cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)
commit70da4b9c6dd36d17b055cfa8ca1d89e6121fb08d
tree5c6847910a188c0cc004de8810bb6e4c76ab3612
parent4134bf6102c7d2c50c55658757a7e43cee244cb3
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your mod, don't make the ents solid, virtually nothing else cares for that!); the TracePoint calls used for checking if you are in water are NOT changed by this, as they also do not hit networkplayers and CSQC may have solid network players

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11397 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c