reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)
commit17f95319455e01172cfdd806c8b7bc97064203fc
treedcb9593c781995325ffba3e327ec5268e1df2bed
parent62622c466cf642d640f2cfbcc7f5e489629834a2
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
only cares about world when deciding to be stuck, this means if you get
into a bmodel entity you can still move out of it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11926 d7cf8633-e32d-0410-b094-e92efae38249
cl_collision.c
collision.h
sv_phys.c