don't use GL_RGBA internalformat on opaque textures (thanks to Rock for
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Apr 2011 04:17:36 +0000 (04:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Apr 2011 04:17:36 +0000 (04:17 +0000)
commit2863cd77fef4da463a30486c7ac2dffe0d9639eb
tree4af4c8718bc9daa87929fb31165a341ae76b2a83
parent12cff679cfcf804619986cac2afa44e2825914a5
don't use GL_RGBA internalformat on opaque textures (thanks to Rock for
reporting this bug)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11040 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c