Fix gl_texturecompression_sprites to check for gl_texturecompression. Rough patch...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Jul 2011 12:34:21 +0000 (12:34 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Jul 2011 12:34:21 +0000 (12:34 +0000)
commit0137e106705b25124f9bb314f87454109e9d877b
tree49d677cc8c3b19638f7d1520a6415496fb5f7d83
parent5bc48d9464fea386c50754dac15fcf0d2c3ad200
Fix gl_texturecompression_sprites to check for gl_texturecompression. Rough patch to make v_glslgamma work with 2d graphics (hud, menupics, video etc.).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11252 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
cl_particles.c
cl_screen.c
clvm_cmds.c
draw.h
gl_draw.c
gl_rmain.c
gl_rsurf.c
model_sprite.c
r_explosion.c
r_shadow.c
render.h
shader_glsl.h
shader_hlsl.h