minor speed increase in surface shaders, by splitting out surfaces with and without...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Mar 2002 00:47:44 +0000 (00:47 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Mar 2002 00:47:44 +0000 (00:47 +0000)
commit6a906fe49ae760f8a4096fd2171139e79ac3bf7a
tree28077383c618257d7dacdc58bb27f0f617071e9f
parentaa0de3e4b596bea6e31e151f8b34841940e90641
minor speed increase in surface shaders, by splitting out surfaces with and without fullbrights into different shader code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1678 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h