Added "loadcubemap" builtin to allow preload cubemaps level can use, added experiment...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 20 May 2011 20:27:10 +0000 (20:27 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 20 May 2011 20:27:10 +0000 (20:27 +0000)
commit4e08e20e6bfbd53bb1796e8de40d261bbfd0e7c3
tree0cdc461f95466dbddb92ee394c59a7c0a40553d9
parentdb717d093453e95a1fc005d7c884b12562d7ca9f
Added "loadcubemap" builtin to allow preload cubemaps level can use, added experimental "r_water_lowquality" which reduces options while rendering water planes, this can help a bit. Added "gl_texturecompression_sprites" cvar.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11158 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
clvm_cmds.c
gl_rmain.c
gl_textures.c
model_sprite.c