surface renderer now does less R_Mesh_State calls, opting instead to change only...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Mar 2005 02:05:08 +0000 (02:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Mar 2005 02:05:08 +0000 (02:05 +0000)
commit0940eea12b263ccb0215b9b56cb3611fabc19629
tree12dba51d3065b8efa69529e8a5d8a5dc19188219
parentcba1c56f0240b7289124b95781f03ad8ec79b5ab
surface renderer now does less R_Mesh_State calls, opting instead to change only individual pieces of state

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5102 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c