GL_Color no longer interacts with GL_ColorPointer (so be sure to set GL_ColorPointer...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 10 Mar 2004 07:43:41 +0000 (07:43 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 10 Mar 2004 07:43:41 +0000 (07:43 +0000)
commit045c0de16a295c2599bc83dfa8942c393eed3903
tree9783f52a685cff2681c83d77dad97caf6f56a182
parent93301e7f1c63b5183b3b1c6b242ed2bb566f647b
GL_Color no longer interacts with GL_ColorPointer (so be sure to set GL_ColorPointer if it have been left on something you don't want)
GL_ColorPointer now resets glColor when array is turned off, because glColor gets trashed while color array is on (so sayeth the GL spec, and so proveth the NVIDIA driver)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4001 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_backend.c
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
r_explosion.c
r_lightning.c
r_shadow.c
r_sky.c