R_MeshQueue_AddTransparent: Switch checks for RENDER_NODEPTHTEST and RENDER_WORLDOBJE...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Apr 2012 19:05:21 +0000 (19:05 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 24 Apr 2012 19:05:21 +0000 (19:05 +0000)
commit80145244baab428553c505969a0258419e9ec918
tree6bf0b35acd413ce5de3c9d3bda7748899eefbdcd
parent95168be0823431a116b4fd4b2f0fc3b5d38c6aa0
R_MeshQueue_AddTransparent: Switch checks for RENDER_NODEPTHTEST and RENDER_WORLDOBJECT so RENDER_WORLDOBJECT keeps it's sorting index even if have RENDER_NODEPTHTEST.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11812 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
r_sprites.c