don't generate vertex/normal/tangents until they are needed by lighting passes, this...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 13 Jan 2005 05:55:46 +0000 (05:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 13 Jan 2005 05:55:46 +0000 (05:55 +0000)
commit2dba8e173717f3dcde8bbd7d2d755d1e208d7158
tree457ea9d12cab35f6ab1ed6992686c6389b7e98ac
parente881de07ddee9ce0ff25891d62199d0616266aa3
don't generate vertex/normal/tangents until they are needed by lighting passes, this greatly improved framerates in nexuiz because a lot of models were having nothing to draw (apparently), perhaps their light color was black (odd...)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4912 d7cf8633-e32d-0410-b094-e92efae38249
gl_models.c