reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist...
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Feb 2010 01:45:36 +0000 (01:45 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Feb 2010 01:45:36 +0000 (01:45 +0000)
commit649e13e4347e891b622d2dbb1a8502c423d92d31
tree76f338d0f89d859529449145a68410b8ca654e91
parente7ba190845e104d0310156dba80bc0d84fcaa8e5
reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist with deferred lightmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9928 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c
render.h