Remove code for r_fakelight.
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2019 15:08:59 +0000 (15:08 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Feb 2019 15:08:59 +0000 (15:08 +0000)
commit0ea8f691e05ea968bb8940942197fa627966ff99
tree10e0ad1b2d558661dbf0d695bf307157cac0a647
parent364bfae7928352be358f01785420fabf1b6eac03
Remove code for r_fakelight.

We have r_fullbright_directed now, which uses no shader permutation bit and has
a very similar effect.

Yay, less shaders!

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12473 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h
shader_glsl.h