changed sky rendering to occur after depthmask polygons, instead of before
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Nov 2009 11:49:32 +0000 (11:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Nov 2009 11:49:32 +0000 (11:49 +0000)
commit621e9a6a36d11a2906817008ef4233cff86657cb
treeaff3727cddbda19a956d91fe466b4a98e028cbb7
parent6b4d3728652cac9b8af676a73019e10d74787d00
changed sky rendering to occur after depthmask polygons, instead of before

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9431 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_sky.c
render.h