limit gl_mesh_batchtriangles to never go below 1, because although < 1 works it calls...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Aug 2002 15:06:53 +0000 (15:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Aug 2002 15:06:53 +0000 (15:06 +0000)
commit2fa590f090c87824e0b24a9a3bf798107801fd37
treec09c393a6fc2251e31eb8901fb4cc166ff479785
parent4711dc9547c960f42ef040574b5f96d40a90b6b4
limit gl_mesh_batchtriangles to never go below 1, because although < 1 works it calls R_Mesh_Render twice per mesh rather than once

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2191 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c