WGL client can now use DPSOFTRAST, added thread_win.c to avoid SDL dependency for...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Apr 2011 14:59:17 +0000 (14:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Apr 2011 14:59:17 +0000 (14:59 +0000)
commit0675986e0c28e85906a0c9196b3e9aae9bfb3f34
treee1e219021b0733f2ee9c63fa107ba741989b5c23
parent6d50c05a551328651e449671c188f626d2321ffe
WGL client can now use DPSOFTRAST, added thread_win.c to avoid SDL dependency for WGL client
added Sys_HaveSSE and Sys_HaveSSE2 functions in sys_shared.c and cleaned up that mess in model_alias.c
dpsoftrast now compiles if SSE_POSSIBLE rather than SSE2_PRESENT, and uses Sys_HaveSSE2 for runtime detection on x86

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11005 d7cf8633-e32d-0410-b094-e92efae38249
darkplaces-wgl.vcproj
dpsoftrast.c
model_alias.c
quakedef.h
sys_shared.c
thread_win.c [new file with mode: 0644]
vid.h
vid_sdl.c
vid_shared.c
vid_wgl.c