reworked packet sending code a bit more, this is mostly just a cleanup, not a change...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 19 Feb 2007 10:15:11 +0000 (10:15 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 19 Feb 2007 10:15:11 +0000 (10:15 +0000)
commit1df0f2f7093e9f7b45cb1541fdc6eee5d23018e8
treece6066319e97eb6ba1f6b83773bc3663350b8425
parente4af24f74c017f75dccc8bc675a4184d801e5d8a
reworked packet sending code a bit more, this is mostly just a cleanup, not a change in logic, except that cl_movement 0 now reports the correct ping time to the server, so local players get ping 0 as they used to

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6870 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c