added snd_soundradius cvar (default 1000 as before) to allow games (Nexuiz for instan...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Oct 2006 20:22:58 +0000 (20:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Oct 2006 20:22:58 +0000 (20:22 +0000)
commit3ac607d700f3894616ae35a1e4e5e45c7fb162c3
treef987cee4a5a4e40269a1e43a62c68c922c4e8bfb
parent6ab2bc8b095deae3eab64ec0e01aabee3aad18a5
added snd_soundradius cvar (default 1000 as before) to allow games (Nexuiz for instance) and people (mostly fans of dos quake's different sound radius) to adjust the sound radius

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6597 d7cf8633-e32d-0410-b094-e92efae38249
snd_main.c