Thanks to IceDagger for pointing out this important optimization to multipass specula...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Mar 2003 21:52:04 +0000 (21:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Mar 2003 21:52:04 +0000 (21:52 +0000)
commit34d4382446de8c079d3ceae42faec0b1bacc9b8f
treecccc8d07132afbac2673c47694bfc539f5288c92
parent57252d1b300d96b2353bf9d564b0de281552d2c5
Thanks to IceDagger for pointing out this important optimization to multipass specular rendering - removes one pass (dropping from 6 to 5 passes on GF2, 5 to 4 passes on GF3/Radeon) by squaring specular even on the first pass

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2845 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c