OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling befor...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 11 May 2011 22:59:39 +0000 (22:59 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 11 May 2011 22:59:39 +0000 (22:59 +0000)
commit414e08ab14df747e51896a7e437401741470205a
tree94e95a4b609190499ce6b3cdeff7b33d9a885a46
parent8c6898ab1f01b8efd78fea454b3f8654c4265ebb
OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling before surface render and disabling after), instead of hacky R_ShadowMode_Begin force-to-disable, this also fixes shadowmap bug with ATI hardware. Also made vid_multisampling (if enabled) to force minimal vid_samples 2.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11146 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
r_shadow.c
vid_sdl.c