Remove shadowvolume rendering entirely, now shadowmaps are the only kind of shadow.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 May 2018 07:00:12 +0000 (07:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 May 2018 07:00:12 +0000 (07:00 +0000)
commit4498a86fd5db6f1066559fae990b648ddfe2df22
treeb99a1d9a8007aac91d3a9f287d56f8894ecf858d
parent9ac6f1395459b9ab4093f690365ce1e3d62d0577
Remove shadowvolume rendering entirely, now shadowmaps are the only kind of shadow.

Also remove R_SetStencilSeparate and corresponding gl bindings since it isn't needed (R_SetStencil could also be removed but it might have uses).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12414 d7cf8633-e32d-0410-b094-e92efae38249
19 files changed:
cl_screen.c
client.h
collision.c
gl_backend.c
gl_backend.h
gl_rmain.c
gl_rsurf.c
glquake.h
model_alias.c
model_brush.c
model_shared.c
model_shared.h
model_sprite.c
r_shadow.c
r_shadow.h
render.h
vid.h
vid_sdl.c
vid_shared.c