fix a stupid bug in shader parsing (it was ignoring passes when not transparent)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 24 Aug 2005 18:51:16 +0000 (18:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 24 Aug 2005 18:51:16 +0000 (18:51 +0000)
commit6bcfb249318cb0a493d669b5d97d10e3b64b7644
tree8d98f31a611f378e8dc06ff3ca94f87870fc25f1
parenta2b6b8b4a5a6a290544403a06e2c0c8388e89d66
fix a stupid bug in shader parsing (it was ignoring passes when not transparent)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5655 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c