Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)
commit175af02fa8e6bc5c14ebac952c6925f9328c2348
tree313bed7df617675fc226243eb7a42ece1a4b49e9
parent72ae17123314e96c86e46ffd31426f1ed4a308a1
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the fragment shader - woops, this is what I get for not testing that change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337 d7cf8633-e32d-0410-b094-e92efae38249
shader_glsl.h