changed release optimizations from -O2 -ffast-math -funroll-loops to simply -O2,...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Aug 2006 08:53:39 +0000 (08:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Aug 2006 08:53:39 +0000 (08:53 +0000)
commit6b2db61da3719cd4cdbd2b8bb60a3922c2705f38
tree22d675f8fe8aa4b92c56aceebc0db698cef0730c
parent2965b15fe9f10b90420d1d7185e06eacb203d804
changed release optimizations from -O2 -ffast-math -funroll-loops to simply -O2, this produced a 0.3% fps loss in my most extreme testing on x86_64, which does not seem significant, and gcc 4.1.0 was breaking the Nexuiz menu with the -funsafe-math-optimizations option (part of -ffast-math)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6563 d7cf8633-e32d-0410-b094-e92efae38249
makefile.inc