cl_loadingscreen_fps: fix it on Linux
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Sep 2012 10:22:05 +0000 (10:22 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Sep 2012 10:22:05 +0000 (10:22 +0000)
commit596e46d2870cc3b380b9cf5dc6122ce90b1172e2
treed40d4963d67eba0ca5acf4a9ede29ba181ac6f4d
parent8b5ba0011d176e01d6adc37ad44f8d19f7621b47
cl_loadingscreen_fps: fix it on Linux

Sys_DirtyTime returns double, float doesn't have enough accuracy to hold
a gettimeofday() result, which caused VERY seldom loading screen updates

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11847 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c