try unstick offsets in a certain order, preferring horizontal offsets
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Apr 2007 09:59:06 +0000 (09:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Apr 2007 09:59:06 +0000 (09:59 +0000)
commit2460e2fe2462e7e44cde450fd6fff505a4a17ac7
tree99ae8b8b6e7d6fe90978e51a86e7d26f785df2bc
parentc8a3bdab66e27480bb4676d997c0be09a33f7ade
try unstick offsets in a certain order, preferring horizontal offsets
and then vertical, and never doing horizontal + vertical, this fixes
problems where you would 'creep' along the floor diagonally at certain
frametimes at certain plane distances where precision error causes
problems, now you only teleport upward 1 unit and fall repeatedly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7129 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c
todo