Add gl_debug cvar, if enabled the GL context will have GL_ARB_debug_output enabled...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:12:41 +0000 (23:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Jul 2018 23:12:41 +0000 (23:12 +0000)
commit5f35382fe36debde51c7ce98bf72ddd52643d1ca
treeca5412059eaa680ff67826a645189bda65e7eec3
parent1eb6c9f7bf5f6966b47e25284e1fe3a60751107b
Add gl_debug cvar, if enabled the GL context will have GL_ARB_debug_output enabled, which will print in the console.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12441 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
glquake.h
vid.h
vid_sdl.c
vid_shared.c