no more m.transparent, transparent surfaces are sorted using MeshQueue now
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Aug 2002 12:56:12 +0000 (12:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Aug 2002 12:56:12 +0000 (12:56 +0000)
commit80dbf4c394ba53ff5380961115999266f4f4c78b
tree41b52ba69e9d2315873e4f567b039de471a054b8
parent7a8760e2510c377944833b4e40a16ebdd064e64e
no more m.transparent, transparent surfaces are sorted using MeshQueue now
glow textures were being rendered using detail texture coordinates, fixed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2297 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rsurf.c