one last try to beat the OSX texture scrolling bug (set activetexture
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Feb 2008 11:52:29 +0000 (11:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Feb 2008 11:52:29 +0000 (11:52 +0000)
commit21b8a56df6b442830f16d41d96d269c69b50cf58
tree9d880e4bb3f9d584a2ef119a3f129fa2ed76b5b4
parent1dd2d0424fda2dd172b948a2985d0a14e0ddbbf7
one last try to beat the OSX texture scrolling bug (set activetexture
and clientactivetexture - even though only the former is needed, and do
so before switching the matrixmode to texture)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8142 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c