When loading savegames, unlink all edicts first. This prevents bugs from happening...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 3 Jan 2010 20:28:52 +0000 (20:28 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 3 Jan 2010 20:28:52 +0000 (20:28 +0000)
commit264219ad2591d111f528c48faf9be563690bb15f
treeba246002355abab66f67b8d9511c00b13124e0ca
parent405fbcdfdbf63a61e000d939f1bb69da03a7cb4b
When loading savegames, unlink all edicts first. This prevents bugs from happening on loading games when an entity number was used by the spawnfunctions of the map, but not by the savegame.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9774 d7cf8633-e32d-0410-b094-e92efae38249
host_cmd.c