Fix a console dprint about shader compilation that was trying to print a 64bit permut...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:23:36 +0000 (23:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:23:36 +0000 (23:23 +0000)
commit5cdf22ab98f66bef7f17966eb6dd47ad596eb4bb
tree6217280116814e5c83c71594e825720be887ce71
parente3b43390c257028c8598b15988a26a0eb59d6a52
Fix a console dprint about shader compilation that was trying to print a 64bit permutation number as 32bit.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12446 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c