Remove v_glslgamma cvar (now assumed to be 1) and corresponding code like R_DrawGamma.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Apr 2018 05:09:08 +0000 (05:09 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 10 Apr 2018 05:09:08 +0000 (05:09 +0000)
commit477b95bb0bd3ee638ceefd2fc3251a43ff4212d0
tree3851e9989c3a7df852e54a1610819c309babad80
parentf20adec008541b59e0000bdabf6cc262d6c92a80
Remove v_glslgamma cvar (now assumed to be 1) and corresponding code like R_DrawGamma.

RENDERPATH_GL1* paths no longer support bloom.

Fix a bug in D3D9 renderpath where SHADERPERMUTATION_GAMMARAMPS would crash due to using the wrong variable for the texture unit.

Enable GL_ARB_texture_non_power_of_two on OSX again - the old OSX versions and corresponding hardware that had issues are long gone.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12381 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
draw.h
gl_draw.c
gl_rmain.c
vid_shared.c