Remove unused gl20_texunit enum since all of the non-GL paths have been removed and...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 May 2018 01:33:35 +0000 (01:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 May 2018 01:33:35 +0000 (01:33 +0000)
commit51e530d85cd0e72ad3d590cdee84d2a70d20a6ae
tree3dd44a00c3ac33f75c5638d40c03cfe040b7d725
parentfbb0a2559c0c5f6b5ff7ff80d028bb72b9cc4ad4
Remove unused gl20_texunit enum since all of the non-GL paths have been removed and the GL path allocates texture units according to usage.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12430 d7cf8633-e32d-0410-b094-e92efae38249
render.h