fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)
commit383102ae6545d24a9940f7f580d3c240e4a54ddd
tree0e1a4d0dabd87b72fa68c4b880bfb34aee26df84
parentf081ed6f4bf3d6a4b49371f38cd9fdba8ada8e8f
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a GLSL 1.30 function in offsetmapping, non-GLSL 1.30 drivers will have to degrade

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10913 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
glquake.h
shader_glsl.h
shader_hlsl.h
vid_sdl.c
vid_shared.c