]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
compute sorted surface list at load of each model - this tripled
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Mar 2009 13:29:01 +0000 (13:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 29 Mar 2009 13:29:01 +0000 (13:29 +0000)
commit7a001bd650455489c03aa3ec81471774a36ab4fb
tree21df6d455cdd09a247deb5690d5724f18229a391
parent1a5cdb257939bf4beb683f0d089ea37ffe698945
compute sorted surface list at load of each model - this tripled
framerates in some outdoor q1bsp maps
cleaned up water rendering setup code so it at least makes sense now
model lighting is not computed for unseen models (major fps increase in
some q1bsp maps)
added an unfinished OBJ model loader (not enabled)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8832 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_shared.c
model_shared.h
r_shadow.c
r_sprites.c
render.h
todo