fixed hl sprite types to properly handle the palette in each mode
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 2 Apr 2005 16:49:28 +0000 (16:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 2 Apr 2005 16:49:28 +0000 (16:49 +0000)
commit36d38ac2f10b1f0d4006694075e06ad284204ffe
tree230f76fb496d7e74a0898c7d033f69a698353d0d
parent07c3a57d8ea2e9ecb5c0a98f99939d931e9f91d6
fixed hl sprite types to properly handle the palette in each mode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5140 d7cf8633-e32d-0410-b094-e92efae38249
model_sprite.c