reworked use of alphatest - now only GL11/GL13/GLES1 paths use it, other
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 8 Jun 2011 13:33:46 +0000 (13:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 8 Jun 2011 13:33:46 +0000 (13:33 +0000)
commit3b5563d41ef96889a5ae6813f0a73cea27a851df
tree2c557a386bb856f0c6b3d036cc9e72bdcd665c2d
parente7c1f7ddb295ad2efb109bb9e054857b809386c4
reworked use of alphatest - now only GL11/GL13/GLES1 paths use it, other
paths use SHADERPERMUTATION_ALPHAKILL (including the SOFT path)
reworked r_transparent_alphatocoverage, it no longer needs
vid_multisampling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11186 d7cf8633-e32d-0410-b094-e92efae38249
dpsoftrast.c
dpsoftrast.h
gl_backend.c
gl_backend.h
gl_rmain.c
r_shadow.c
vid.h
vid_shared.c