patch from div0 for SPR_OVERHEAD sprites 'virtual perspective', looks better. Move...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Jan 2010 21:45:06 +0000 (21:45 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Jan 2010 21:45:06 +0000 (21:45 +0000)
commit55064ddfc606ba38cc867c803a0d73efa6b8450b
tree4bcccd552a173d0fdf73f60db09852db820a7eaf
parentb898ec84882bc0d0bf43e21a822b3e7172c430c7
patch from div0 for SPR_OVERHEAD sprites 'virtual perspective', looks better. Move some parms into cvars (see r_overheadsprites*).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9828 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_sprites.c