X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=world.h;h=18e9b00155b1bac6dec53d99449c2de3974c4ae8;hp=624b94314a18c7b24cd431f3cd2a041b248b0a08;hb=05fa482e8b4b3e344ffd36cbb7e98643c82816ea;hpb=1019743b2072b60aa1a2897b04c7cbb8f94454d1 diff --git a/world.h b/world.h index 624b9431..18e9b001 100644 --- a/world.h +++ b/world.h @@ -19,46 +19,128 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h -#include "collision.h" - -#define MOVE_NORMAL 0 -#define MOVE_NOMONSTERS 1 -#define MOVE_MISSILE 2 - - -void SV_ClearWorld (void); -// called after the world model has been loaded, before linking any entities - -void SV_UnlinkEdict (edict_t *ent); -// call before removing an entity, and before trying to move one, -// so it doesn't clip against itself -// flags ent->v.modified - -void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); -// Needs to be called any time an entity changes origin, mins, maxs, or solid -// flags ent->v.modified -// sets ent->v.absmin and ent->v.absmax -// if touchtriggers, calls prog functions for the intersected triggers +#ifndef WORLD_H +#define WORLD_H -extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p); -// LordHavoc: waste of time to wrap it -//int SV_PointContents (vec3_t p); -#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint)) -// returns the CONTENTS_* value from the world at the given point. -// does not check any entities at all -// the non-true version remaps the water current contents to content_water - -edict_t *SV_TestEntityPosition (edict_t *ent); - -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); -// mins and maxs are relative - -// if the entire move stays in a solid volume, trace.allsolid will be set - -// if the starting point is in a solid, it will be allowed to move out -// to an open area +#include "collision.h" -// nomonsters is used for line of sight or edge testing, where mosnters -// shouldn't be considered solid objects +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 +#define MOVE_WORLDONLY 3 +#define MOVE_HITMODEL 4 + +#define AREA_GRID 128 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) + +typedef struct link_s +{ + int entitynumber; + struct link_s *prev, *next; +} link_t; + +typedef struct world_physics_s +{ + // for ODE physics engine + qboolean ode; // if true then ode is activated + void *ode_world; + void *ode_space; + void *ode_contactgroup; + // number of constraint solver iterations to use (for dWorldQuickStep) + int ode_iterations; + // actual step (server frametime / ode_iterations) + vec_t ode_step; + // time we need to simulate, for constantstep + vec_t ode_time; + // stats + int ode_numobjects; // total objects cound + int ode_activeovjects; // active objects count + // max velocity for a 1-unit radius object at current step to prevent + // missed collisions + vec_t ode_movelimit; +} +world_physics_t; + +struct prvm_prog_s; + +typedef struct world_s +{ + // convenient fields + char filename[MAX_QPATH]; + vec3_t mins; + vec3_t maxs; + struct prvm_prog_s *prog; + + int areagrid_stats_calls; + int areagrid_stats_nodechecks; + int areagrid_stats_entitychecks; + + link_t areagrid[AREA_GRIDNODES]; + link_t areagrid_outside; + vec3_t areagrid_bias; + vec3_t areagrid_scale; + vec3_t areagrid_mins; + vec3_t areagrid_maxs; + vec3_t areagrid_size; + int areagrid_marknumber; + + // if the QC uses a physics engine, the data for it is here + world_physics_t physics; +} +world_t; + +struct prvm_edict_s; + +// cyclic doubly-linked list functions +void World_ClearLink(link_t *l); +void World_RemoveLink(link_t *l); +void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); + +void World_Init(void); +void World_Shutdown(void); + +/// called after the world model has been loaded, before linking any entities +void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, struct prvm_prog_s *prog); +/// unlinks all entities (used before reallocation of edicts) +void World_UnlinkAll(world_t *world); + +void World_PrintAreaStats(world_t *world, const char *worldname); + +/// call before removing an entity, and before trying to move one, +/// so it doesn't clip against itself +void World_UnlinkEdict(struct prvm_edict_s *ent); + +/// Needs to be called any time an entity changes origin, mins, maxs +void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); + +/// \returns list of entities touching a box +int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); + +void World_Start(world_t *world); +void World_End(world_t *world); + +// physics macros +#ifndef ODE_STATIC +# define ODE_DYNAMIC 1 +#endif + +#if defined(ODE_STATIC) || defined(ODE_DYNAMIC) +# define USEODE 1 +#endif + +// update physics +// this is called by SV_Physics +void World_Physics_Frame(world_t *world, double frametime, double gravity); + +// change physics properties of entity +struct prvm_edict_s; +struct edict_odefunc_s; +void World_Physics_ApplyCmd(struct prvm_edict_s *ed, struct edict_odefunc_s *f); + +// remove physics data from entity +// this is called by entity removal +void World_Physics_RemoveFromEntity(world_t *world, struct prvm_edict_s *ed); +void World_Physics_RemoveJointFromEntity(world_t *world, struct prvm_edict_s *ed); + +#endif -// passedict is explicitly excluded from clipping checks (normally NULL)