) + continue; + // don't clip corpse against character + if (passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) + continue; + // don't clip character against corpse + if (passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; - } - - if (touch == clip->passedict) - continue; - if (touch->v->solid == SOLID_TRIGGER) - { - ED_Print(touch); - Host_Error ("Trigger in clipping list"); } // might interact, so do an exact clip - if (touch->v->solid == SOLID_BSP) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v->flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity(touch, clipstart, clipmins2, clipmaxs2, clipend, type); else - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + trace = SV_ClipMoveToEntity(touch, clipstart, clipmins, clipmaxs, clipend, type); // LordHavoc: take the 'best' answers from the new trace and combine with existing data if (trace.allsolid) - clip->trace.allsolid = true; + cliptrace.allsolid = true; if (trace.startsolid) { - clip->trace.startsolid = true; - if (!clip->trace.ent) - clip->trace.ent = trace.ent; + cliptrace.startsolid = true; + if (cliptrace.realfraction == 1) + cliptrace.ent = touch; } - if (trace.inopen) - clip->trace.inopen = true; + // don't set this except on the world, because it can easily confuse + // monsters underwater if there's a bmodel involved in the trace + // (inopen && inwater is how they check water visibility) + //if (trace.inopen) + // cliptrace.inopen = true; if (trace.inwater) - clip->trace.inwater = true; - if (trace.fraction < clip->trace.fraction) + cliptrace.inwater = true; + if (trace.realfraction < cliptrace.realfraction) { - clip->trace.fraction = trace.fraction; - VectorCopy(trace.endpos, clip->trace.endpos); - clip->trace.plane = trace.plane; - clip->trace.endcontents = trace.endcontents; - clip->trace.ent = trace.ent; + cliptrace.fraction = trace.fraction; + cliptrace.realfraction = trace.realfraction; + VectorCopy(trace.endpos, cliptrace.endpos); + cliptrace.plane = trace.plane; + cliptrace.ent = touch; } - if (clip->trace.allsolid) - return; + cliptrace.startsupercontents |= trace.startsupercontents; } -} - -/* -==================== -SV_ClipToAreaGrid - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToAreaGrid(moveclip_t *clip) -{ - areagrid_t *grid; - int igrid[3], igridmins[3], igridmaxs[3]; - - if (clip->trace.allsolid) - return; - - sv_areagrid_stats_calls++; - sv_areagrid_marknumber++; - igridmins[0] = (int) ((clip->boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); - igridmins[1] = (int) ((clip->boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); - //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); - igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; - igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; - //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; - igridmins[0] = max(0, igridmins[0]); - igridmins[1] = max(0, igridmins[1]); - //igridmins[2] = max(0, igridmins[2]); - igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); - igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); - //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); - if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts) - SV_ClipToNode(clip, &sv_areagrid_outside.solid_edicts); - - for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) - for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) - if (grid->solid_edicts.next != &grid->solid_edicts) - SV_ClipToNode(clip, &grid->solid_edicts); + return cliptrace; } - -/* -================== -SV_MoveBounds -================== -*/ -void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) +#if COLLISIONPARANOID >= 1 +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) { - if (!sv_debugmove.integer) - { - int i; - - for (i=0 ; i<3 ; i++) - { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else - { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; - } - } - } - else + int endstuck; + trace_t trace; + vec3_t temp; + trace = SV_Move_(start, mins, maxs, end, type, passedict); + if (passedict) { - // debug to test against everything - boxmins[0] = boxmins[1] = boxmins[2] = -999999999; - boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + VectorCopy(trace.endpos, temp); + endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid; +#if COLLISIONPARANOID < 3 + if (trace.startsolid || endstuck) +#endif + Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); } + return trace; } +#endif -/* -================== -SV_Move -================== -*/ -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +int SV_PointSuperContents(const vec3_t point) { - moveclip_t clip; - vec3_t bigmins, bigmaxs; - int i; - - memset ( &clip, 0, sizeof ( moveclip_t ) ); - - VectorCopy(start, clip.start); - VectorCopy(end, clip.end); - VectorCopy(mins, clip.mins); - VectorCopy(maxs, clip.maxs); - clip.type = type; - clip.passedict = passedict; - - Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); - - if (type == MOVE_MISSILE) - { - // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 - for (i=0 ; i<3 ; i++) - { - clip.mins2[i] = clip.mins[i] - 15; - clip.maxs2[i] = clip.maxs[i] + 15; - } - } - else - { - VectorCopy (clip.mins, clip.mins2); - VectorCopy (clip.maxs, clip.maxs2); - } - - bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); - bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); - bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); - bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); - bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); - bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); - - // clip to world - clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); - - // clip to entities - // create the bounding box of the entire move - SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); - - SV_ClipToAreaGrid(&clip); + return SV_Move(point, vec3_origin, vec3_origin, point, sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents; +} - return clip.trace; +int SV_PointQ1Contents(const vec3_t point) +{ + return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point)); } +