some cleanup of map texture loading and related code (mainly better support for untex...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jul 2002 01:48:50 +0000 (01:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jul 2002 01:48:50 +0000 (01:48 +0000)
commit53a883a2fff0448f0ca03fb7caca0d4763bb481e
tree8caecfb4bdb90b08039fda85e05351b9e44806e4
parent4fc625b39143e7423ddfac1be95ce7efbb89b1aa
some cleanup of map texture loading and related code (mainly better support for untextured maps), no longer uploads more than one copy of the notexture image (it used to upload one copy of it per bmodel loaded), minor optimization of animating texture support (or rather, optimization of the extremely common non-animating texture case)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1992 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h