GL_SetupView_* functions added, they replace most of R_Mesh_Start's functionality...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Sep 2002 04:03:54 +0000 (04:03 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Sep 2002 04:03:54 +0000 (04:03 +0000)
commit12a3c44a3e0403d4806d8803cc1469e7c822a975
tree1f0f54a992deb61f99f28a8ccac786f812e5d9a2
parenteb282d33809c003d4c0b003dc0b4d5cb74913d88
GL_SetupView_* functions added, they replace most of R_Mesh_Start's functionality (it still exists and does the remaining things), GL_SetupView_* functions should be used for setting up a view (obviously) for rendering, view orientation and perspective and all that...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2376 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rmain.c