X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.c;h=fc2f38a4e6c1429b5d7252f23da2c83b8ac26d0e;hp=0519bd85e0f6a80961fc7417ee8264e2a18b020a;hb=c8f4487266cf656bd399f8ab9cba7118947a0911;hpb=855932aeb5707c5efb2858c3e51b913d8203ebbe diff --git a/world.c b/world.c index 0519bd85..fc2f38a4 100644 --- a/world.c +++ b/world.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -29,6 +29,55 @@ line of sight checks trace->crosscontent, but bullets don't */ +/* +typedef struct link_s +{ + struct link_s *prev, *next; +} link_t; +*/ + + +void ClearLink (link_t *l); +void RemoveLink (link_t *l); +void InsertLinkBefore (link_t *l, link_t *before); +void InsertLinkAfter (link_t *l, link_t *after); + +// (type *)STRUCT_FROM_LINK(link_t *link, type, member) +// ent = STRUCT_FROM_LINK(link,entity_t,order) +// FIXME: remove this mess! +//#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) + +#define EDICT_FROM_AREA(l) ((edict_t *)((byte *)l - (int)&(((edict_t *)0)->area))) + +//============================================================================ + +// ClearLink is used for new headnodes +void ClearLink (link_t *l) +{ + l->prev = l->next = l; +} + +void RemoveLink (link_t *l) +{ + l->next->prev = l->prev; + l->prev->next = l->next; +} + +void InsertLinkBefore (link_t *l, link_t *before) +{ + l->next = before; + l->prev = before->prev; + l->prev->next = l; + l->next->prev = l; +} +void InsertLinkAfter (link_t *l, link_t *after) +{ + l->next = after->next; + l->prev = after; + l->prev->next = l; + l->next->prev = l; +} + typedef struct { @@ -124,7 +173,6 @@ Offset is filled in to contain the adjustment that must be added to the testing object's origin to get a point to use with the returned hull. ================ */ -extern qboolean hlbsp; hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) { model_t *model; @@ -184,7 +232,7 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) VectorSubtract (ent->v.mins, maxs, hullmins); VectorSubtract (ent->v.maxs, mins, hullmaxs); hull = SV_HullForBox (hullmins, hullmaxs); - + VectorCopy (ent->v.origin, offset); } @@ -232,28 +280,28 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); - + if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } - + VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; - + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - + anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); @@ -269,7 +317,7 @@ SV_ClearWorld void SV_ClearWorld (void) { SV_InitBoxHull (); - + memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); @@ -313,11 +361,11 @@ loc0: if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) continue; if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2] ) + || ent->v.absmin[1] > touch->v.absmax[1] + || ent->v.absmin[2] > touch->v.absmax[2] + || ent->v.absmax[0] < touch->v.absmin[0] + || ent->v.absmax[1] < touch->v.absmin[1] + || ent->v.absmax[2] < touch->v.absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -325,16 +373,16 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch); + PR_ExecuteProgram (touch->v.touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } - + // recurse down both sides if (node->axis == -1) return; - + // LordHavoc: optimized recursion // if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); // if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); @@ -356,63 +404,6 @@ loc0: } -/* -=============== -SV_FindTouchedLeafs - -=============== -*/ -void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) -{ - mplane_t *splitplane; - mleaf_t *leaf; - int sides; - int leafnum; - -loc0: - if (node->contents == CONTENTS_SOLID) - return; - -// add an efrag if the node is a leaf - - if ( node->contents < 0) - { - if (ent->num_leafs == MAX_ENT_LEAFS) - return; - - leaf = (mleaf_t *)node; - leafnum = leaf - sv.worldmodel->leafs - 1; - - ent->leafnums[ent->num_leafs] = leafnum; - ent->num_leafs++; - return; - } - -// NODE_MIXED - - splitplane = node->plane; - sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); - -// recurse down the contacted sides - // LordHavoc: optimized recursion -// if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]); -// if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]); - switch (sides) - { - case 1: - node = node->children[0]; - goto loc0; - case 2: - node = node->children[1]; - goto loc0; - default: // 3 - if (node->children[0]->contents != CONTENTS_SOLID) - SV_FindTouchedLeafs (ent, node->children[0]); - node = node->children[1]; - goto loc0; - } -} - /* =============== SV_LinkEdict @@ -435,21 +426,29 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box // LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) - { // expand for rotation + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + { + // expand for rotation float max, v; int i; + max = DotProduct(ent->v.mins, ent->v.mins); + v = DotProduct(ent->v.maxs, ent->v.maxs); + if (max < v) + max = v; + max = sqrt(max); + /* max = 0; for (i=0 ; i<3 ; i++) { - v =fabs( ent->v.mins[i]); - if (v > max) + v = fabs(ent->v.mins[i]); + if (max < v) max = v; - v =fabs( ent->v.maxs[i]); - if (v > max) + v = fabs(ent->v.maxs[i]); + if (max < v) max = v; } + */ for (i=0 ; i<3 ; i++) { ent->v.absmin[i] = ent->v.origin[i] - max; @@ -458,7 +457,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); } @@ -474,7 +473,8 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) ent->v.absmax[1] += 15; } else - { // because movement is clipped an epsilon away from an actual edge, + { + // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v.absmin[0] -= 1; ent->v.absmin[1] -= 1; @@ -483,11 +483,6 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) ent->v.absmax[1] += 1; ent->v.absmax[2] += 1; } - -// link to PVS leafs - ent->num_leafs = 0; - if (ent->v.modelindex) - SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); if (ent->v.solid == SOLID_NOT) return; @@ -505,14 +500,14 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) else break; // crosses the node } - -// link it in + +// link it in if (ent->v.solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); - + // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchLinks ( ent, sv_areanodes ); @@ -528,7 +523,19 @@ POINT TESTING IN HULLS =============================================================================== */ -// SV_HullPointContents moved to cpu_noasm.c +/* +================== +SV_HullPointContents + +================== +*/ +int SV_HullPointContents (hull_t *hull, int num, vec3_t p) +{ + while (num >= 0) + num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; + + return num; +} /* ============ @@ -541,8 +548,8 @@ edict_t *SV_TestEntityPosition (edict_t *ent) { trace_t trace; - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); - + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); + if (trace.startsolid) return sv.edicts; @@ -567,6 +574,7 @@ SV_RecursiveHullCheck ================== */ +/* qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) { dclipnode_t *node; @@ -652,11 +660,12 @@ loc0: return false; } #endif - + if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) // go past the node return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); // mid would need to be duplicated during recursion... +*/ /* { p1f = midf; @@ -665,6 +674,7 @@ loc0: goto loc0; } */ +/* if (trace->allsolid) return false; // never got out of the solid area @@ -679,11 +689,131 @@ loc0: } else { - // LordHavoc: unrolled vector operation because the compiler can't be sure vec3_origin is 0 -// VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); - trace->plane.normal[0] = -plane->normal[0]; - trace->plane.normal[1] = -plane->normal[1]; - trace->plane.normal[2] = -plane->normal[2]; + VectorNegate (plane->normal, trace->plane.normal); + trace->plane.dist = -plane->dist; + } + + while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) + { // shouldn't really happen, but does occasionally + frac -= 0.1; + if (frac < 0) + { + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + Con_DPrintf ("backup past 0\n"); + return false; + } + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + } + + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + + return false; +} +*/ + +// LordHavoc: backported from my optimizations to PM_RecursiveHullCheck in QuakeForge newtree (QW) +qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) +{ + dclipnode_t *node; + mplane_t *plane; + float t1, t2; + float frac; + int i; + vec3_t mid; + int side; + float midf; + + // LordHavoc: a goto! everyone flee in terror... :) +loc0: +// check for empty + if (num < 0) + { + if (num != CONTENTS_SOLID) + { + trace->allsolid = false; + if (num == CONTENTS_EMPTY) + trace->inopen = true; + else + trace->inwater = true; + } + else + trace->startsolid = true; + return true; // empty + } + +// find the point distances + node = hull->clipnodes + num; + plane = hull->planes + node->planenum; + + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + + // LordHavoc: recursion optimization + if (t1 >= 0 && t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + if (t1 < 0 && t2 < 0) + { + num = node->children[1]; + goto loc0; + } + +// put the crosspoint DIST_EPSILON pixels on the near side + side = (t1 < 0); + if (side) + frac = bound(0, (t1 + DIST_EPSILON) / (t1 - t2), 1); + else + frac = bound(0, (t1 - DIST_EPSILON) / (t1 - t2), 1); + + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + +// move up to the node + if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) + return false; + +#ifdef PARANOID + if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) == CONTENTS_SOLID) + { + Con_Printf ("mid PointInHullSolid\n"); + return false; + } +#endif + + // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack + if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) +// go past the node + return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); + + if (trace->allsolid) + return false; // never got out of the solid area + +//================== +// the other side of the node is solid, this is the impact point +//================== + if (!side) + { + VectorCopy (plane->normal, trace->plane.normal); + trace->plane.dist = plane->dist; + } + else + { + VectorNegate (plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; } @@ -761,17 +891,9 @@ loc0: if (node->children[side] == CONTENTS_SOLID) return false; return SV_TestLine(hull, node->children[!side], mid, p2); -// num = node->children[!side]; -// VectorCopy(mid, p1); -// goto loc0; } else if (SV_TestLine(hull, node->children[side], p1, mid)) - { return SV_TestLine(hull, node->children[!side], mid, p2); -// num = node->children[!side]; -// VectorCopy(mid, p1); -// goto loc0; - } else return false; } @@ -806,8 +928,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max // LordHavoc: enabling rotating bmodels // rotate start and end into the models frame of reference - if (ent->v.solid == SOLID_BSP && - (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) { vec3_t forward, right, up; vec3_t temp; @@ -830,8 +951,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max // LordHavoc: enabling rotating bmodels // rotate endpos back to world frame of reference - if (ent->v.solid == SOLID_BSP && - (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) { vec3_t a; vec3_t forward, right, up; @@ -839,7 +959,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max if (trace.fraction != 1) { - VectorSubtract (vec3_origin, ent->v.angles, a); + VectorNegate (ent->v.angles, a); AngleVectors (a, forward, right, up); VectorCopy (trace.endpos, temp); @@ -897,14 +1017,14 @@ loc0: continue; if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmaxs[2] < touch->v.absmin[2] ) + || clip->boxmins[1] > touch->v.absmax[1] + || clip->boxmins[2] > touch->v.absmax[2] + || clip->boxmaxs[0] < touch->v.absmin[0] + || clip->boxmaxs[1] < touch->v.absmin[1] + || clip->boxmaxs[2] < touch->v.absmin[2]) continue; - if (clip->passedict!=0 && clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict != NULL && clip->passedict->v.size[0] && !touch->v.size[0]) continue; // points never interact // might intersect, so do an exact clip @@ -927,8 +1047,7 @@ loc0: trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); - if (trace.allsolid || trace.startsolid || - trace.fraction < clip->trace.fraction) + if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.ent = touch; if (clip->trace.startsolid) @@ -942,7 +1061,7 @@ loc0: else if (trace.startsolid) clip->trace.startsolid = true; } - + // recurse down both sides if (node->axis == -1) return;