changed use of GL_ARB_fragment_shader and friends to the core GL 2.0
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 Feb 2011 02:14:51 +0000 (02:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 Feb 2011 02:14:51 +0000 (02:14 +0000)
commit3732bafde8584fef3be2bcdeaf5a4fcd40c1353f
treecb3ed4cf8ec9d8edd922d2a7ed0a1dd16c6f57de
parentbf4a20155bea74659cca76d04f2a58823dec793f
changed use of GL_ARB_fragment_shader and friends to the core GL 2.0
functionality instead, for better GL ES 2.0 compatibility

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10808 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
glquake.h
vid.h
vid_sdl.c
vid_shared.c