fix a problem with shadows being cut short from models near the edge of light radius...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 2 Jul 2005 02:56:48 +0000 (02:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 2 Jul 2005 02:56:48 +0000 (02:56 +0000)
commit16dc82c3ce2db874c0782881c2079829aa9fe2ed
treeced4942df317185d053824b89df902d25704352a
parent853574d7d26a8a15bee1ea0fc88b08f77084e38a
fix a problem with shadows being cut short from models near the edge of light radius (use model->radius*2 not model->radius)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5479 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c